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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-18 19:49:40 +00:00

Add opencsg.

OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.

WWW: http://www.opencsg.org/

Obtained from (slightly):	OpenBSD
This commit is contained in:
Michael Reifenberger 2011-08-19 10:54:46 +00:00
parent 8db88ed817
commit 717babfdc4
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=280008
5 changed files with 63 additions and 0 deletions

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@ -564,6 +564,7 @@
SUBDIR += ocropus
SUBDIR += ogre3d
SUBDIR += openclipart
SUBDIR += opencsg
SUBDIR += opencv
SUBDIR += opencv-core
SUBDIR += opendis

36
graphics/opencsg/Makefile Normal file
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# New ports collection makefile for: opencsg
# Date created: 17 August 2011
# Whom: Michael Reifenberger <mr@freebsd.org>
#
# $FreeBSD$
#
PORTNAME= opencsg
PORTVERSION= 1.3.1
#PORTREVISION= 0
CATEGORIES= graphics
MASTER_SITES= http://www.opencsg.org/
DISTNAME= OpenCSG-${PORTVERSION}
MAINTAINER= mr@FreeBSD.org
COMMENT= Constructive Solid Geometry rendering library
USE_GL= glew
WRKSRC= ${WRKDIR}/${DISTNAME}/src
USE_QT_VER= 4
QT_COMPONENTS= qmake_build
PLIST_SUB= PORTVERSION=${PORTVERSION}
#MAKE_JOBS_UNSAFE=yes
do-configure:
cd ${WRKSRC} && ${QMAKE} src.pro
do-install:
${INSTALL_LIB} ${WRKDIR}/${DISTNAME}/lib/libopencsg.so.${PORTVERSION} \
${PREFIX}/lib
${LN} -sf libopencsg.so.${PORTVERSION} ${PREFIX}/lib/libopencsg.so.1
${LN} -sf libopencsg.so.${PORTVERSION} ${PREFIX}/lib/libopencsg.so
${INSTALL_DATA} ${WRKDIR}/${DISTNAME}/include/opencsg.h ${PREFIX}/include
.include <bsd.port.mk>

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SHA256 (OpenCSG-1.3.1.tar.gz) = d1e4f2404158e1a4084450288826e94f5286fb35766889cf8a84f6be3b27a0d9
SIZE (OpenCSG-1.3.1.tar.gz) = 661106

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OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.
CSG is short for Constructive Solid Geometry and denotes an approach
to model complex 3D-shapes using simpler ones. I.e., two shapes can be
combined by taking the union of them, by intersecting them, or by
subtracting one shape of the other. The most basic shapes, which are
not result of such a CSG operation, are called primitives. Primitives
must be solid, i.e., they must have a clearly defined interior and
exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that
denotes algorithms for rendering CSG shapes without an explicit
calculation of the geometric boundary of a CSG shape. Such algorithms
use frame-buffer settings of the graphics hardware, e.g., the depth
and stencil buffer, to compose CSG shapes. OpenCSG implements a
variety of those algorithms, namely the Goldfeather algorithm and the
SCS algorithm, both of them in several variants.
WWW: http://www.opencsg.org/

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include/opencsg.h
lib/libopencsg.so.%%PORTVERSION%%
lib/libopencsg.so.1
lib/libopencsg.so