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games/barony: Fix build on armv7
The type real_t is float on ARM but double on other platforms. Pepper in a bunch of extra casts to make clang happy. The alternative of making real_t a double on ARM does not work. PR: 267442 Approved by: maintainer timeout, >2 weeks MFH: 2022Q4
This commit is contained in:
parent
1d44c147bf
commit
835b479670
@ -1,7 +1,7 @@
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PORTNAME= barony
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DISTVERSIONPREFIX= v
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DISTVERSION= 3.3.7
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PORTREVISION= 1
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PORTREVISION= 2
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CATEGORIES= games
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MAINTAINER= devnexen@gmail.com
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28
games/barony/files/patch-src_actarrow.cpp
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28
games/barony/files/patch-src_actarrow.cpp
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@ -0,0 +1,28 @@
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--- src/actarrow.cpp.orig 2022-10-30 18:44:49 UTC
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+++ src/actarrow.cpp
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@@ -257,14 +257,14 @@ void actArrow(Entity* my)
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{
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ARROW_VELZ += my->arrowFallSpeed;
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my->z += ARROW_VELZ;
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- my->pitch = std::min(my->pitch + pitchChange, PI / 8);
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+ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8);
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}
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}
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else
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{
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ARROW_VELZ += my->arrowFallSpeed;
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my->z += ARROW_VELZ;
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- my->pitch = std::min(my->pitch + pitchChange, PI / 8);
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+ my->pitch = std::min(my->pitch + pitchChange, (real_t)PI / 8);
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}
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}
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@@ -511,7 +511,7 @@ void actArrow(Entity* my)
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real_t damageMultiplier = hit.entity->getDamageTableMultiplier(*hitstats, DAMAGE_TABLE_RANGED);
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if ( huntingDamage || silverDamage )
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{
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- damageMultiplier = std::max(0.75, damageMultiplier);
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+ damageMultiplier = std::max((real_t)0.75, damageMultiplier);
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}
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if ( hitWeaklyOnTarget )
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16
games/barony/files/patch-src_actdoor.cpp
Normal file
16
games/barony/files/patch-src_actdoor.cpp
Normal file
@ -0,0 +1,16 @@
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--- src/actdoor.cpp.orig 2022-10-30 17:46:30 UTC
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+++ src/actdoor.cpp
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@@ -174,11 +174,11 @@ void actDoor(Entity* my)
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// closing door
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if ( my->yaw > my->doorStartAng )
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{
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- my->yaw = std::max(my->doorStartAng, my->yaw - 0.15);
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+ my->yaw = std::max(my->doorStartAng, my->yaw - (real_t)0.15);
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}
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else if ( my->yaw < my->doorStartAng )
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{
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- my->yaw = std::min(my->doorStartAng, my->yaw + 0.15);
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+ my->yaw = std::min(my->doorStartAng, my->yaw + (real_t)0.15);
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}
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}
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else
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11
games/barony/files/patch-src_actgate.cpp
Normal file
11
games/barony/files/patch-src_actgate.cpp
Normal file
@ -0,0 +1,11 @@
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--- src/actgate.cpp.orig 2022-10-30 18:41:27 UTC
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+++ src/actgate.cpp
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@@ -138,7 +138,7 @@ void Entity::actGate()
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//Opening gate.
