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emulators/ppsspp: unbreak joystick mappings with OLDJOY=off (default)
Changes: https://github.com/hrydgard/ppsspp/commit/ac0052c6af92 MFH: 2017Q4 (requires r451582)
This commit is contained in:
parent
f15e791b3b
commit
8e42bc6858
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=452123
@ -14,6 +14,4 @@ GH_TUPLE= hrydgard:glslang:136b1e2d:glslang/ext/glslang \
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MASTERDIR= ${.CURDIR}/../ppsspp
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DISTINFO_FILE= ${.CURDIR}/distinfo
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OLDJOY_EXTRA_PATCHES= ${.CURDIR}/files/extra-patch-old-joy
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.include "${MASTERDIR}/Makefile"
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@ -1,477 +0,0 @@
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The patch reverts SDL_GameController API usage from:
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https://github.com/hrydgard/ppsspp/commit/67425d7d477d
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https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1
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https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc
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https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3
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https://github.com/hrydgard/ppsspp/commit/d6b81236626f
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https://github.com/hrydgard/ppsspp/commit/b058b987ad0f
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https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
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https://github.com/hrydgard/ppsspp/commit/ac0052c6af92
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--- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC
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+++ SDL/SDLJoystick.cpp
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@@ -1,13 +1,8 @@
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#include "SDL/SDLJoystick.h"
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#include "Core/Config.h"
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-#include "Common/FileUtil.h"
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-#include "file/vfs.h"
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#include <iostream>
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-#include <string>
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-using namespace std;
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-
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static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
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{
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static_cast<SDLJoystick *>(userdata)->ProcessInput(*event);
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@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda
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SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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if (init_SDL) {
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- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
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+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
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}
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- const char *dbPath = "gamecontrollerdb.txt";
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- cout << "loading control pad mappings from " << dbPath << ": ";
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-
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- size_t size;
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- u8 *mappingData = VFSReadFile(dbPath, &size);
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- if (mappingData) {
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- SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size);
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- // 1 to free the rw after use
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- if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) {
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- cout << "Failed to read mapping data - corrupt?" << endl;
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- }
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- delete[] mappingData;
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- } else {
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- cout << "gamecontrollerdb.txt missing" << endl;
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- }
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- cout << "SUCCESS!" << endl;
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- setUpControllers();
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-}
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-
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-void SDLJoystick::setUpControllers() {
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int numjoys = SDL_NumJoysticks();
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+ SDL_JoystickEventState(SDL_ENABLE);
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for (int i = 0; i < numjoys; i++) {
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- setUpController(i);
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+ joys.push_back(SDL_JoystickOpen(i));
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+// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i));
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+ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller"))
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+ g_Config.bPS3Controller = true;
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}
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- if (controllers.size() > 0) {
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- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
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- }
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-}
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-void SDLJoystick::setUpController(int deviceIndex) {
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- if (!SDL_IsGameController(deviceIndex)) {
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- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
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- int cbGUID = 33;
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- char pszGUID[cbGUID];
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- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex);
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- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
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- // create default mapping - this is the PS3 dual shock mapping
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- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
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- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
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- cout << "Added default mapping ok" << endl;
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- } else {
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- cout << "Failed to add default mapping" << endl;
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- }
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- SDL_JoystickClose(joystick);
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- }
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- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
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- if (controller) {
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- if (SDL_GameControllerGetAttached(controller)) {
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- controllers.push_back(controller);
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- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
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- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
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- auto mapping = SDL_GameControllerMapping(controller);
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- if (mapping == NULL) {
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- //cout << "FAILED" << endl;
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- cout << "Could not find mapping in SDL2 controller database" << endl;
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- } else {
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- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
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- }
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- } else {
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- SDL_GameControllerClose(controller);
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- }
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- }
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+ if (g_Config.bPS3Controller)
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+ fillMappingPS3();
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+ else
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+ fillMapping();
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}
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SDLJoystick::~SDLJoystick() {
