1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-02 01:20:54 +00:00

emulators/ppsspp: unbreak joystick mappings with OLDJOY=off (default)

Changes:	https://github.com/hrydgard/ppsspp/commit/ac0052c6af92
MFH:		2017Q4 (requires r451582)
This commit is contained in:
Jan Beich 2017-10-15 01:17:34 +00:00
parent f15e791b3b
commit 8e42bc6858
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=452123
5 changed files with 56 additions and 518 deletions

View File

@ -14,6 +14,4 @@ GH_TUPLE= hrydgard:glslang:136b1e2d:glslang/ext/glslang \
MASTERDIR= ${.CURDIR}/../ppsspp
DISTINFO_FILE= ${.CURDIR}/distinfo
OLDJOY_EXTRA_PATCHES= ${.CURDIR}/files/extra-patch-old-joy
.include "${MASTERDIR}/Makefile"

View File

@ -1,477 +0,0 @@
The patch reverts SDL_GameController API usage from:
https://github.com/hrydgard/ppsspp/commit/67425d7d477d
https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1
https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc
https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3
https://github.com/hrydgard/ppsspp/commit/d6b81236626f
https://github.com/hrydgard/ppsspp/commit/b058b987ad0f
https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
https://github.com/hrydgard/ppsspp/commit/ac0052c6af92
--- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC
+++ SDL/SDLJoystick.cpp
@@ -1,13 +1,8 @@
#include "SDL/SDLJoystick.h"
#include "Core/Config.h"
-#include "Common/FileUtil.h"
-#include "file/vfs.h"
#include <iostream>
-#include <string>
-using namespace std;
-
static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
{
static_cast<SDLJoystick *>(userdata)->ProcessInput(*event);
@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda
SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (init_SDL) {
- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
}
- const char *dbPath = "gamecontrollerdb.txt";
- cout << "loading control pad mappings from " << dbPath << ": ";
-
- size_t size;
- u8 *mappingData = VFSReadFile(dbPath, &size);
- if (mappingData) {
- SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size);
- // 1 to free the rw after use
- if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) {
- cout << "Failed to read mapping data - corrupt?" << endl;
- }
- delete[] mappingData;
- } else {
- cout << "gamecontrollerdb.txt missing" << endl;
- }
- cout << "SUCCESS!" << endl;
- setUpControllers();
-}
-
-void SDLJoystick::setUpControllers() {
int numjoys = SDL_NumJoysticks();
+ SDL_JoystickEventState(SDL_ENABLE);
for (int i = 0; i < numjoys; i++) {
- setUpController(i);
+ joys.push_back(SDL_JoystickOpen(i));
+// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i));
+ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller"))
+ g_Config.bPS3Controller = true;
}
- if (controllers.size() > 0) {
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
- }
-}
-void SDLJoystick::setUpController(int deviceIndex) {
- if (!SDL_IsGameController(deviceIndex)) {
- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
- int cbGUID = 33;
- char pszGUID[cbGUID];
- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex);
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
- // create default mapping - this is the PS3 dual shock mapping
- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
- cout << "Added default mapping ok" << endl;
- } else {
- cout << "Failed to add default mapping" << endl;
- }
- SDL_JoystickClose(joystick);
- }
- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
- if (controller) {
- if (SDL_GameControllerGetAttached(controller)) {
- controllers.push_back(controller);
- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
- auto mapping = SDL_GameControllerMapping(controller);
- if (mapping == NULL) {
- //cout << "FAILED" << endl;
- cout << "Could not find mapping in SDL2 controller database" << endl;
- } else {
- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
- }
- } else {
- SDL_GameControllerClose(controller);
- }
- }
+ if (g_Config.bPS3Controller)
+ fillMappingPS3();
+ else
+ fillMapping();