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if ( this->z > gateStartHeight - 12 )
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{
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- this->z = std::max(gateStartHeight - 12, this->z - 0.25);
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+ this->z = std::max(gateStartHeight - 12, this->z - (real_t)0.25);
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// rattle the gate
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gateRattle = (gateRattle == 0);
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22
games/barony/files/patch-src_acthudweapon.cpp
Normal file
22
games/barony/files/patch-src_acthudweapon.cpp
Normal file
@ -0,0 +1,22 @@
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--- src/acthudweapon.cpp.orig 2022-10-30 17:42:45 UTC
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+++ src/acthudweapon.cpp
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@@ -2381,9 +2381,9 @@ void actHudWeapon(Entity* my)
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}
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else if ( HUDWEAPON_CHOP == 10 ) // special punch
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{
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- HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), HUDWEAPON_MOVEX - .15); // forward/back
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- HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), HUDWEAPON_MOVEY + .25); // left/right
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- HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), HUDWEAPON_MOVEZ - .05); // up/down
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+ HUDWEAPON_MOVEX = std::max(static_cast<real_t>(0.0), static_cast<real_t>(HUDWEAPON_MOVEX - .15)); // forward/back
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+ HUDWEAPON_MOVEY = std::min(static_cast<real_t>(1.0), static_cast<real_t>(HUDWEAPON_MOVEY + .25)); // left/right
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+ HUDWEAPON_MOVEZ = std::max(static_cast<real_t>(-2.0), static_cast<real_t>(HUDWEAPON_MOVEZ - .05)); // up/down
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HUDWEAPON_YAW -= .15;
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if ( HUDWEAPON_YAW < 2 * PI / 5 )
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@@ -4120,4 +4120,4 @@ void actHudArrowModel(Entity* my)
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my->scalex = hudweapon->scalex;
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my->scaley = hudweapon->scaley;
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my->scalez = hudweapon->scalez;
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-}
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\ No newline at end of file
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+}
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20
games/barony/files/patch-src_actitem.cpp
Normal file
20
games/barony/files/patch-src_actitem.cpp
Normal file
@ -0,0 +1,20 @@
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--- src/actitem.cpp.orig 2022-10-30 17:39:42 UTC
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+++ src/actitem.cpp
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@@ -397,7 +397,7 @@ void actItem(Entity* my)
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ITEM_VELZ += 0.04;
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my->z += ITEM_VELZ;
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my->roll += 0.02;
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- my->roll = std::min(my->roll, PI / 2);
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+ my->roll = std::min(my->roll, (real_t)PI / 2);
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}
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else if ( my->sprite == items[TOOL_BOMB].index || my->sprite == items[TOOL_FREEZE_BOMB].index
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|| my->sprite == items[TOOL_SLEEP_BOMB].index || my->sprite == items[TOOL_TELEPORT_BOMB].index
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@@ -416,7 +416,7 @@ void actItem(Entity* my)
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if ( my->roll > PI / 2 && my->roll < 3 * PI / 2 )
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{
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my->roll += 0.08;
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- my->roll = std::min(my->roll, 3 * PI / 2);
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+ my->roll = std::min(my->roll, 3 * (real_t)PI / 2);
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}
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else
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{
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60
games/barony/files/patch-src_actmonster.cpp
Normal file
60
games/barony/files/patch-src_actmonster.cpp
Normal file
@ -0,0 +1,60 @@
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--- src/actmonster.cpp.orig 2022-10-30 17:36:42 UTC
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+++ src/actmonster.cpp
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@@ -3457,7 +3457,7 @@ void actMonster(Entity* my)
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real_t monsterVisionRange = sightranges[myStats->type];
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if ( hitstats->type == DUMMYBOT )
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{
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- monsterVisionRange = std::min(monsterVisionRange, 96.0);
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+ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
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}