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if (registeredAsEventHandler) {
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SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this);
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}
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- for (auto & controller : controllers) {
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- SDL_GameControllerClose(controller);
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+ for (SDL_Joystick *joy : joys) {
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+ SDL_JoystickClose(joy);
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}
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}
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@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() {
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registeredAsEventHandler = true;
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}
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-keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
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- switch (button) {
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- case SDL_CONTROLLER_BUTTON_DPAD_UP:
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- return NKCODE_DPAD_UP;
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- case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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- return NKCODE_DPAD_DOWN;
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- case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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- return NKCODE_DPAD_LEFT;
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- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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- return NKCODE_DPAD_RIGHT;
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- case SDL_CONTROLLER_BUTTON_A:
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- return NKCODE_BUTTON_2;
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- case SDL_CONTROLLER_BUTTON_B:
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- return NKCODE_BUTTON_3;
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- case SDL_CONTROLLER_BUTTON_X:
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- return NKCODE_BUTTON_4;
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- case SDL_CONTROLLER_BUTTON_Y:
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- return NKCODE_BUTTON_1;
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- case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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- return NKCODE_BUTTON_5;
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- case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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- return NKCODE_BUTTON_6;
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- case SDL_CONTROLLER_BUTTON_START:
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- return NKCODE_BUTTON_10;
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- case SDL_CONTROLLER_BUTTON_BACK:
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- return NKCODE_BUTTON_9; // select button
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- case SDL_CONTROLLER_BUTTON_GUIDE:
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- return NKCODE_BACK; // pause menu
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- case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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- return NKCODE_BUTTON_THUMBL;
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- case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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- return NKCODE_BUTTON_THUMBR;
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- case SDL_CONTROLLER_BUTTON_INVALID:
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- default:
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- return NKCODE_UNKNOWN;
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- }
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-}
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-
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void SDLJoystick::ProcessInput(SDL_Event &event){
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switch (event.type) {
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- case SDL_CONTROLLERBUTTONDOWN:
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- if (event.cbutton.state == SDL_PRESSED) {
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- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
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- if (code != NKCODE_UNKNOWN) {
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+ case SDL_JOYAXISMOTION:
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+ {
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+ std::map<int, int>::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis);
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+ int deviceIndex = getDeviceIndex(event.jaxis.which);
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+ if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) {
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+ AxisInput axis;
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+ axis.axisId = i->second;
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+ // 1.2 to try to approximate the PSP's clamped rectangular range.
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+ axis.value = 1.2 * event.jaxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f;
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+ if (axis.value > 1.0f) axis.value = 1.0f;
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+ if (axis.value < -1.0f) axis.value = -1.0f;
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+ axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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+ axis.flags = 0;
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+ NativeAxis(axis);
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+ }
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+ break;
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+ }
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+
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+ case SDL_JOYBUTTONDOWN:
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+ {
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+ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
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+ int deviceIndex = getDeviceIndex(event.jbutton.which);
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+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
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KeyInput key;
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key.flags = KEY_DOWN;
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- key.keyCode = code;
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- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
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+ key.keyCode = i->second;
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+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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NativeKey(key);
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}
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+ break;
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}
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- break;
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- case SDL_CONTROLLERBUTTONUP:
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- if (event.cbutton.state == SDL_RELEASED) {
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- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
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- if (code != NKCODE_UNKNOWN) {
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+
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+ case SDL_JOYBUTTONUP:
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+ {
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+ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
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+ int deviceIndex = getDeviceIndex(event.jbutton.which);
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+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
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KeyInput key;
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key.flags = KEY_UP;
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- key.keyCode = code;
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- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
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+ key.keyCode = i->second;
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+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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NativeKey(key);
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}
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+ break;
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}
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- break;
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- case SDL_CONTROLLERAXISMOTION:
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- AxisInput axis;
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- axis.axisId = event.caxis.axis;
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- // 1.2 to try to approximate the PSP's clamped rectangular range.
