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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-23 04:23:08 +00:00

PR: ports/5504

Submitted by:	sec@42.org
Import of new port audio/sidplay, a C=64 SID musicfile player and
SID chip emulator.
This commit is contained in:
Donald Burr 1998-07-26 08:14:03 +00:00
parent 29241b27a7
commit 6ffe045384
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=12132
15 changed files with 177 additions and 0 deletions

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audio/libsidplay/Makefile Normal file
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# New ports collection makefile for: sidplay
# Version required: 1.36.10
# Date created: 31 October 1996
# Whom: Stefan Zehl <sec@42.org>
#
# $Id$
#
DISTNAME= sidplay-13625
PKGNAME= sidplay-1.36.25
CATEGORIES= audio emulators
MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/
EXTRACT_SUFX= .tgz
MAINTAINER= sec@42.org
USE_CONFIGURE= YES
GNU_CONFIGURE= YES
USE_GMAKE= YES
WRKSRC= ${WRKDIR}/${PKGNAME}
post-install:
strip ${PREFIX}/bin/sidplay ${PREFIX}/bin/sid2wav ${PREFIX}/bin/sidcon
.include <bsd.port.mk>

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MD5 (sidplay-13625.tgz) = 5a35fb01bbb583d366dd22beaf123200

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A Commodore SID-chip emulator that plays SID music files

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Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card is recommended for better
performance.
More info can be found on:
<http://www.geocities.com/SiliconValley/Lakes/5147/sidplay.html>

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bin/sidplay
bin/sid2wav
bin/sidcon
include/sidplay/compconf.h
include/sidplay/config.h
include/sidplay/emucfg.h
include/sidplay/fformat.h
include/sidplay/myendian.h
include/sidplay/mytypes.h
include/sidplay/player.h
include/sidplay/sidtune.h
include/sidplay/version.h
include/sidplay/fixpoint.h
@dirrm include/sidplay
lib/libsidplay.a

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# New ports collection makefile for: sidplay
# Version required: 1.36.10
# Date created: 31 October 1996
# Whom: Stefan Zehl <sec@42.org>
#
# $Id$
#
DISTNAME= sidplay-13625
PKGNAME= sidplay-1.36.25
CATEGORIES= audio emulators
MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/
EXTRACT_SUFX= .tgz
MAINTAINER= sec@42.org
USE_CONFIGURE= YES
GNU_CONFIGURE= YES
USE_GMAKE= YES
WRKSRC= ${WRKDIR}/${PKGNAME}
post-install:
strip ${PREFIX}/bin/sidplay ${PREFIX}/bin/sid2wav ${PREFIX}/bin/sidcon
.include <bsd.port.mk>

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MD5 (sidplay-13625.tgz) = 5a35fb01bbb583d366dd22beaf123200

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A Commodore SID-chip emulator that plays SID music files

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@ -0,0 +1,15 @@
Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card is recommended for better
performance.
More info can be found on:
<http://www.geocities.com/SiliconValley/Lakes/5147/sidplay.html>

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bin/sidplay
bin/sid2wav
bin/sidcon
include/sidplay/compconf.h
include/sidplay/config.h
include/sidplay/emucfg.h
include/sidplay/fformat.h
include/sidplay/myendian.h
include/sidplay/mytypes.h
include/sidplay/player.h
include/sidplay/sidtune.h
include/sidplay/version.h
include/sidplay/fixpoint.h
@dirrm include/sidplay
lib/libsidplay.a

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audio/sidplay/Makefile Normal file
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# New ports collection makefile for: sidplay
# Version required: 1.36.10
# Date created: 31 October 1996
# Whom: Stefan Zehl <sec@42.org>
#
# $Id$
#
DISTNAME= sidplay-13625
PKGNAME= sidplay-1.36.25
CATEGORIES= audio emulators
MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/
EXTRACT_SUFX= .tgz
MAINTAINER= sec@42.org
USE_CONFIGURE= YES
GNU_CONFIGURE= YES
USE_GMAKE= YES
WRKSRC= ${WRKDIR}/${PKGNAME}
post-install:
strip ${PREFIX}/bin/sidplay ${PREFIX}/bin/sid2wav ${PREFIX}/bin/sidcon
.include <bsd.port.mk>

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audio/sidplay/distinfo Normal file
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MD5 (sidplay-13625.tgz) = 5a35fb01bbb583d366dd22beaf123200

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A Commodore SID-chip emulator that plays SID music files

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audio/sidplay/pkg-descr Normal file
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Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card is recommended for better
performance.
More info can be found on:
<http://www.geocities.com/SiliconValley/Lakes/5147/sidplay.html>

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audio/sidplay/pkg-plist Normal file
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bin/sidplay
bin/sid2wav
bin/sidcon
include/sidplay/compconf.h
include/sidplay/config.h
include/sidplay/emucfg.h
include/sidplay/fformat.h
include/sidplay/myendian.h
include/sidplay/mytypes.h
include/sidplay/player.h
include/sidplay/sidtune.h
include/sidplay/version.h
include/sidplay/fixpoint.h
@dirrm include/sidplay
lib/libsidplay.a