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- Trim old-school Makefile header per recent agreements
- Convert to new OPTIONS framework (courtesy of jgh@) - Turn simple one-line patch into REINPLACE_CMD - Clarify in COMMENT that this is a game (not engine) source code - Make COMMENT really reflect what's being installed (based on OPTIONS) - Generally cleanup Makefile while here, drop maintainership - Reword port description text a bit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=314416
@ -1,9 +1,5 @@
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# New ports collection makefile for: quake-source
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# Date created: 15 Sep 2005
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# Whom: Alejandro Pulver <alejandro@varnet.biz>
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#
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# Created by: Alejandro Pulver <alejandro@varnet.biz>
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# $FreeBSD$
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#
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PORTNAME= source
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PORTVERSION= 1.01
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@ -15,45 +11,50 @@ PKGNAMEPREFIX= quake-
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DISTNAME= qcc
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Quake and QuakeWorld source
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Quake game source code
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NO_BUILD= yes
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NO_WRKSUBDIR= yes
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OPTIONS= QUAKEWORLD "Install QuakeWorld source" on
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LATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME}
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.include "Makefile.include"
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OPTIONS_DEFINE= QUAKEWORLD
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OPTIONS_DEFAULT= QUAKEWORLD
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.include <bsd.port.pre.mk>
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QUAKEWORLD_DESC= Install QuakeWorld game source
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.if !defined(WITHOUT_QUAKEWORLD)
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MQUAKEWORLD}
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MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/unix/:qw|}
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DISTFILES+= qwsv-2.30-glibc-i386-unknown-linux2.0${EXTRACT_SUFX}:qw
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COMMENT:= ${COMMENT:S/Quake/& and QuakeWorld/}
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PLIST_SUB+= QUAKEWORLD=""
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.else
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PLIST_SUB+= QUAKEWORLD="@comment "
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.endif
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pre-patch:
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# CRLF -> LF conversion (XXX why not USE_DOS2UNIX?)
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@${FIND} ${WRKSRC} -type f | ${XARGS} ${FILE} | \
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${GREP} 'CRLF' | ${SED} -e 's/:.*//' | \
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${XARGS} ${REINPLACE_CMD} -i "" -e "s/`${PRINTF} '\r'`$$//"
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${GREP} 'CRLF' | ${SED} -e 's/:.*//' | ${XARGS} \
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${REINPLACE_CMD} -i "" -e "s/`${PRINTF} '\r'`$$//"
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post-patch:
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@${RM} ${WRKSRC}/send/v101qc/progs.src.orig
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@${REINPLACE_CMD} -e 's,^\.\.,.,' ${WRKSRC}/send/v101qc/progs.src
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@${RM} ${WRKSRC}/send/v101qc/progs.src.bak
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do-install:
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${MKDIR} ${DATADIR}
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${CP} -R ${WRKSRC}/send/v101qc ${DATADIR}
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.if !defined(WITHOUT_QUAKEWORLD)
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${MKDIR} ${DATADIR}/qw
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. for f in *.h *.qc *.src
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@${MKDIR} ${DATADIR}
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${CP} -a ${WRKSRC}/send/v101qc ${DATADIR}
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.if ${PORT_OPTIONS:MQUAKEWORLD}
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@${MKDIR} ${DATADIR}/qw
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. for f in *.h *.qc *.src
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@${REINPLACE_CMD} -e "s|`${ECHO_CMD} -e '\r'`$$||" ${WRKSRC}/qw/${f}
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${INSTALL_DATA} ${WRKSRC}/qw/${f} ${DATADIR}/qw
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. endfor
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. endfor
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.endif
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.include <bsd.port.post.mk>
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.include "Makefile.include"
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.include <bsd.port.mk>
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@ -1,8 +0,0 @@
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--- send/v101qc/progs.src.orig Thu Jul 25 03:51:28 1996
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+++ send/v101qc/progs.src Thu Dec 8 17:57:20 2005
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@@ -1,4 +1,4 @@
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-../progs.dat
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+./progs.dat
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defs.qc
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subs.qc
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@ -1,6 +1,5 @@
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Quake and QuakeWorld sources.
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This port installs the Quake (and optionally QuakeWorld) game sources (in
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QuakeC) to allow the development of Quake mods.
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QuakeC) to allow the development of Quake modifications (mods).
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Note that to compile it you need a QuakeC compiler (there are many in ports).
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Note that to compile it you need a QuakeC compiler (several are available
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in the ports).
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