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- axis.value = 1.2 * event.caxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f;
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- if (axis.value > 1.0f) axis.value = 1.0f;
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- if (axis.value < -1.0f) axis.value = -1.0f;
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- axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which);
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- axis.flags = 0;
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- NativeAxis(axis);
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- break;
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- case SDL_CONTROLLERDEVICEREMOVED:
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- // for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED
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- for (auto it = controllers.begin(); it != controllers.end(); ++it) {
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- if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) {
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- SDL_GameControllerClose(*it);
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- controllers.erase(it);
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+
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+ case SDL_JOYHATMOTION:
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+ {
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+ int deviceIndex = getDeviceIndex(event.jhat.which);
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+ if (deviceIndex < 0) {
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break;
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}
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+#ifdef _WIN32
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+ KeyInput key;
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+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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+
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+ key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP;
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+ key.keyCode = NKCODE_DPAD_UP;
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+ NativeKey(key);
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+ key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP;
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+ key.keyCode = NKCODE_DPAD_LEFT;
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+ NativeKey(key);
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+ key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP;
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+ key.keyCode = NKCODE_DPAD_DOWN;
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+ NativeKey(key);
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+ key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP;
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+ key.keyCode = NKCODE_DPAD_RIGHT;
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+ NativeKey(key);
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+#else
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+ AxisInput axisX;
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+ AxisInput axisY;
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+ axisX.axisId = JOYSTICK_AXIS_HAT_X;
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+ axisY.axisId = JOYSTICK_AXIS_HAT_Y;
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+ axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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+ axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
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+ axisX.value = 0.0f;
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+ axisY.value = 0.0f;
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+ if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f;
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+ if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f;
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+ if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f;
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+ if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f;
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+ NativeAxis(axisX);
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+ NativeAxis(axisY);
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+#endif
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+ break;
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}
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- break;
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- case SDL_CONTROLLERDEVICEADDED:
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- // for add events, "which" is the device index!
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- int prevNumControllers = controllers.size();
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- setUpController(event.cdevice.which);
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- if (prevNumControllers == 0 && controllers.size() > 0) {
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- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
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+
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+ case SDL_JOYDEVICEADDED:
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+ {
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+ int deviceIndex = event.jdevice.which;
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+ if (deviceIndex >= joys.size()) {
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+ joys.resize(deviceIndex+1);
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+ }
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+ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex);
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+ SDL_JoystickEventState(SDL_ENABLE);
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+ break;
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}
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- break;
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+
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+ case SDL_JOYDEVICEREMOVED:
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+ {
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+ int deviceIndex = getDeviceIndex(event.jdevice.which);
