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https://git.FreeBSD.org/ports.git
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
This commit is contained in:
parent
4339c3ef56
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=301955
@ -128,6 +128,7 @@
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SUBDIR += giacxcas
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SUBDIR += givaro
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SUBDIR += glgraph
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SUBDIR += glm
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SUBDIR += glpk
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SUBDIR += gmm++
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SUBDIR += gmp
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23
math/glm/Makefile
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23
math/glm/Makefile
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# New ports collection makefile for: glm
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# Date created: Aug 03 2012
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# Whom: demon@FreeBSD.org
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#
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# $FreeBSD$
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#
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PORTNAME= glm
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PORTVERSION= 0.9.3.4
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CATEGORIES= math graphics
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= ogl-math/${PORTNAME}-${PORTVERSION}
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MAINTAINER= demon@FreeBSD.org
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COMMENT= C++ mathematics library for software based on the OpenGL GLSL
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USE_ZIP= yes
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NO_BUILD= yes
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do-install:
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cd ${WRKSRC} && ${FIND} glm -print -depth | ${CPIO} -pdm ${PREFIX}/include/
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.include <bsd.port.mk>
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2
math/glm/distinfo
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2
math/glm/distinfo
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@ -0,0 +1,2 @@
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SHA256 (glm-0.9.3.4.zip) = 0646b29718cf3ad2ee9c4c9dcb2d5b1d9b483fc0b71764e93b369934203d90ce
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SIZE (glm-0.9.3.4.zip) = 6371127
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18
math/glm/pkg-descr
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18
math/glm/pkg-descr
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OpenGL Mathematics (GLM) is a header only C++ mathematics library for
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graphics software based on the OpenGL Shading Language (GLSL) specification.
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GLM provides classes and functions designed and implemented with the same
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naming conventions and functionalities than GLSL so that when a programmer
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knows GLSL, he knows GLM as well which makes it really easy to use.
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This project isn't limited to GLSL features. An extension system, based on
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the GLSL extension conventions, provides extended capabilities: matrix
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transformations, quaternions, half-based types, random numbers, procedural
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noise functions, etc...
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This library works perfectly with OpenGL but it also ensures interoperability
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with third party libraries and SDKs. It is a good candidate for software
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rendering (Raytracing / Rasterisation), image processing, physic simulations
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and any context that requires a simple and convenient mathematics library.
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WWW: http://glm.g-truc.net/
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228
math/glm/pkg-plist
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228
math/glm/pkg-plist
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@ -0,0 +1,228 @@
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include/glm/CMakeLists.txt
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include/glm/core/_detail.hpp
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include/glm/core/_fixes.hpp
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include/glm/core/_swizzle.hpp
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include/glm/core/_swizzle_func.hpp
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include/glm/core/_vectorize.hpp
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include/glm/core/dummy.cpp
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include/glm/core/func_common.hpp
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include/glm/core/func_common.inl
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include/glm/core/func_exponential.hpp
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include/glm/core/func_exponential.inl
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include/glm/core/func_geometric.hpp
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include/glm/core/func_geometric.inl
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include/glm/core/func_integer.hpp
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include/glm/core/func_integer.inl
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include/glm/core/func_matrix.hpp
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include/glm/core/func_matrix.inl
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include/glm/core/func_noise.hpp
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include/glm/core/func_noise.inl
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include/glm/core/func_packing.hpp
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include/glm/core/func_packing.inl
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include/glm/core/func_trigonometric.hpp
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include/glm/core/func_trigonometric.inl
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include/glm/core/func_vector_relational.hpp
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include/glm/core/func_vector_relational.inl
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include/glm/core/hint.hpp
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include/glm/core/intrinsic_common.hpp
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include/glm/core/intrinsic_common.inl
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include/glm/core/intrinsic_exponential.hpp
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include/glm/core/intrinsic_exponential.inl
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include/glm/core/intrinsic_geometric.hpp
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include/glm/core/intrinsic_geometric.inl
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include/glm/core/intrinsic_matrix.hpp
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include/glm/core/intrinsic_matrix.inl
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include/glm/core/intrinsic_trigonometric.hpp
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include/glm/core/intrinsic_trigonometric.inl
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include/glm/core/intrinsic_vector_relational.hpp
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include/glm/core/intrinsic_vector_relational.inl
