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games/qudos: try to unbreak the port's build against Clang 16
While here, remove compiler flags `-fomit-frame-pointer' and `-funroll-loops': the effect of the former is minuscule these days (but it still breaks debugging) and for the latter, one should let the [modern] compiler decide which loops to unroll and when; forcing it will most likely yield larger and slower code due to instruction cache misses. Last but not least, make some private functions in the OpenGL renderer static and define LICENSE (GPLv2 or later). Reported by: pkg-fallout
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@ -11,6 +11,8 @@ EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced OpenGL-only Quake II engine
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LICENSE= GPLv2+
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USES= gmake tar:bzip2
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}" BUILD_ARTS_SND=NO
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@ -169,11 +171,6 @@ MAKE_ENV+= WITH_X86_ASM=YES
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MAKE_ENV+= WITH_X86_ASM=NO
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.endif
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post-patch:
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# Resolve name collision with jpeg-8
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@${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/src/ref_gl/gl_image.c
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post-build:
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.for bin in ${Q2BIN}
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@cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin}
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@ -6,7 +6,7 @@
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else
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-CFLAGS+= -O3 -ffast-math -funroll-loops -fomit-frame-pointer \
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- -fexpensive-optimizations
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+CFLAGS+= -fcommon -ffast-math -funroll-loops -fomit-frame-pointer
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+CFLAGS+= -fcommon -ffast-math -Wno-incompatible-function-pointer-types
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ifeq ($(ARCH),i386)
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-CFLAGS+= -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
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+CFLAGS+= -falign-functions=2 \
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@ -1,5 +1,5 @@
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--- src/ref_gl/gl_local.h.orig 2006-06-10 12:22:27.000000000 +0200
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+++ src/ref_gl/gl_local.h 2012-04-25 06:13:42.000000000 +0200
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--- src/ref_gl/gl_local.h.orig 2006-06-10 10:22:27 UTC
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+++ src/ref_gl/gl_local.h
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@@ -30,6 +30,7 @@
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#include <GL/glext.h>
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@ -8,3 +8,16 @@
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#include <jpeglib.h>
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#include "../client/ref.h"
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@@ -480,12 +481,6 @@ int Draw_GetPalette(void);
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void GL_ResampleTexture(unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
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struct image_s *R_RegisterSkin(char *name);
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-
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-void LoadPCX (char *filename, byte ** pic, byte ** palette, int *width, int *height);
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-void LoadTGA (char *filename, byte ** pic, int *width, int *height);
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-void LoadJPG (char *filename, byte ** pic, int *width, int *height);
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-void LoadPNG (char *filename, byte ** pic, int *width, int *height);
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-
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image_t *GL_LoadPic(char *name, byte * pic, int width, int height, imagetype_t type, int bits);
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image_t *GL_FindImage(char *name, imagetype_t type);
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90
games/qudos/files/patch-src_ref__gl_gl__image.c
Normal file
90
games/qudos/files/patch-src_ref__gl_gl__image.c
Normal file
@ -0,0 +1,90 @@
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--- src/ref_gl/gl_image.c.orig 2006-06-02 18:14:31 UTC
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+++ src/ref_gl/gl_image.c
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@@ -477,7 +477,7 @@ Scrap_Upload(void)
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/*
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* ============== LoadPCX ==============
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*/
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-void
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+static void
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LoadPCX(char *filename, byte ** pic, byte ** palette, int *width, int *height)
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{
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byte *raw;
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@@ -602,7 +602,7 @@ typedef struct _TargaHeader {
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* ============= LoadTGA NiceAss: LoadTGA() from Q2Ice, it supports more
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* formats =============
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*/
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-void
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+static void
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LoadTGA(char *filename, byte ** pic, int *width, int *height)
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{
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int w, h, x, y, i, temp1, temp2;
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@@ -888,19 +888,19 @@ LoadTGA(char *filename, byte ** pic, int *width, int *
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* =================================================================
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*/
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-void
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+static void
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jpg_null(j_decompress_ptr cinfo)
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{
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}
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-boolean
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+static boolean
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jpg_fill_input_buffer(j_decompress_ptr cinfo)
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{
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ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
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return 1;
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}
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-void
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+static void
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jpg_skip_input_data(j_decompress_ptr cinfo, long num_bytes)
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{
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@@ -911,8 +911,8 @@ jpg_skip_input_data(j_decompress_ptr cinfo, long num_b
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ri.Con_Printf(PRINT_ALL, "Premature end of JPEG data\n");
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}
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-void
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-jpeg_mem_src(j_decompress_ptr cinfo, byte * mem, int len)
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+static void
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+local_jpeg_mem_src(j_decompress_ptr cinfo, byte *mem, int len)
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{
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cinfo->src = (struct jpeg_source_mgr *)(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof(struct jpeg_source_mgr));
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cinfo->src->init_source = jpg_null;
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@@ -927,7 +927,7 @@ jpeg_mem_src(j_decompress_ptr cinfo, byte * mem, int l
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/*
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* ============== LoadJPG ==============
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*/
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-void
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+static void
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LoadJPG(char *filename, byte ** pic, int *width, int *height)
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{
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struct jpeg_decompress_struct cinfo;
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@@ -956,7 +956,7 @@ LoadJPG(char *filename, byte ** pic, int *width, int *
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jpeg_create_decompress(&cinfo);
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/* Feed JPEG memory into the libJpeg Object */
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- jpeg_mem_src(&cinfo, rawdata, rawsize);
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+ local_jpeg_mem_src(&cinfo, rawdata, rawsize);
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/* Process JPEG header */
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jpeg_read_header(&cinfo, true);
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@@ -1139,7 +1139,7 @@ fReadData(png_structp png, png_bytep data, png_size_t
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* =============================================================
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*/
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-void
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+static void
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LoadPNG(char *filename, byte ** pic, int *width, int *height)
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{
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png_structp png;
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@@ -1186,7 +1186,7 @@ LoadPNG(char *filename, byte ** pic, int *width, int *
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if (my_png->ColorType == PNG_COLOR_TYPE_PALETTE)
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png_set_palette_to_rgb(png);
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if (my_png->ColorType == PNG_COLOR_TYPE_GRAY && my_png->BitDepth < 8)
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- png_set_gray_1_2_4_to_8(png);
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+ png_set_expand_gray_1_2_4_to_8(png);
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/* Add alpha channel if present */
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if (png_get_valid(png, pnginfo, PNG_INFO_tRNS))
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