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+ if (deviceIndex >= 0) {
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+ SDL_JoystickClose(joys[deviceIndex]);
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+ joys[deviceIndex] = 0;
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+ }
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+ break;
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+ }
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}
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}
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int SDLJoystick::getDeviceIndex(int instanceId) {
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- auto it = controllerDeviceMap.find(instanceId);
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- if (it == controllerDeviceMap.end()) {
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- // could not find device
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- return -1;
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+ for (int i = 0; i < joys.size(); i++) {
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+ SDL_Joystick *joy = joys[i];
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+ if (SDL_JoystickInstanceID(joy) == instanceId) {
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+ return i;
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+ }
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}
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- return it->second;
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+ return -1;
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}
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--- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC
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+++ SDL/SDLJoystick.h
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@@ -1,9 +1,11 @@
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#pragma once
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#ifdef _WIN32
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#include "SDL/SDL.h"
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+#include "SDL/SDL_joystick.h"
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#include "SDL/SDL_thread.h"
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#else
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#include "SDL.h"
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+#include "SDL_joystick.h"
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#include "SDL_thread.h"
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#endif
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@@ -21,11 +23,119 @@ class SDLJoystick{ (public)
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void ProcessInput(SDL_Event &event);
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private:
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- void setUpController(int deviceIndex);
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- void setUpControllers();
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- keycode_t getKeycodeForButton(SDL_GameControllerButton button);
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- int getDeviceIndex(int instanceId);
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+ void fillMappingPS3()
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+ {
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+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; // Cross
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+ SDLJoyButtonMap[13] = NKCODE_BUTTON_2; // Circle
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+ SDLJoyButtonMap[15] = NKCODE_BUTTON_3; // Sqlare
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+ SDLJoyButtonMap[12] = NKCODE_BUTTON_4; // Triangle
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+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; // L1
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+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; // R1
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+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; // L2
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+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; // R2
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+ SDLJoyButtonMap[0] = NKCODE_BUTTON_9; // Select
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+ SDLJoyButtonMap[3] = NKCODE_BUTTON_10; // Start
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+ SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3
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+ SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3
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+ SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS
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+ SDLJoyButtonMap[4] = NKCODE_DPAD_UP;
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+ SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN;
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+ SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT;
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+ SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT;
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+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
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+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
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+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
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+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
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+ }
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+ void fillMapping()
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+ {
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+ //TODO: C++11 aggregate initialization
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+ //would remove runtime overhead completely
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+
|
||||
+ // Mapping on Windows
|
||||
+#ifdef _WIN32
|
||||
+ SDLJoyButtonMap[0] = NKCODE_BUTTON_2;
|
||||
+ SDLJoyButtonMap[1] = NKCODE_BUTTON_3;
|
||||
+ SDLJoyButtonMap[2] = NKCODE_BUTTON_4;
|
||||
+ SDLJoyButtonMap[3] = NKCODE_BUTTON_1;
|
||||
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_7;
|
||||
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_8;
|
||||
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_9;
|
