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devel/godot2: stop using builtin libpng
platform/x11/detect.py actually forces builtin libpng if builtin freetype or zlib is used. Use the system ones. This also fixes build on powerpc64le, since builtin libpng is not built with VSX. PR: 254703 Approved by: FreeBSD@ShaneWare.Biz (maintainer)
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@ -29,7 +29,7 @@ USE_GL= gl glu
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USE_GITHUB= yes
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GH_ACCOUNT= godotengine
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MAKE_ARGS+= platform=x11 builtin_speex=no builtin_libmpcdec=no verbose=yes
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MAKE_ARGS+= platform=x11 builtin_speex=no builtin_libmpcdec=no verbose=yes builtin_libpng=no builtin_freetype=no builtin_zlib=no
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MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
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MAKE_ARGS_clang= use_llvm=yes
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CXXFLAGS+= -DGLEW_NO_GLU -DRTAUDIO_ENABLED -DCRIOGET_NOT_NEEDED
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