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Update to 1.2; add WWW to DESCR.
PR: 18974 Submitted by: KATO Tsuguru <tkato@prontomail.ne.jp>
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parent
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=29180
@ -1,4 +1,4 @@
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# New ports collection makefile for: acm
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# New ports collection makefile for: blackjack
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# Date created: 23 February 1998
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# Whom: Peter Mutsaers
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#
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@ -6,13 +6,16 @@
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#
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PORTNAME= blackjack
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PORTVERSION= 1.1
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PORTVERSION= 1.2
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SUNSITE}
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MASTER_SITE_SUBDIR= games/strategy
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EXTRACT_SUFX= .tgz
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MAINTAINER= ports@FreeBSD.org
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WRKSRC= ${WRKDIR}/${PORTNAME}
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USE_QT= yes
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WRKSRC= ${WRKDIR}/blackjack
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MAN1= blackjack.1
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@ -1 +1 @@
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MD5 (blackjack-1.1.tar.gz) = 2e6d2747e368f4f70eb598b437a9dc76
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MD5 (blackjack-1.2.tgz) = 3b7751ee38c06ce758ab06015d57cb11
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@ -1,6 +1,6 @@
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--- Makefile.orig Wed Feb 11 19:42:00 1998
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+++ Makefile Sat Jan 8 23:59:30 2000
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@@ -1,9 +1,11 @@
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--- Makefile.orig Thu Jun 3 11:28:44 1999
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+++ Makefile Sat Jun 3 01:28:49 2000
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@@ -1,9 +1,8 @@
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-CC=gcc
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-CXX=g++
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@ -11,22 +11,19 @@
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+CXX?=g++
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+INCLUDES=-I$(X11BASE)/include/X11/qt
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+LDFLAGS=-L$(X11BASE)/lib -lqt
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+.if $(PORTOBJFORMAT) == "elf"
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+LDFLAGS+=-Wl,-rpath,$(X11BASE)/lib
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+.endif
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VERSION=1.1
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VERSION=1.2
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# For systems that don't have install, use this
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@@ -25,7 +27,7 @@
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blackjack/*.cpp \
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blackjack/*.bm
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-INSTALL=install
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+INSTALL=install -c
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@@ -28,7 +27,7 @@
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INSTALL=install
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INSTALL_BIN_FLAGS=-s
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INSTALL_ROOT=/usr/local
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@@ -39,12 +41,14 @@
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-INSTALL_ROOT=/usr/local
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+INSTALL_ROOT=${PREFIX}
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INSTALL_BIN=$(INSTALL_ROOT)/bin
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INSTALL_MAN=$(INSTALL_ROOT)/man
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@@ -39,19 +38,21 @@
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user_input.o dollar_scroll_bar.o bet_option.o table_option.o \
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insurance_window.o $(METAOBJS)
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@ -43,3 +40,12 @@
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blackjack: main.o $(OBJS)
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$(CXX) -o $@ $(LDFLAGS) main.o $(OBJS)
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install:
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- $(INSTALL) $(INSTALL_BIN_FLAGS) blackjack $(INSTALL_BIN)
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- $(INSTALL) blackjack.1 $(INSTALL_MAN)/man1
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+ ${BSD_INSTALL_PROGRAM} blackjack $(INSTALL_BIN)
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+ ${BSD_INSTALL_MAN} blackjack.1 $(INSTALL_MAN)/man1
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mblackjack.cpp: blackjack.h
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$(MOC) -o mblackjack.cpp blackjack.h
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85
games/blackjack/files/patch-ad
Normal file
85
games/blackjack/files/patch-ad
Normal file
@ -0,0 +1,85 @@
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--- card.cpp.orig Mon Dec 6 00:45:34 1999
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+++ card.cpp Sat Jun 3 02:47:49 2000
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@@ -201,8 +201,8 @@
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QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
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QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits,
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TRUE);
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- QBrush fill(Qt::white);
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- QBrush pattern(Qt::CustomPattern);
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+ QBrush fill(white);
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+ QBrush pattern(CustomPattern);
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QPainter painter;
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if ((painter.begin(bitmap_p)) == FALSE) {
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@@ -210,7 +210,7 @@
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delete (bitmap_p);
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bitmap_p = NULL;
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} else {
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- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
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+ QBrush fill_ones(color1); // make a mask so we don't paint the corners
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painter.setBrush(fill_ones); // make pixmap mask for card
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painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
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painter.end();
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@@ -221,7 +221,7 @@
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delete (pixmap_p);
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pixmap_p = NULL;
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} else {
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- painter.setPen(Qt::black);
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+ painter.setPen(black);
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if (bitmap_p) // if we made a mask bitmap
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pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
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@@ -229,7 +229,7 @@
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painter.setBrush(fill);
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painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
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pattern.setPixmap(*back_bitmap_p);
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- pattern.setColor(Qt::red);
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+ pattern.setColor(red);
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painter.setBrush(pattern); // set up some painter options
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painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
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painter.end();
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@@ -255,21 +255,21 @@
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QColor color;
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QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
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QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
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- QBrush fill(Qt::white); // make two brushes, fill and no_fill
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- QBrush no_fill(Qt::NoBrush);
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+ QBrush fill(white); // make two brushes, fill and no_fill
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+ QBrush no_fill(NoBrush);
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QPainter painter;
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if (_suit == HEART || _suit == DIAMOND)
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- color = Qt::red;
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+ color = red;
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else
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- color = Qt::black;
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+ color = black;
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if ((painter.begin(bitmap_p)) == FALSE) {
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cerr << "card::makePixmap(): Can't open bitmap paint device\n";
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delete (bitmap_p);
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bitmap_p = NULL;
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} else {
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- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
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+ QBrush fill_ones(color1); // make a mask so we don't paint the corners
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painter.setBrush(fill_ones); // make pixmap mask for card
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painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
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painter.end();
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@@ -281,7 +281,7 @@
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pixmap_p = NULL;
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} else {
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painter.setBrush(fill); // set up some painter options
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- painter.setPen(Qt::black);
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+ painter.setPen(black);
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if (bitmap_p) // if we made a mask bitmap
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pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
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@@ -295,7 +295,7 @@
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painter.setWorldXForm(FALSE); // disable transformation for now
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painter.setPen(color); // draw rank and suit in corners
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- painter.setBackgroundColor(Qt::white);
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+ painter.setBackgroundColor(white);
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painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
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painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
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painter.setWorldXForm(TRUE); // now draw flipped rank and suit
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@ -19,3 +19,5 @@ GUI library and is not slow at all on my 386.
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Tom Daley
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tdaley@vsys.com
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WWW: http://users.codenet.net/daley/blackjack/blackjack.html
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