}
SDLJoystick::~SDLJoystick() {
if (registeredAsEventHandler) {
SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this);
}
- for (auto & controller : controllers) {
- SDL_GameControllerClose(controller);
+ for (SDL_Joystick *joy : joys) {
+ SDL_JoystickClose(joy);
}
}
@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() {
registeredAsEventHandler = true;
}
-keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
- switch (button) {
- case SDL_CONTROLLER_BUTTON_DPAD_UP:
- return NKCODE_DPAD_UP;
- case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
- return NKCODE_DPAD_DOWN;
- case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
- return NKCODE_DPAD_LEFT;
- case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
- return NKCODE_DPAD_RIGHT;
- case SDL_CONTROLLER_BUTTON_A:
- return NKCODE_BUTTON_2;
- case SDL_CONTROLLER_BUTTON_B:
- return NKCODE_BUTTON_3;
- case SDL_CONTROLLER_BUTTON_X:
- return NKCODE_BUTTON_4;
- case SDL_CONTROLLER_BUTTON_Y:
- return NKCODE_BUTTON_1;
- case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
- return NKCODE_BUTTON_5;
- case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
- return NKCODE_BUTTON_6;
- case SDL_CONTROLLER_BUTTON_START:
- return NKCODE_BUTTON_10;
- case SDL_CONTROLLER_BUTTON_BACK:
- return NKCODE_BUTTON_9; // select button
- case SDL_CONTROLLER_BUTTON_GUIDE:
- return NKCODE_BACK; // pause menu
- case SDL_CONTROLLER_BUTTON_LEFTSTICK:
- return NKCODE_BUTTON_THUMBL;
- case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
- return NKCODE_BUTTON_THUMBR;
- case SDL_CONTROLLER_BUTTON_INVALID:
- default:
- return NKCODE_UNKNOWN;
- }
-}
-
void SDLJoystick::ProcessInput(SDL_Event &event){
switch (event.type) {
- case SDL_CONTROLLERBUTTONDOWN:
- if (event.cbutton.state == SDL_PRESSED) {
- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
- if (code != NKCODE_UNKNOWN) {
+ case SDL_JOYAXISMOTION:
+ {
+ std::map<int, int>::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis);
+ int deviceIndex = getDeviceIndex(event.jaxis.which);
+ if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) {
+ AxisInput axis;
+ axis.axisId = i->second;
+ // 1.2 to try to approximate the PSP's clamped rectangular range.
+ axis.value = 1.2 * event.jaxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f;
+ if (axis.value > 1.0f) axis.value = 1.0f;
+ if (axis.value < -1.0f) axis.value = -1.0f;
+ axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+ axis.flags = 0;
+ NativeAxis(axis);
+ }
+ break;
+ }
+
+ case SDL_JOYBUTTONDOWN:
+ {
+ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
+ int deviceIndex = getDeviceIndex(event.jbutton.which);
+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
KeyInput key;
key.flags = KEY_DOWN;
- key.keyCode = code;
- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
+ key.keyCode = i->second;
+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
NativeKey(key);
}
+ break;
}
- break;
- case SDL_CONTROLLERBUTTONUP:
- if (event.cbutton.state == SDL_RELEASED) {
- auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
- if (code != NKCODE_UNKNOWN) {
+
+ case SDL_JOYBUTTONUP:
+ {
+ std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
+ int deviceIndex = getDeviceIndex(event.jbutton.which);
+ if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
KeyInput key;
key.flags = KEY_UP;
- key.keyCode = code;
- key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
+ key.keyCode = i->second;
+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
NativeKey(key);
}
+ break;
}
- break;
- case SDL_CONTROLLERAXISMOTION:
- AxisInput axis;
- axis.axisId = event.caxis.axis;
- // 1.2 to try to approximate the PSP's clamped rectangular range.
- axis.value = 1.2 * event.caxis.value * g_Config.fXInputAnalogSensitivity / 32767.0f;
- if (axis.value > 1.0f) axis.value = 1.0f;
- if (axis.value < -1.0f) axis.value = -1.0f;
- axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which);
- axis.flags = 0;
- NativeAxis(axis);
- break;
- case SDL_CONTROLLERDEVICEREMOVED:
