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- Update to 0.5
PR: 114841 Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
This commit is contained in:
parent
72a0ecf15b
commit
8715befd8d
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=196181
@ -6,8 +6,7 @@
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#
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#
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PORTNAME= ja2
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PORTNAME= ja2
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PORTVERSION= 0.3
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PORTVERSION= 0.5
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PORTREVISION= 1
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CATEGORIES= games
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CATEGORIES= games
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MASTER_SITES= http://deponie.yamagi.org/freebsd/distfiles/ \
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MASTER_SITES= http://deponie.yamagi.org/freebsd/distfiles/ \
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http://ja2.dragonriders.de/files/
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http://ja2.dragonriders.de/files/
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@ -15,8 +14,6 @@ MASTER_SITES= http://deponie.yamagi.org/freebsd/distfiles/ \
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MAINTAINER= christoph.mallon@gmx.de
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MAINTAINER= christoph.mallon@gmx.de
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COMMENT= A port of "Jagged Alliance 2" using SDL
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COMMENT= A port of "Jagged Alliance 2" using SDL
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BUILD_DEPENDS= iconv:${PORTSDIR}/converters/iconv
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DISTVERSIONSUFFIX= -source
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DISTVERSIONSUFFIX= -source
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# There are still many endianness and data size issues
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# There are still many endianness and data size issues
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@ -30,12 +27,13 @@ NO_PACKAGE= Language of the datafiles must be hardcoded in the game binary
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WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
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WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
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OPTIONS= DUTCH "Compile for dutch version" Off \
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OPTIONS= DUTCH "Compile for Dutch version" Off \
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ENGLISH "Compile for english version" Off \
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ENGLISH "Compile for English version" Off \
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FRENCH "Compile for french version" Off \
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FRENCH "Compile for French version" Off \
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GERMAN "Compile for german version" Off \
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GERMAN "Compile for German version" Off \
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ITALIAN "Compile for italian version" Off \
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ITALIAN "Compile for Italian version" Off \
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POLISH "Compile for polish version" Off
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POLISH "Compile for Polish version" Off \
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RUSSIAN "Compile for Russian version" Off
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.include <bsd.port.pre.mk>
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.include <bsd.port.pre.mk>
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@ -51,6 +49,8 @@ MAKE_ARGS+= LNG=GERMAN
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MAKE_ARGS+= LNG=ITALIAN
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MAKE_ARGS+= LNG=ITALIAN
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.elifdef WITH_POLISH
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.elifdef WITH_POLISH
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MAKE_ARGS+= LNG=POLISH
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MAKE_ARGS+= LNG=POLISH
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.elifdef WITH_RUSSIAN
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MAKE_ARGS+= LNG=RUSSIAN
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.else
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.else
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IGNORE= no language has been chosen. Please choose the appropriate language for your game CD
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IGNORE= no language has been chosen. Please choose the appropriate language for your game CD
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.endif
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.endif
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@ -63,7 +63,7 @@ MAN6= ja2.6
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do-install:
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do-install:
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@${MKDIR} ${DATADIR}/Data/TILECACHE
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@${MKDIR} ${DATADIR}/Data/TILECACHE
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@${INSTALL_PROGRAM} ${WRKSRC}/ja ${PREFIX}/bin/${PORTNAME}
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@${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
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@${INSTALL_MAN} ${WRKSRC}/${MAN6} ${MANPREFIX}/man/man6
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@${INSTALL_MAN} ${WRKSRC}/${MAN6} ${MANPREFIX}/man/man6
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post-install:
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post-install:
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@ -1,3 +1,3 @@
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MD5 (ja2-0.3-source.tar.bz2) = 504742ea4927a37537ed3e5632ee3639
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MD5 (ja2-0.5-source.tar.bz2) = 22003ee20037cdd24a900c978280bd38
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SHA256 (ja2-0.3-source.tar.bz2) = 8f7a006603b822768c1f98fb80b054617ea4263fb500c4b317e3de0bc6b77943
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SHA256 (ja2-0.5-source.tar.bz2) = ddefda93ac4b74325a79ebc80c2ff08b814de766a89666b17725eadd0959e1f2
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SIZE (ja2-0.3-source.tar.bz2) = 2584844
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SIZE (ja2-0.5-source.tar.bz2) = 2529613
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@ -9,6 +9,10 @@
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All filenames must be lowercase!
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All filenames must be lowercase!
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After copying you can use "make lowercase" to rename all files.
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After copying you can use "make lowercase" to rename all files.
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When a user starts the game for the first time a file ~/.ja2/ja2.ini
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is created. In there the path to the data files has to be specified at
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the line "data_dir = ...".
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Enjoy!
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Enjoy!
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==========================================================================
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==========================================================================
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