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include/glm/core/setup.hpp
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include/glm/core/type.hpp
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include/glm/core/type_float.hpp
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include/glm/core/type_gentype.hpp
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include/glm/core/type_gentype.inl
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include/glm/core/type_half.hpp
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include/glm/core/type_half.inl
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include/glm/core/type_int.hpp
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include/glm/core/type_mat.hpp
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include/glm/core/type_mat.inl
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include/glm/core/type_mat2x2.hpp
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include/glm/core/type_mat2x2.inl
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include/glm/core/type_mat2x3.hpp
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include/glm/core/type_mat2x3.inl
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include/glm/core/type_mat2x4.hpp
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include/glm/core/type_mat2x4.inl
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include/glm/core/type_mat3x2.hpp
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include/glm/core/type_mat3x2.inl
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include/glm/core/type_mat3x3.hpp
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include/glm/core/type_mat3x3.inl
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include/glm/core/type_mat3x4.hpp
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include/glm/core/type_mat3x4.inl
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include/glm/core/type_mat4x2.hpp
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include/glm/core/type_mat4x2.inl
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include/glm/core/type_mat4x3.hpp
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include/glm/core/type_mat4x3.inl
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include/glm/core/type_mat4x4.hpp
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include/glm/core/type_mat4x4.inl
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include/glm/core/type_size.hpp
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include/glm/core/type_vec.hpp
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include/glm/core/type_vec.inl
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include/glm/core/type_vec1.hpp
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include/glm/core/type_vec1.inl
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include/glm/core/type_vec2.hpp
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include/glm/core/type_vec2.inl
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include/glm/core/type_vec3.hpp
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include/glm/core/type_vec3.inl
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include/glm/core/type_vec4.hpp
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include/glm/core/type_vec4.inl
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include/glm/ext.hpp
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include/glm/glm.hpp
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include/glm/gtc/half_float.hpp
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include/glm/gtc/half_float.inl
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include/glm/gtc/matrix_access.hpp
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include/glm/gtc/matrix_access.inl
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include/glm/gtc/matrix_integer.hpp
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include/glm/gtc/matrix_inverse.hpp
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include/glm/gtc/matrix_inverse.inl
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include/glm/gtc/matrix_transform.hpp
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include/glm/gtc/matrix_transform.inl
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include/glm/gtc/noise.hpp
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include/glm/gtc/noise.inl
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include/glm/gtc/quaternion.hpp
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include/glm/gtc/quaternion.inl
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include/glm/gtc/random.hpp
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include/glm/gtc/random.inl
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include/glm/gtc/swizzle.hpp
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include/glm/gtc/swizzle.inl
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include/glm/gtc/type_precision.hpp
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include/glm/gtc/type_precision.inl
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include/glm/gtc/type_ptr.hpp
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include/glm/gtc/type_ptr.inl
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include/glm/gtx/associated_min_max.hpp
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include/glm/gtx/associated_min_max.inl
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include/glm/gtx/bit.hpp
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include/glm/gtx/bit.inl
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include/glm/gtx/closest_point.hpp
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include/glm/gtx/closest_point.inl
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include/glm/gtx/color_cast.hpp
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include/glm/gtx/color_cast.inl
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include/glm/gtx/color_space.hpp
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include/glm/gtx/color_space.inl
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include/glm/gtx/color_space_YCoCg.hpp
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include/glm/gtx/color_space_YCoCg.inl
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include/glm/gtx/compatibility.hpp
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include/glm/gtx/compatibility.inl
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include/glm/gtx/component_wise.hpp
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include/glm/gtx/component_wise.inl
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include/glm/gtx/constants.hpp
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include/glm/gtx/constants.inl
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include/glm/gtx/epsilon.hpp
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include/glm/gtx/epsilon.inl
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include/glm/gtx/euler_angles.hpp
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include/glm/gtx/euler_angles.inl
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include/glm/gtx/extend.hpp
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include/glm/gtx/extend.inl
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include/glm/gtx/extented_min_max.hpp
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include/glm/gtx/extented_min_max.inl
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include/glm/gtx/fast_exponential.hpp
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include/glm/gtx/fast_exponential.inl
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include/glm/gtx/fast_square_root.hpp
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include/glm/gtx/fast_square_root.inl
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include/glm/gtx/fast_trigonometry.hpp
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include/glm/gtx/fast_trigonometry.inl
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include/glm/gtx/gradient_paint.hpp
