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games/sauerbraten: fix build on GCC architectures

In file included from engine/rendermodel.cpp:28:
engine/md2.h: In constructor 'md2::md2(const char*)':
engine/md2.h:74: error: class 'md2' does not have any field named 'vertloader'
engine/md2.h:74: error: no matching function for call to 'vertloader<md2>::vertloader()'
engine/vertmodel.h:433: note: candidates are: vertloader<MDL>::vertloader(const char*) [with MDL = md2]
engine/vertmodel.h:432: note:                 vertloader<md2>::vertloader(const vertloader<md2>&)

MFH:		2021Q1
This commit is contained in:
Piotr Kubaj 2021-01-13 03:20:01 +00:00
parent 24750f232a
commit 83606f4e1e
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=561432

View File

@ -13,7 +13,7 @@ COMMENT= First person shooter based on Cube
LICENSE= MIT ZLIB
LICENSE_COMB= multi
USES= gmake tar:bzip2
USES= compiler:c++11-lang gmake tar:bzip2
BUILD_WRKSRC= ${WRKSRC}/src
WRKSRC= ${WRKDIR}/${PORTNAME}
ALL_TARGET= libenet