||||
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_10;
|
||||
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_11;
|
||||
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_12;
|
||||
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5;
|
||||
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6;
|
||||
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_7;
|
||||
+ SDLJoyButtonMap[13] = NKCODE_BUTTON_8;
|
||||
+ SDLJoyButtonMap[14] = NKCODE_BUTTON_9;
|
||||
+
|
||||
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
|
||||
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
|
||||
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
|
||||
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
|
||||
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
|
||||
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
|
||||
+ // Mapping on MacOSX to match X360 controller
|
||||
+#elif __APPLE__
|
||||
+ SDLJoyButtonMap[0] = NKCODE_DPAD_UP;
|
||||
+ SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN;
|
||||
+ SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT;
|
||||
+ SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT;
|
||||
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_10;
|
||||
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_9;
|
||||
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_5;
|
||||
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_6;
|
||||
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7;
|
||||
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8;
|
||||
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT;
|
||||
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_2;
|
||||
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_3;
|
||||
+ SDLJoyButtonMap[13] = NKCODE_BUTTON_4;
|
||||
+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1;
|
||||
+ SDLJoyButtonMap[15] = NKCODE_BUTTON_11;
|
||||
+ SDLJoyButtonMap[16] = NKCODE_BUTTON_12;
|
||||
+
|
||||
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
|
||||
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
|
||||
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
|
||||
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
|
||||
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
|
||||
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
|
||||
+ // Mapping on Linux/Android/Other to match X360 and wii-u pro controller
|
||||
+#else
|
||||
+ SDLJoyButtonMap[0] = NKCODE_BUTTON_1;
|
||||
+ SDLJoyButtonMap[1] = NKCODE_BUTTON_2;
|
||||
+ SDLJoyButtonMap[2] = NKCODE_BUTTON_3;
|
||||
+ SDLJoyButtonMap[3] = NKCODE_BUTTON_4;
|
||||
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_5;
|
||||
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_6;
|
||||
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_7;
|
||||
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_8;
|
||||
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_9;
|
||||
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_10;
|
||||
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_11;
|
||||
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_12;
|
||||
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_13;
|
||||
+ SDLJoyButtonMap[13] = NKCODE_DPAD_UP;
|
||||
+ SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN;
|
||||
+ SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT;
|
||||
+ SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT;
|
||||
+
|
||||
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
|
||||
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
|
||||
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
|
||||
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
|
||||
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
|
||||
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
|
||||
+
|
||||
+#endif
|
||||
+ }
|
||||
+ std::map<int, int> SDLJoyButtonMap;
|
||||
+ std::map<int, int> SDLJoyAxisMap;
|
||||
+
|
||||
+ std::vector<SDL_Joystick *> joys;
|
||||
bool registeredAsEventHandler;
|
||||
- std::vector<SDL_GameController *> controllers;
|
||||
- std::map<int, int> controllerDeviceMap;
|
||||
+
|
||||
+ int getDeviceIndex(int instanceId);
|
||||
};
|
||||
--- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC
|
||||
+++ ext/native/base/PCMain.cpp
|
||||
@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) {
|
||||
NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
|
||||
|
||||
bool joystick_enabled = true;
|
||||
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) {
|
||||
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
|
||||
joystick_enabled = false;
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
||||
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
|
@ -3,7 +3,7 @@
|
||||
PORTNAME= ppsspp
|
||||
DISTVERSIONPREFIX= v
|
||||
DISTVERSION?= 1.4.2
|
||||
PORTREVISION?= 3
|
||||
PORTREVISION?= 4
|
||||
CATEGORIES= emulators
|
||||
# XXX Get from Debian once #697821 lands
|
||||
MASTER_SITES= https://bazaar.launchpad.net/~sergio-br2/${PORTNAME}/debian-sdl/download/5/${PORTNAME}.1-20140802045408-dd26dik367ztj5xg-8/:manpage
|
||||
@ -13,6 +13,7 @@ EXTRACT_ONLY= ${DISTFILES:N*\:manpage:C/:.*//}
|
||||
.if !defined(PKGNAMESUFFIX) || ${PKGNAMESUFFIX:N*-devel}
|
||||
PATCH_SITES= https://github.com/${GH_ACCOUNT}/${GH_PROJECT}/commit/
|
||||
PATCHFILES= e33acdc5e922.patch:-p1
|
||||
PATCHFILES+= ac0052c6af92.patch:-p1
|
||||
.endif
|
||||
|
||||
MAINTAINER= jbeich@FreeBSD.org
|
||||
@ -58,7 +59,7 @@ OPTIONS_SLAVE?= SDL
|
||||
OPTIONS_EXCLUDE:= ${OPTIONS_SINGLE_GUI}
|
||||
|
||||
OLDJOY_DESC= Old joystick support with fixed button mappings (deprecated)
|
||||
OLDJOY_EXTRA_PATCHES?= ${PATCHDIR}/extra-patch-old-joy
|
||||
OLDJOY_EXTRA_PATCHES= ${PATCHDIR}/extra-patch-old-joy
|
||||
QT5_USE= QT5=qmake_build,buildtools_build,linguisttools_build,gui,opengl,widgets
|
||||
QT5_CMAKE_BOOL= USING_QT_UI
|
||||
QT5_VARS= EXENAME=PPSSPPQt
|
||||
|
@ -15,3 +15,5 @@ SHA256 (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = d86b5b45920472
|
||||
SIZE (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = 22286
|
||||
SHA256 (e33acdc5e922.patch) = 26db4fe256c3947193b379ea7d17b0aae59e4339ae3822b53ef40fd6dca07004
|
||||
SIZE (e33acdc5e922.patch) = 1819
|
||||
SHA256 (ac0052c6af92.patch) = 91beb0f70965a433eddb15e1088ab3091beac99e921944fbf79cee16bbb7ee60
|
||||
SIZE (ac0052c6af92.patch) = 3078
|
||||
|
@ -7,10 +7,11 @@ https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3
|
||||
https://github.com/hrydgard/ppsspp/commit/d6b81236626f
|