- // for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED
- for (auto it = controllers.begin(); it != controllers.end(); ++it) {
- if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) {
- SDL_GameControllerClose(*it);
- controllers.erase(it);
+
+ case SDL_JOYHATMOTION:
+ {
+ int deviceIndex = getDeviceIndex(event.jhat.which);
+ if (deviceIndex < 0) {
break;
}
+#ifdef _WIN32
+ KeyInput key;
+ key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+
+ key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP;
+ key.keyCode = NKCODE_DPAD_UP;
+ NativeKey(key);
+ key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP;
+ key.keyCode = NKCODE_DPAD_LEFT;
+ NativeKey(key);
+ key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP;
+ key.keyCode = NKCODE_DPAD_DOWN;
+ NativeKey(key);
+ key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP;
+ key.keyCode = NKCODE_DPAD_RIGHT;
+ NativeKey(key);
+#else
+ AxisInput axisX;
+ AxisInput axisY;
+ axisX.axisId = JOYSTICK_AXIS_HAT_X;
+ axisY.axisId = JOYSTICK_AXIS_HAT_Y;
+ axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+ axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+ axisX.value = 0.0f;
+ axisY.value = 0.0f;
+ if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f;
+ if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f;
+ if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f;
+ if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f;
+ NativeAxis(axisX);
+ NativeAxis(axisY);
+#endif
+ break;
}
- break;
- case SDL_CONTROLLERDEVICEADDED:
- // for add events, "which" is the device index!
- int prevNumControllers = controllers.size();
- setUpController(event.cdevice.which);
- if (prevNumControllers == 0 && controllers.size() > 0) {
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
+
+ case SDL_JOYDEVICEADDED:
+ {
+ int deviceIndex = event.jdevice.which;
+ if (deviceIndex >= joys.size()) {
+ joys.resize(deviceIndex+1);
+ }
+ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex);
+ SDL_JoystickEventState(SDL_ENABLE);
+ break;
}
- break;
+
+ case SDL_JOYDEVICEREMOVED:
+ {
+ int deviceIndex = getDeviceIndex(event.jdevice.which);
+ if (deviceIndex >= 0) {
+ SDL_JoystickClose(joys[deviceIndex]);
+ joys[deviceIndex] = 0;
+ }
+ break;
+ }
}
}
int SDLJoystick::getDeviceIndex(int instanceId) {
- auto it = controllerDeviceMap.find(instanceId);
- if (it == controllerDeviceMap.end()) {
- // could not find device
- return -1;
+ for (int i = 0; i < joys.size(); i++) {
+ SDL_Joystick *joy = joys[i];
+ if (SDL_JoystickInstanceID(joy) == instanceId) {
+ return i;
+ }
}
- return it->second;
+ return -1;
}
--- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC
+++ SDL/SDLJoystick.h
@@ -1,9 +1,11 @@
#pragma once
#ifdef _WIN32
#include "SDL/SDL.h"
+#include "SDL/SDL_joystick.h"
#include "SDL/SDL_thread.h"
#else
#include "SDL.h"
+#include "SDL_joystick.h"
#include "SDL_thread.h"
#endif
@@ -21,11 +23,119 @@ class SDLJoystick{ (public)
void ProcessInput(SDL_Event &event);
private:
- void setUpController(int deviceIndex);
- void setUpControllers();
- keycode_t getKeycodeForButton(SDL_GameControllerButton button);
- int getDeviceIndex(int instanceId);
+ void fillMappingPS3()
+ {
+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1; // Cross
+ SDLJoyButtonMap[13] = NKCODE_BUTTON_2; // Circle
+ SDLJoyButtonMap[15] = NKCODE_BUTTON_3; // Sqlare
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_4; // Triangle
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5; // L1
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6; // R1
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7; // L2
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8; // R2
+ SDLJoyButtonMap[0] = NKCODE_BUTTON_9; // Select
+ SDLJoyButtonMap[3] = NKCODE_BUTTON_10; // Start
+ SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3
+ SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3
+ SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS
+ SDLJoyButtonMap[4] = NKCODE_DPAD_UP;
+ SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN;
+ SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT;
+ SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT;
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
+ }
+ void fillMapping()
+ {
+ //TODO: C++11 aggregate initialization
+ //would remove runtime overhead completely
+
+ // Mapping on Windows
+#ifdef _WIN32
+ SDLJoyButtonMap[0] = NKCODE_BUTTON_2;
+ SDLJoyButtonMap[1] = NKCODE_BUTTON_3;
+ SDLJoyButtonMap[2] = NKCODE_BUTTON_4;
+ SDLJoyButtonMap[3] = NKCODE_BUTTON_1;
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_7;
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_8;
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_9;
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_10;
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_11;
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_12;
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_5;
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_6;
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_7;
+ SDLJoyButtonMap[13] = NKCODE_BUTTON_8;
+ SDLJoyButtonMap[14] = NKCODE_BUTTON_9;
+
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
+ // Mapping on MacOSX to match X360 controller
+#elif __APPLE__
+ SDLJoyButtonMap[0] = NKCODE_DPAD_UP;
+ SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN;
+ SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT;
+ SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT;
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_10;
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_9;
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_5;
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_6;
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_7;
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_8;
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT;
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_2;
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_3;
+ SDLJoyButtonMap[13] = NKCODE_BUTTON_4;
+ SDLJoyButtonMap[14] = NKCODE_BUTTON_1;
+ SDLJoyButtonMap[15] = NKCODE_BUTTON_11;
+ SDLJoyButtonMap[16] = NKCODE_BUTTON_12;
+
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
+ // Mapping on Linux/Android/Other to match X360 and wii-u pro controller
+#else
+ SDLJoyButtonMap[0] = NKCODE_BUTTON_1;
+ SDLJoyButtonMap[1] = NKCODE_BUTTON_2;
+ SDLJoyButtonMap[2] = NKCODE_BUTTON_3;
+ SDLJoyButtonMap[3] = NKCODE_BUTTON_4;
+ SDLJoyButtonMap[4] = NKCODE_BUTTON_5;
+ SDLJoyButtonMap[5] = NKCODE_BUTTON_6;
+ SDLJoyButtonMap[6] = NKCODE_BUTTON_7;
+ SDLJoyButtonMap[7] = NKCODE_BUTTON_8;
+ SDLJoyButtonMap[8] = NKCODE_BUTTON_9;
+ SDLJoyButtonMap[9] = NKCODE_BUTTON_10;
+ SDLJoyButtonMap[10] = NKCODE_BUTTON_11;
+ SDLJoyButtonMap[11] = NKCODE_BUTTON_12;
+ SDLJoyButtonMap[12] = NKCODE_BUTTON_13;
+ SDLJoyButtonMap[13] = NKCODE_DPAD_UP;
+ SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN;
+ SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT;
+ SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT;
+
+ SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
+ SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
+ SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
+ SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
+ SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
+ SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
+
+#endif
+ }
+ std::map<int, int> SDLJoyButtonMap;
+ std::map<int, int> SDLJoyAxisMap;
+
+ std::vector<SDL_Joystick *> joys;
bool registeredAsEventHandler;
- std::vector<SDL_GameController *> controllers;
- std::map<int, int> controllerDeviceMap;
+
+ int getDeviceIndex(int instanceId);
};
--- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC
+++ ext/native/base/PCMain.cpp
@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) {
NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
bool joystick_enabled = true;
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
joystick_enabled = false;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());