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if ( targetdist > monsterVisionRange )
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@@ -4059,7 +4059,7 @@ void actMonster(Entity* my)
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real_t monsterVisionRange = sightranges[myStats->type];
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if ( hitstats && hitstats->type == DUMMYBOT )
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{
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- monsterVisionRange = std::min(monsterVisionRange, 96.0);
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+ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
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}
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if ( myStats->EFFECTS[EFF_FEAR] )
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{
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@@ -4846,7 +4846,7 @@ timeToGoAgain:
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real_t monsterVisionRange = sightranges[myStats->type];
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if ( hitstats->type == DUMMYBOT )
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{
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- monsterVisionRange = std::min(monsterVisionRange, 96.0);
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+ monsterVisionRange = std::min(monsterVisionRange, (real_t)96.0);
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}
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if ( targetdist > monsterVisionRange )
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@@ -10466,19 +10466,19 @@ void Entity::monsterHandleKnockbackVelocity(real_t mon
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if ( maxVelX > 0 )
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{
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- this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0);
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+ this->vel_x = std::min(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0);
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}
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else
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{
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- this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : 0.0);
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+ this->vel_x = std::max(this->vel_x + (this->monsterKnockbackVelocity * maxVelX), mobile ? maxVelX : (real_t)0.0);
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}
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if ( maxVelY > 0 )
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{
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- this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0);
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+ this->vel_y = std::min(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0);
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}
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else
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{
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- this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : 0.0);
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+ this->vel_y = std::max(this->vel_y + (this->monsterKnockbackVelocity * maxVelY), mobile ? maxVelY : (real_t)0.0);
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}
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this->monsterKnockbackVelocity *= 1.1;
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}
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@@ -10764,4 +10764,4 @@ bool Entity::isFollowerFreeToPathToPlayer(Stat* myStat
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}
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}
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return true;
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-}
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\ No newline at end of file
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+}
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27
games/barony/files/patch-src_actplayer.cpp
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27
games/barony/files/patch-src_actplayer.cpp
Normal file
@ -0,0 +1,27 @@
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--- src/actplayer.cpp.orig 2022-10-30 17:34:26 UTC
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+++ src/actplayer.cpp
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@@ -791,7 +791,7 @@ void handlePlayerMovement(Entity* my, int playernum, b
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}
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else if ( stats[PLAYER_NUM]->EFFECTS[EFF_KNOCKBACK] )
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{
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- speedFactor = std::min(speedFactor, 5.0);
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+ speedFactor = std::min(speedFactor, (real_t)5.0);
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PLAYER_VELX += my->monsterKnockbackVelocity * cos(my->monsterKnockbackTangentDir) * refreshRateDelta;
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PLAYER_VELY += my->monsterKnockbackVelocity * sin(my->monsterKnockbackTangentDir) * refreshRateDelta;
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my->monsterKnockbackVelocity *= pow(0.95, refreshRateDelta);
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@@ -6634,7 +6634,7 @@ void playerAnimateSpider(Entity* my)
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if ( bodypart > 12 )
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{
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entity->pitch = -my->pitch;