||||
https://github.com/hrydgard/ppsspp/commit/b058b987ad0f
|
||||
https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
https://github.com/hrydgard/ppsspp/commit/ac0052c6af92
|
||||
|
||||
--- SDL/SDLJoystick.cpp.orig 2017-03-30 12:14:27 UTC
|
||||
--- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC
|
||||
+++ SDL/SDLJoystick.cpp
|
||||
@@ -1,12 +1,7 @@
|
||||
@@ -1,13 +1,8 @@
|
||||
#include "SDL/SDLJoystick.h"
|
||||
#include "Core/Config.h"
|
||||
-#include "Common/FileUtil.h"
|
||||
@ -18,18 +19,20 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
|
||||
#include <iostream>
|
||||
-#include <string>
|
||||
-
|
||||
-using namespace std;
|
||||
|
||||
-using namespace std;
|
||||
-
|
||||
static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
|
||||
{
|
||||
@@ -17,65 +12,32 @@ static int SDLJoystickEventHandlerWrappe
|
||||
static_cast<SDLJoystick *>(userdata)->ProcessInput(*event);
|
||||
@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda
|
||||
SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
if (init_SDL) {
|
||||
- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
|
||||
- }
|
||||
-
|
||||
+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
- const char *dbPath = "gamecontrollerdb.txt";
|
||||
- cout << "loading control pad mappings from " << dbPath << ": ";
|
||||
-
|
||||
@ -44,52 +47,63 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
- delete[] mappingData;
|
||||
- } else {
|
||||
- cout << "gamecontrollerdb.txt missing" << endl;
|
||||
+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
|
||||
}
|
||||
- }
|
||||
- cout << "SUCCESS!" << endl;
|
||||
- setUpControllers();
|
||||
-}
|
||||
|
||||
-
|
||||
-void SDLJoystick::setUpControllers() {
|
||||
int numjoys = SDL_NumJoysticks();
|
||||
+ SDL_JoystickEventState(SDL_ENABLE);
|
||||
for (int i = 0; i < numjoys; i++) {
|
||||
- setUpController(i);
|
||||
- }
|
||||
- if (controllers.size() > 0) {
|
||||
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
|
||||
+ joys.push_back(SDL_JoystickOpen(i));
|
||||
+// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i));
|
||||
+ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller"))
|
||||
+ g_Config.bPS3Controller = true;
|
||||
}
|
||||
- if (controllers.size() > 0) {
|
||||
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
|
||||
- }
|
||||
-}
|
||||
|
||||
-void SDLJoystick::setUpController(int deviceIndex) {
|
||||
- if (SDL_IsGameController(deviceIndex)) {
|
||||
- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
|
||||
- if (controller) {
|
||||
- if (SDL_GameControllerGetAttached(controller)) {
|
||||
- controllers.push_back(controller);
|
||||
- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
|
||||
- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
|
||||
- auto mapping = SDL_GameControllerMapping(controller);
|
||||
- if (mapping == NULL) {
|
||||
- cout << "FAILED" << endl;
|
||||
- } else {
|
||||
- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
|
||||
- }
|
||||
- if (!SDL_IsGameController(deviceIndex)) {
|
||||
- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
|
||||
- int cbGUID = 33;
|
||||
- char pszGUID[cbGUID];
|
||||
- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex);
|
||||
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
|
||||
- // create default mapping - this is the PS3 dual shock mapping
|
||||
- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
|
||||
- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
|
||||
- cout << "Added default mapping ok" << endl;
|
||||
- } else {
|
||||
- cout << "Failed to add default mapping" << endl;
|
||||
- }
|
||||
- SDL_JoystickClose(joystick);
|
||||
- }
|
||||
- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
|
||||
- if (controller) {
|
||||
- if (SDL_GameControllerGetAttached(controller)) {
|
||||
- controllers.push_back(controller);
|
||||
- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
|
||||
- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
|
||||
- auto mapping = SDL_GameControllerMapping(controller);
|
||||
- if (mapping == NULL) {
|
||||
- //cout << "FAILED" << endl;
|
||||
- cout << "Could not find mapping in SDL2 controller database" << endl;
|
||||
- } else {
|
||||
- SDL_GameControllerClose(controller);
|
||||
- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
|
||||
- }
|
||||
- } else {
|
||||
- SDL_GameControllerClose(controller);
|
||||
- }
|
||||
- }
|
||||
+ if (g_Config.bPS3Controller)
|
||||
+ fillMappingPS3();
|
||||
+ else
|
||||
+ fillMapping();
|
||||
+
|
||||
+
|
||||
}
|
||||
|
||||
SDLJoystick::~SDLJoystick() {
|
||||
@ -103,7 +117,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,107 +46,124 @@ void SDLJoystick::registerEventHandler()
|
||||
@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() {
|
||||
registeredAsEventHandler = true;
|
||||
}
|
||||
|
||||
@ -281,7 +295,8 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
+ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex);
|
||||
+ SDL_JoystickEventState(SDL_ENABLE);
|
||||
+ break;
|
||||
+ }
|
||||
}
|
||||
- break;
|
||||
+
|
||||
+ case SDL_JOYDEVICEREMOVED:
|
||||
+ {
|
||||
@ -291,8 +306,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
+ joys[deviceIndex] = 0;
|
||||
+ }
|
||||
+ break;
|
||||
}
|
||||
- break;
|
||||
+ }
|
||||
}
|
||||
}
|
||||
|
||||
@ -310,7 +324,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
- return it->second;
|
||||
+ return -1;
|
||||
}
|
||||
--- SDL/SDLJoystick.h.orig 2017-03-30 12:14:27 UTC
|
||||
--- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC
|
||||
+++ SDL/SDLJoystick.h
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
@ -324,7 +338,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
#include "SDL_thread.h"
|
||||
#endif
|
||||
|
||||
@@ -21,11 +23,119 @@ public:
|
||||
@@ -21,11 +23,119 @@ class SDLJoystick{ (public)
|
||||
void ProcessInput(SDL_Event &event);
|
||||
|
||||
private:
|
||||
@ -450,9 +464,9 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
|
||||
+
|
||||
+ int getDeviceIndex(int instanceId);
|
||||
};
|
||||
--- ext/native/base/PCMain.cpp.orig 2017-03-30 12:14:27 UTC
|
||||
--- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC
|
||||
+++ ext/native/base/PCMain.cpp
|
||||
@@ -399,7 +399,7 @@ int main(int argc, char *argv[]) {
|
||||
@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) {
|
||||
NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
|
||||
|
||||
bool joystick_enabled = true;
|
||||
|
Loading…
Reference in New Issue
Block a user