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devel/godot2: stop using builtin libpng

platform/x11/detect.py actually forces builtin libpng if builtin freetype or zlib is used.

Use the system ones.

This also fixes build on powerpc64le, since builtin libpng is not built with
VSX.

PR:	254703
Approved by: FreeBSD@ShaneWare.Biz (maintainer)
This commit is contained in:
Piotr Kubaj 2021-04-12 19:28:38 +00:00
parent 3d55eddff7
commit 7bf077f8e2

View File

@ -29,7 +29,7 @@ USE_GL= gl glu
USE_GITHUB= yes
GH_ACCOUNT= godotengine
MAKE_ARGS+= platform=x11 builtin_speex=no builtin_libmpcdec=no verbose=yes
MAKE_ARGS+= platform=x11 builtin_speex=no builtin_libmpcdec=no verbose=yes builtin_libpng=no builtin_freetype=no builtin_zlib=no
MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
MAKE_ARGS_clang= use_llvm=yes
CXXFLAGS+= -DGLEW_NO_GLU -DRTAUDIO_ENABLED -DCRIOGET_NOT_NEEDED