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Add pyro.
PyroTechnics is a simple OpenGL-based firework simulator. Features -------- o a bunch of nifty kinds of fireworks o the ability to choreograph firework displays o a texture-mapped water surface o reflections in the water o fogging o a moving camera o the ability to save screenshots WWW: http://nostatic.org/pyro/pyro.html PR: ports/85842 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=142185
@ -464,6 +464,7 @@
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SUBDIR += py-paint
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SUBDIR += py-pydot
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SUBDIR += py-visual
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SUBDIR += pyro
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SUBDIR += q-graph
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SUBDIR += qcamview
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SUBDIR += qcomicbook
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49
graphics/pyro/Makefile
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49
graphics/pyro/Makefile
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@ -0,0 +1,49 @@
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# New ports collection makefile for: pyro
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# Date created: 07 Sep 2005
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# Whom: Igor Pokrovsky <ip@doom.homeunix.org>
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#
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# $FreeBSD$
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#
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PORTNAME= pyro
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PORTVERSION= 1.5
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CATEGORIES= graphics
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MASTER_SITES= http://nostatic.org/pyro/
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EXTRACT_SUFX= .tgz
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MAINTAINER= ip@doom.homeunix.org
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COMMENT= A simple OpenGL-based firework simulator
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LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
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glut.3:${PORTSDIR}/graphics/libglut
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USE_REINPLACE= yes
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USE_GL= yes
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USE_X_PREFIX= yes
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EXAMPLES= pyro.dsp water.jpg
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PLIST_FILES= bin/pyro ${EXAMPLES:S|^|%%EXAMPLESDIR%%/|}
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PLIST_DIRS= %%EXAMPLESDIR%%
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PORTDOCS= README
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post-patch:
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@${REINPLACE_CMD} -e 's|malloc\.h|stdlib.h|g' ${WRKSRC}/*.c
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do-build:
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${CC} ${CFLAGS} ${WRKSRC}/*.c -o ${WRKSRC}/${PORTNAME} \
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-DAUXDIR=\"${EXAMPLESDIR}\" -I${WRKSRC} -I${X11BASE}/include \
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-I${LOCALBASE}/include -L${X11BASE}/lib -L${LOCALBASE}/lib \
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-ljpeg -lm -lXmu -lXi -lXext -lGL -lGLU -lglut
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
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${MKDIR} ${EXAMPLESDIR}
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${INSTALL_DATA} ${EXAMPLES:S|^|${WRKSRC}/|} ${EXAMPLESDIR}
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.ifndef (NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
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.endif
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.include <bsd.port.mk>
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1
graphics/pyro/distinfo
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1
graphics/pyro/distinfo
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@ -0,0 +1 @@
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MD5 (pyro-1.5.tgz) = b6f6514e08d753bfa0b966e0eb1d0c09
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10
graphics/pyro/files/patch-jpeg.c
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10
graphics/pyro/files/patch-jpeg.c
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@ -0,0 +1,10 @@
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--- jpeg.c.orig
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+++ jpeg.c
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@@ -5,6 +5,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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+#include <string.h>
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#include <malloc.h>
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#include "jpeglib.h"
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#include <setjmp.h>
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32
graphics/pyro/files/patch-pyro.c
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32
graphics/pyro/files/patch-pyro.c
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@ -0,0 +1,32 @@
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--- pyro.c.orig
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+++ pyro.c
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@@ -7,15 +7,18 @@
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#include <stdio.h>
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#include <stdlib.h>
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+#include <string.h>
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#include <math.h>
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#ifdef __EMX__ /*os2*/
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#include "float.h"
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#endif
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#include <time.h>
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+/*
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#ifdef XMESA
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#include <GL/xmesa.h>
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#endif
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+*/
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#include <GL/glut.h>
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#include "pyro.h"
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@@ -704,8 +707,9 @@
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if(fxwin)
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glutReshapeWindow(ScreenWidth,ScreenHeight);
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else glutFullScreen();
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-
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+/*
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XMesaSetFXmode(fxwin ? XMESA_FX_WINDOW:XMESA_FX_FULLSCREEN);
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+*/
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}
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break;
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#endif
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16
graphics/pyro/pkg-descr
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16
graphics/pyro/pkg-descr
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PyroTechnics is a simple OpenGL-based firework simulator.
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Features
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--------
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o a bunch of nifty kinds of fireworks
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o the ability to choreograph firework displays
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o a texture-mapped water surface
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o reflections in the water
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o fogging
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o a moving camera
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o the ability to save screenshots
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WWW: http://nostatic.org/pyro/pyro.html
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- Igor Pokrovsky
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ip@doom.homeunix.org
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