View File

@ -3,7 +3,7 @@
PORTNAME= ppsspp
DISTVERSIONPREFIX= v
DISTVERSION?= 1.4.2
PORTREVISION?= 3
PORTREVISION?= 4
CATEGORIES= emulators
# XXX Get from Debian once #697821 lands
MASTER_SITES= https://bazaar.launchpad.net/~sergio-br2/${PORTNAME}/debian-sdl/download/5/${PORTNAME}.1-20140802045408-dd26dik367ztj5xg-8/:manpage
@ -13,6 +13,7 @@ EXTRACT_ONLY= ${DISTFILES:N*\:manpage:C/:.*//}
.if !defined(PKGNAMESUFFIX) || ${PKGNAMESUFFIX:N*-devel}
PATCH_SITES= https://github.com/${GH_ACCOUNT}/${GH_PROJECT}/commit/
PATCHFILES= e33acdc5e922.patch:-p1
PATCHFILES+= ac0052c6af92.patch:-p1
.endif
MAINTAINER= jbeich@FreeBSD.org
@ -58,7 +59,7 @@ OPTIONS_SLAVE?= SDL
OPTIONS_EXCLUDE:= ${OPTIONS_SINGLE_GUI}
OLDJOY_DESC= Old joystick support with fixed button mappings (deprecated)
OLDJOY_EXTRA_PATCHES?= ${PATCHDIR}/extra-patch-old-joy
OLDJOY_EXTRA_PATCHES= ${PATCHDIR}/extra-patch-old-joy
QT5_USE= QT5=qmake_build,buildtools_build,linguisttools_build,gui,opengl,widgets
QT5_CMAKE_BOOL= USING_QT_UI
QT5_VARS= EXENAME=PPSSPPQt

View File

@ -15,3 +15,5 @@ SHA256 (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = d86b5b45920472
SIZE (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = 22286
SHA256 (e33acdc5e922.patch) = 26db4fe256c3947193b379ea7d17b0aae59e4339ae3822b53ef40fd6dca07004
SIZE (e33acdc5e922.patch) = 1819
SHA256 (ac0052c6af92.patch) = 91beb0f70965a433eddb15e1088ab3091beac99e921944fbf79cee16bbb7ee60
SIZE (ac0052c6af92.patch) = 3078

