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include stdlib.h for rand(3) to fix build. While here, remove the profiled lib
from the plist. Its creation is changes with NO_PROFILE in src.conf, and it's pretty unnecessary, so I'm removing it from the plist altogether for simplicity.
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parent
c72494a024
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=362816
@ -22,7 +22,6 @@ do-install:
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${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.a ${STAGEDIR}${PREFIX}/lib
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${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so ${STAGEDIR}${PREFIX}/lib
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${INSTALL_LIB} ${WRKSRC}/libdungeonmaker.so.2 ${STAGEDIR}${PREFIX}/lib
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${INSTALL_LIB} ${WRKSRC}/libdungeonmaker_p.a ${STAGEDIR}${PREFIX}/lib
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${INSTALL} ${WRKSRC}/DungeonMaker.h ${STAGEDIR}${PREFIX}/include
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@${MKDIR} ${STAGEDIR}${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/DM2_Manual/* ${STAGEDIR}${DOCSDIR}
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10
games/libdungeonmaker/files/patch-DungeonMaker.h
Normal file
10
games/libdungeonmaker/files/patch-DungeonMaker.h
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@ -0,0 +1,10 @@
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--- DungeonMaker.h.orig 2014-07-24 11:55:26.000000000 -0400
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+++ DungeonMaker.h 2014-07-24 11:55:51.000000000 -0400
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@@ -22,6 +22,7 @@
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#include <list>
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#include <string>
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#include <assert.h>
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+#include <stdlib.h>
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///* ATTENTION: In this version, the method DungeonMaker:: PutPlonkOnMap() puts MOBs and treasure on the map literally, by changing the SquareData of the Map square where the stuff goes. This is just for demonstration purposes to make it easier to show stuff without having an engine for rendering objects. If you use the DungeonMaker in your own program, you must refrain from calling this function, and instead write your own function that puts stuff on the map as objects and leaves the MapData as it is.
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@ -2,7 +2,6 @@ include/DungeonMaker.h
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lib/libdungeonmaker.a
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lib/libdungeonmaker.so
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lib/libdungeonmaker.so.2
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lib/libdungeonmaker_p.a
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%%PORTDOCS%%%%DOCSDIR%%/Contents.gif
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%%PORTDOCS%%%%DOCSDIR%%/Next.gif
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%%PORTDOCS%%%%DOCSDIR%%/Prev.gif
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