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include/glm/gtx/gradient_paint.inl
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include/glm/gtx/handed_coordinate_space.hpp
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include/glm/gtx/handed_coordinate_space.inl
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include/glm/gtx/inertia.hpp
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include/glm/gtx/inertia.inl
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include/glm/gtx/int_10_10_10_2.hpp
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include/glm/gtx/int_10_10_10_2.inl
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include/glm/gtx/integer.hpp
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include/glm/gtx/integer.inl
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include/glm/gtx/intersect.hpp
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include/glm/gtx/intersect.inl
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include/glm/gtx/log_base.hpp
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include/glm/gtx/log_base.inl
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include/glm/gtx/matrix_cross_product.hpp
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include/glm/gtx/matrix_cross_product.inl
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include/glm/gtx/matrix_interpolation.hpp
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include/glm/gtx/matrix_interpolation.inl
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include/glm/gtx/matrix_major_storage.hpp
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include/glm/gtx/matrix_major_storage.inl
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include/glm/gtx/matrix_operation.hpp
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include/glm/gtx/matrix_operation.inl
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include/glm/gtx/matrix_query.hpp
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include/glm/gtx/matrix_query.inl
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include/glm/gtx/mixed_product.hpp
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include/glm/gtx/mixed_product.inl
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include/glm/gtx/multiple.hpp
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include/glm/gtx/multiple.inl
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include/glm/gtx/noise.hpp
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include/glm/gtx/noise.inl
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include/glm/gtx/norm.hpp
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include/glm/gtx/norm.inl
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include/glm/gtx/normal.hpp
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include/glm/gtx/normal.inl
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include/glm/gtx/normalize_dot.hpp
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include/glm/gtx/normalize_dot.inl
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include/glm/gtx/number_precision.hpp
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include/glm/gtx/number_precision.inl
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include/glm/gtx/ocl_type.hpp
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include/glm/gtx/ocl_type.inl
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include/glm/gtx/optimum_pow.hpp
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include/glm/gtx/optimum_pow.inl
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include/glm/gtx/orthonormalize.hpp
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include/glm/gtx/orthonormalize.inl
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include/glm/gtx/perpendicular.hpp
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include/glm/gtx/perpendicular.inl
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include/glm/gtx/polar_coordinates.hpp
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include/glm/gtx/polar_coordinates.inl
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include/glm/gtx/projection.hpp
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include/glm/gtx/projection.inl
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include/glm/gtx/quaternion.hpp
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include/glm/gtx/quaternion.inl
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include/glm/gtx/random.hpp
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include/glm/gtx/random.inl
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include/glm/gtx/raw_data.hpp
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include/glm/gtx/raw_data.inl
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include/glm/gtx/reciprocal.hpp
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include/glm/gtx/reciprocal.inl
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include/glm/gtx/rotate_vector.hpp
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include/glm/gtx/rotate_vector.inl
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include/glm/gtx/simd_mat4.hpp
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include/glm/gtx/simd_mat4.inl
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include/glm/gtx/simd_vec4.hpp
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include/glm/gtx/simd_vec4.inl
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include/glm/gtx/spline.hpp
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include/glm/gtx/spline.inl
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include/glm/gtx/std_based_type.hpp
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include/glm/gtx/std_based_type.inl
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include/glm/gtx/string_cast.hpp
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include/glm/gtx/string_cast.inl
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include/glm/gtx/transform.hpp
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include/glm/gtx/transform.inl
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include/glm/gtx/transform2.hpp
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include/glm/gtx/transform2.inl
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include/glm/gtx/ulp.hpp
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include/glm/gtx/ulp.inl
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include/glm/gtx/unsigned_int.hpp
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include/glm/gtx/unsigned_int.inl
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include/glm/gtx/vec1.hpp
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include/glm/gtx/vec1.inl
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include/glm/gtx/vector_access.hpp
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include/glm/gtx/vector_access.inl
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include/glm/gtx/vector_angle.hpp
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include/glm/gtx/vector_angle.inl
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include/glm/gtx/vector_query.hpp
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include/glm/gtx/vector_query.inl
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include/glm/gtx/verbose_operator.hpp
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include/glm/gtx/verbose_operator.inl
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include/glm/gtx/wrap.hpp
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include/glm/gtx/wrap.inl
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include/glm/virtrev/xstream.hpp
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@dirrm include/glm/virtrev
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@dirrm include/glm/gtx
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@dirrm include/glm/gtc
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@dirrm include/glm/core
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@dirrm include/glm
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