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- entity->pitch = std::max(-PI / 32, std::min(PI / 32, entity->pitch));
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+ entity->pitch = std::max((real_t)-PI / 32, std::min((real_t)PI / 32, entity->pitch));
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if ( bodypart % 2 == 0 )
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{
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entity->sprite = 826;
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@@ -6913,4 +6913,4 @@ void playerAnimateSpider(Entity* my)
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break;
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}
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}
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-}
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\ No newline at end of file
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+}
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11
games/barony/files/patch-src_actthrown.cpp
Normal file
11
games/barony/files/patch-src_actthrown.cpp
Normal file
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--- src/actthrown.cpp.orig 2022-10-30 18:49:17 UTC
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+++ src/actthrown.cpp
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@@ -261,7 +261,7 @@ void actThrown(Entity* my)
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else if ( type == TOOL_SENTRYBOT || type == TOOL_SPELLBOT )
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{
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my->roll += 0.07;
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- my->roll = std::min(my->roll, 0.0);
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+ my->roll = std::min(my->roll, (real_t)0.0);
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}
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else
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{
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11
games/barony/files/patch-src_game.cpp
Normal file
11
games/barony/files/patch-src_game.cpp
Normal file
@ -0,0 +1,11 @@
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--- src/game.cpp.orig 2022-10-30 17:32:23 UTC
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+++ src/game.cpp
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@@ -4011,7 +4011,7 @@ int main(int argc, char** argv)
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}
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real_t limit = PERModifier * 0.01;
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- globalLightModifier = std::min(limit, globalLightModifier + 0.0005);
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+ globalLightModifier = std::min(limit, globalLightModifier + (real_t)0.0005);
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int telepathyLimit = std::min(64, 48 + players[clientnum]->entity->getPER());
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globalLightTelepathyModifier = std::min(telepathyLimit / 255.0, globalLightTelepathyModifier + (0.2 / 255.0));
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@ -0,0 +1,11 @@
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--- src/interface/updatecharactersheet.cpp.orig 2022-10-30 19:09:47 UTC
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+++ src/interface/updatecharactersheet.cpp
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@@ -848,7 +848,7 @@ void drawSkillsSheet()
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skillDetails[1] += 20;
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if ( stats[clientnum]->PROFICIENCIES[PRO_RANGED] < SKILL_LEVEL_LEGENDARY )
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{
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- skillDetails[1] = std::min(skillDetails[1], 90.0);
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+ skillDetails[1] = std::min(skillDetails[1], (real_t)90.0);
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}
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}
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if ( players[clientnum] && players[clientnum]->entity )
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31
games/barony/files/patch-src_item__tool.cpp
Normal file
31
games/barony/files/patch-src_item__tool.cpp
Normal file
@ -0,0 +1,31 @@
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--- src/item_tool.cpp.orig 2022-10-30 18:55:30 UTC
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+++ src/item_tool.cpp
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@@ -923,7 +923,7 @@ void Item::applyBomb(Entity* parent, ItemType type, It
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entity->flags[UPDATENEEDED] = true;
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entity->x = thrown->x;
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entity->y = thrown->y;
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- entity->z = std::min(4.0, thrown->z);
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+ entity->z = std::min((real_t)4.0, thrown->z);
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int height = 1;
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switch ( dir )
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{
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@@ -1046,10 +1046,10 @@ void Item::applyBomb(Entity* parent, ItemType type, It
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entity->flags[UPDATENEEDED] = true;
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entity->x = thrown->x;
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entity->y = thrown->y;
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- entity->z = std::min(4.0, thrown->z);