View File

@ -7,10 +7,11 @@ https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3
https://github.com/hrydgard/ppsspp/commit/d6b81236626f
https://github.com/hrydgard/ppsspp/commit/b058b987ad0f
https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
https://github.com/hrydgard/ppsspp/commit/ac0052c6af92
--- SDL/SDLJoystick.cpp.orig 2017-03-30 12:14:27 UTC
--- SDL/SDLJoystick.cpp.orig 2017-10-04 19:26:40 UTC
+++ SDL/SDLJoystick.cpp
@@ -1,12 +1,7 @@
@@ -1,13 +1,8 @@
#include "SDL/SDLJoystick.h"
#include "Core/Config.h"
-#include "Common/FileUtil.h"
@ -18,18 +19,20 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
#include <iostream>
-#include <string>
-
-using namespace std;
-using namespace std;
-
static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
{
@@ -17,65 +12,32 @@ static int SDLJoystickEventHandlerWrappe
static_cast<SDLJoystick *>(userdata)->ProcessInput(*event);
@@ -17,79 +12,30 @@ static int SDLJoystickEventHandlerWrapper(void* userda
SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (init_SDL) {
- SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
- }
-
+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
}
- const char *dbPath = "gamecontrollerdb.txt";
- cout << "loading control pad mappings from " << dbPath << ": ";
-
@ -44,52 +47,63 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
- delete[] mappingData;
- } else {
- cout << "gamecontrollerdb.txt missing" << endl;
+ SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
}
- }
- cout << "SUCCESS!" << endl;
- setUpControllers();
-}
-
-void SDLJoystick::setUpControllers() {
int numjoys = SDL_NumJoysticks();
+ SDL_JoystickEventState(SDL_ENABLE);
for (int i = 0; i < numjoys; i++) {
- setUpController(i);
- }
- if (controllers.size() > 0) {
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
+ joys.push_back(SDL_JoystickOpen(i));
+// printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i));
+ if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller"))
+ g_Config.bPS3Controller = true;
}
- if (controllers.size() > 0) {
- cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
- }
-}
-void SDLJoystick::setUpController(int deviceIndex) {
- if (SDL_IsGameController(deviceIndex)) {
- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
- if (controller) {
- if (SDL_GameControllerGetAttached(controller)) {
- controllers.push_back(controller);
- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
- auto mapping = SDL_GameControllerMapping(controller);
- if (mapping == NULL) {
- cout << "FAILED" << endl;
- } else {
- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
- }
- if (!SDL_IsGameController(deviceIndex)) {
- cout << "Control pad device " << deviceIndex << " not supported by SDL game controller database, attempting to create default mapping..." << endl;
- int cbGUID = 33;
- char pszGUID[cbGUID];
- SDL_Joystick* joystick = SDL_JoystickOpen(deviceIndex);
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), pszGUID, cbGUID);
- // create default mapping - this is the PS3 dual shock mapping
- std::string mapping = string(pszGUID) + "," + string(SDL_JoystickName(joystick)) + ",x:b3,a:b0,b:b1,y:b2,back:b8,guide:b10,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:a5,leftstick:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4";
- if (SDL_GameControllerAddMapping(mapping.c_str()) == 1){
- cout << "Added default mapping ok" << endl;
- } else {
- cout << "Failed to add default mapping" << endl;
- }
- SDL_JoystickClose(joystick);
- }
- SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
- if (controller) {
- if (SDL_GameControllerGetAttached(controller)) {
- controllers.push_back(controller);
- controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
- cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
- auto mapping = SDL_GameControllerMapping(controller);
- if (mapping == NULL) {
- //cout << "FAILED" << endl;
- cout << "Could not find mapping in SDL2 controller database" << endl;
- } else {
- SDL_GameControllerClose(controller);
- cout << "SUCCESS, mapping is:" << endl << mapping << endl;
- }
- } else {
- SDL_GameControllerClose(controller);
- }
- }
+ if (g_Config.bPS3Controller)
+ fillMappingPS3();
+ else
+ fillMapping();
+
+
}
SDLJoystick::~SDLJoystick() {
@ -103,7 +117,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
}
}
@@ -84,107 +46,124 @@ void SDLJoystick::registerEventHandler()
@@ -98,107 +44,124 @@ void SDLJoystick::registerEventHandler() {
registeredAsEventHandler = true;
}
@ -281,7 +295,8 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
+ joys[deviceIndex] = SDL_JoystickOpen(deviceIndex);
+ SDL_JoystickEventState(SDL_ENABLE);
+ break;
+ }
}
- break;
+
+ case SDL_JOYDEVICEREMOVED:
+ {
@ -291,8 +306,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
+ joys[deviceIndex] = 0;
+ }
+ break;
}
- break;
+ }
}
}
@ -310,7 +324,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
- return it->second;
+ return -1;
}
--- SDL/SDLJoystick.h.orig 2017-03-30 12:14:27 UTC
--- SDL/SDLJoystick.h.orig 2017-10-04 19:26:40 UTC
+++ SDL/SDLJoystick.h
@@ -1,9 +1,11 @@
#pragma once
@ -324,7 +338,7 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
#include "SDL_thread.h"
#endif
@@ -21,11 +23,119 @@ public:
@@ -21,11 +23,119 @@ class SDLJoystick{ (public)
void ProcessInput(SDL_Event &event);
private:
@ -450,9 +464,9 @@ https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
+
+ int getDeviceIndex(int instanceId);
};
--- ext/native/base/PCMain.cpp.orig 2017-03-30 12:14:27 UTC
--- ext/native/base/PCMain.cpp.orig 2017-10-04 19:26:40 UTC
+++ ext/native/base/PCMain.cpp
@@ -399,7 +399,7 @@ int main(int argc, char *argv[]) {
@@ -428,7 +428,7 @@ int main(int argc, char *argv[]) {
NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
bool joystick_enabled = true;