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+ entity->z = std::min((real_t)4.0, thrown->z);
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if ( placement == BOMB_CHEST )
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{
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- entity->z = std::max(2.0, entity->z);
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+ entity->z = std::max((real_t)2.0, entity->z);
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}
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if ( hit.side == 0 )
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@@ -1334,4 +1334,4 @@ bool itemIsThrowableTinkerTool(const Item* item)
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return true;
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}
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return false;
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-}
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\ No newline at end of file
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+}
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26
games/barony/files/patch-src_items.cpp
Normal file
26
games/barony/files/patch-src_items.cpp
Normal file
@ -0,0 +1,26 @@
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--- src/items.cpp.orig 2022-10-30 17:29:46 UTC
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+++ src/items.cpp
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@@ -4634,14 +4634,14 @@ real_t rangedAttackGetSpeedModifier(const Stat* const
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else if ( myStats->weapon->type == HEAVY_CROSSBOW )
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{
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bowModifier = 0.4;
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- return std::max(0.1, bowModifier + arrowModifier);
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+ return std::max((real_t)0.1, bowModifier + arrowModifier);
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}
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else
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{
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bowModifier = 1.00;
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}
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- return std::max(0.25, bowModifier + arrowModifier);
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+ return std::max((real_t)0.25, bowModifier + arrowModifier);
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}
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bool rangedWeaponUseQuiverOnAttack(const Stat* const myStats)
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@@ -4995,4 +4995,4 @@ void clientUnequipSlotAndUpdateServer(const EquipItemS
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clientSendEquipUpdateToServer(slot, equipType, clientnum,
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item->type, item->status, item->beatitude, item->count, item->appearance, item->identified);
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-}
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\ No newline at end of file
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+}
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57
games/barony/files/patch-src_magic_actmagic.cpp
Normal file
57
games/barony/files/patch-src_magic_actmagic.cpp
Normal file
@ -0,0 +1,57 @@
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--- src/magic/actmagic.cpp.orig 2022-10-30 19:00:46 UTC
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+++ src/magic/actmagic.cpp
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@@ -513,7 +513,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
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my->x = my->actmagicOrbitStationaryX + my->actmagicOrbitStationaryCurrentDist * cos(my->yaw);
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my->y = my->actmagicOrbitStationaryY + my->actmagicOrbitStationaryCurrentDist * sin(my->yaw);
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my->actmagicOrbitStationaryCurrentDist =
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- std::min(my->actmagicOrbitStationaryCurrentDist + 0.5, static_cast<real_t>(my->actmagicOrbitDist));
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+ std::min(my->actmagicOrbitStationaryCurrentDist + (real_t)0.5, static_cast<real_t>(my->actmagicOrbitDist));
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}
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hitFromAbove = my->magicOrbitingCollision();
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my->z += my->vel_z * my->actmagicOrbitVerticalDirection;
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@@ -522,9 +522,9 @@ void actMagicMissile(Entity* my) //TODO: Verify this
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{
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// we don't change direction, upwards we go!
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// target speed is actmagicOrbitVerticalSpeed.
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- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
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+ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
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my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
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- my->roll = std::max(my->roll, -PI / 4);
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+ my->roll = std::max(my->roll, (real_t)-PI / 4);
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}
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else if ( my->z > my->actmagicOrbitStartZ )
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{
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@@ -535,7 +535,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
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}
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else
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{
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- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
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+ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
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my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
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}
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}
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@@ -543,7 +543,7 @@ void actMagicMissile(Entity* my) //TODO: Verify this
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{
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if ( my->actmagicOrbitVerticalDirection == 1 )
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{
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- my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / 0.95);
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+ my->vel_z = std::min(my->actmagicOrbitVerticalSpeed, my->vel_z / (real_t)0.95);
|
||||
my->roll += (PI / 8) / (turnRate / my->vel_z) * my->actmagicOrbitVerticalDirection;
|
||||
}
|
||||
else
|
||||
@@ -3733,7 +3733,7 @@ void actParticleTimer(Entity* my)
|
||||
int durationToStun = 0;
|
||||
if ( distance >= 2 )
|
||||
{
|
||||
- durationToStun = 25 + std::min((distance - 4) * 10, 50.0);
|
||||
+ durationToStun = 25 + std::min((distance - 4) * 10, (real_t)50.0);
|
||||
}
|
||||
if ( target->behavior == &actMonster )
|
||||
{
|
||||
@@ -5616,4 +5616,4 @@ void magicDig(Entity* parent, Entity* projectile, int
|
||||
boulderSokobanOnDestroy(false);
|
||||
}
|
||||
}
|
||||
-}
|
||||
\ No newline at end of file
|
||||
+}
|
18
games/barony/files/patch-src_magic_castSpell.cpp
Normal file
18
games/barony/files/patch-src_magic_castSpell.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
--- src/magic/castSpell.cpp.orig 2022-10-30 19:05:01 UTC
|
||||
+++ src/magic/castSpell.cpp
|
||||
@@ -1144,7 +1144,7 @@ Entity* castSpell(Uint32 caster_uid, spell_t* spell, b
|
||||
else
|
||||
{
|
||||
real_t vel = sqrt(pow(caster->vel_y, 2) + pow(caster->vel_x, 2));
|
||||
- caster->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel));
|
||||
+ caster->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel));
|
||||
caster->monsterKnockbackTangentDir = atan2(caster->vel_y, caster->vel_x);
|
||||
if ( vel < 0.01 )
|
||||
{
|
||||
@@ -2492,4 +2492,4 @@ bool spellIsNaturallyLearnedByRaceOrClass(Entity& cast
|
||||
}
|
||||
|
||||
return false;
|
||||
-}
|
||||
\ No newline at end of file
|
||||
+}
|
22
games/barony/files/patch-src_monster__lichfire.cpp
Normal file
22
games/barony/files/patch-src_monster__lichfire.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
--- src/monster_lichfire.cpp.orig 2022-10-30 18:36:41 UTC
|
||||
+++ src/monster_lichfire.cpp
|
||||
@@ -756,10 +756,10 @@ void lichFireAnimate(Entity* my, Stat* myStats, double
|
||||
{
|
||||
if ( target )
|
||||
{
|
||||
- real_t targetDist = std::min(entityDist(my, target), 32.0);
|
||||
+ real_t targetDist = std::min(entityDist(my, target), (real_t)32.0);
|
||||
for ( int i = 0; i < 8; ++i )
|
||||
{
|
||||
- my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, 4.0), dir + i * PI / 4, 0);
|
||||
+ my->castFallingMagicMissile(SPELL_FIREBALL, std::max(targetDist - 8 + rand() % 8, (real_t)4.0), dir + i * PI / 4, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1304,4 +1304,4 @@ void Entity::lichFireSummonMonster(Monster creature)
|
||||
serverSpawnMiscParticlesAtLocation(spawn_x, spawn_y, 0, PARTICLE_EFFECT_SUMMON_MONSTER, 174);
|
||||
}
|
||||
}
|
||||
-}
|
||||
\ No newline at end of file
|
||||
+}
|
18
games/barony/files/patch-src_monster__sentrybot.cpp
Normal file
18
games/barony/files/patch-src_monster__sentrybot.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
--- src/monster_sentrybot.cpp.orig 2022-10-30 18:38:58 UTC
|
||||
+++ src/monster_sentrybot.cpp
|
||||
@@ -883,7 +883,7 @@ void sentryBotAnimate(Entity* my, Stat* myStats, doubl
|
||||
entity->z += limbs[race][10][2];
|
||||
if ( my->monsterAttack == MONSTER_POSE_RANGED_SHOOT1 )
|
||||
{
|
||||
- entity->fskill[0] = std::min(3.5, 2 + entity->fskill[0]);
|
||||
+ entity->fskill[0] = std::min((real_t)3.5, 2 + entity->fskill[0]);
|
||||
entity->focalx += entity->fskill[0];
|
||||
}
|
||||
else
|
||||
@@ -2227,4 +2227,4 @@ void Entity::tinkerBotSetStats(Stat* myStats, int rank
|
||||
myStats->MAXHP = myStats->HP;
|
||||
myStats->OLDHP = myStats->HP;
|
||||
return;
|
||||
-}
|
||||
\ No newline at end of file
|
||||
+}
|
11
games/barony/files/patch-src_net.cpp
Normal file
11
games/barony/files/patch-src_net.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
--- src/net.cpp.orig 2022-10-30 17:24:45 UTC
|
||||
+++ src/net.cpp
|
||||
@@ -4212,7 +4212,7 @@ void clientHandlePacket()
|
||||
if ( players[clientnum] && players[clientnum]->entity && stats[clientnum] )
|
||||
{
|
||||
real_t vel = sqrt(pow(players[clientnum]->entity->vel_y, 2) + pow(players[clientnum]->entity->vel_x, 2));
|
||||
- players[clientnum]->entity->monsterKnockbackVelocity = std::min(2.25, std::max(1.0, vel));
|
||||
+ players[clientnum]->entity->monsterKnockbackVelocity = std::min((real_t)2.25, std::max((real_t)1.0, vel));
|
||||
players[clientnum]->entity->monsterKnockbackTangentDir = atan2(players[clientnum]->entity->vel_y, players[clientnum]->entity->vel_x);
|
||||
if ( vel < 0.01 )
|
||||
{
|
Loading…
Reference in New Issue
Block a user