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games/assaultcube: unbreak build with newer C++ library
- Add upstream fixes for clang/libc++ 3.8 and gcc/libstdc++ 6.0 - Remove merged files/patch-source_src_bot_bot_waypoint.cpp file - Bump PORTREVISION In file included from crypto.cpp:1: In file included from ./cube.h:8: ./tools.h:58:21: error: static declaration of 'round' follows non-static declaration static inline float round(float x) { return floor(x + 0.5f); } ^ /usr/include/c++/v1/math.h:1364:46: note: previous definition is here inline _LIBCPP_INLINE_VISIBILITY float round(float __lcpp_x) _NOEXCEPT {return roundf(__lcpp_x);} ^ In file included from cube.h:8:0, from crypto.cpp:1: tools.h: In function 'float round(float)': tools.h:58:34: error: 'float round(float)' conflicts with a previous declaration static inline float round(float x) { return floor(x + 0.5f); } ^ In file included from /usr/local/lib/gcc6/include/c++/math.h:36:0, from platform.h:9, from cube.h:7, from crypto.cpp:1: /usr/local/lib/gcc6/include/c++/cmath:1708:3: note: previous declaration 'constexpr float std::round(float)' round(float __x) ^~~~~ PR: 208754 Reported by: dim (libc++), lightside (libstdc++) Submitted by: lightside <lightside@gmx.com> (maintainer)
This commit is contained in:
parent
794d48e9fd
commit
ca0bd831ae
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=413214
@ -3,7 +3,7 @@
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PORTNAME= assaultcube
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PORTVERSION= 1.2.0.2
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PORTREVISION= 4
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PORTREVISION= 5
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CATEGORIES= games
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MASTER_SITES= SF/actiongame/AssaultCube%20Version%20${PORTVERSION}
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DISTNAME= AssaultCube_v${PORTVERSION}
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259
games/assaultcube/files/patch-fixes-for-GCC-and-Clang.diff
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259
games/assaultcube/files/patch-fixes-for-GCC-and-Clang.diff
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@ -0,0 +1,259 @@
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# Origin: https://github.com/assaultcube/AC/commit/6e4b23734f115888ce73907a85739ec833a333fd
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# Subject: fix clang warnings
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# Origin: https://github.com/assaultcube/AC/commit/752950989b4e286459ca9aee3d61a868d7b20fa4
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# Subject: fix some errors and warnings for GCC 6
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--- source/src/bot/bot_waypoint.cpp.orig 2013-11-10 18:50:03 UTC
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+++ source/src/bot/bot_waypoint.cpp
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@@ -848,7 +848,7 @@ void CWaypointClass::DeleteWaypoint(vec
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if (!pWP)
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{
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- conoutf("Error: Couldn´t find near waypoint");
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+ conoutf("Error: Couldn't find near waypoint");
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return;
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}
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@@ -1221,7 +1221,7 @@ void CWaypointClass::CalcCost(node_s *pN
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flCost += (1.0f-flFraction)*0.5f;
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}
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- if ((abs(a) > 4) || (abs(b) > 4)) continue;
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+ if ((iabs(a) > 4) || (iabs(b) > 4)) continue;
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vec from = to;
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to.z -= (JUMP_HEIGHT - 1.0f);
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@@ -1249,7 +1249,7 @@ void CWaypointClass::CalcCost(node_s *pN
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flCost += (1.0f-flFraction)*0.5f;
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}
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- if ((abs(a) > 4) || (abs(b) > 4)) continue;
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+ if ((iabs(a) > 4) || (iabs(b) > 4)) continue;
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vec from = to;
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to.z -= (JUMP_HEIGHT - 1.0f);
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@@ -1671,12 +1671,12 @@ node_s *CWaypointClass::GetNearestTrigge
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void CWaypointClass::GetNodeIndexes(const vec &v_origin, short *i, short *j)
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{
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// Function code by cheesy and PMB
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- //*i = abs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE));
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- //*j = abs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE));
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+ //*i = iabs((int)((int)(v_origin.x + (2*ssize)) / SECTOR_SIZE));
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+ //*j = iabs((int)((int)(v_origin.y + (2*ssize)) / SECTOR_SIZE));
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//*i = (int)((v_origin.x) / ssize * MAX_MAP_GRIDS);
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//*j = (int)((v_origin.y) / ssize * MAX_MAP_GRIDS);
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- *i = abs((int)((v_origin.x) / MAX_MAP_GRIDS));
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- *j = abs((int)((v_origin.y) / MAX_MAP_GRIDS));
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+ *i = iabs((int)((v_origin.x) / MAX_MAP_GRIDS));
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+ *j = iabs((int)((v_origin.y) / MAX_MAP_GRIDS));
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if (*i > MAX_MAP_GRIDS - 1)
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*i = MAX_MAP_GRIDS - 1;
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--- source/src/command.cpp.orig 2013-11-09 18:48:58 UTC
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+++ source/src/command.cpp
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@@ -497,7 +497,7 @@ char *executeret(const char *p)
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if(lc<=seer_t1.length())
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{
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int dt = seer_t1[seer_index] - seer_t1[lc];
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- if(abs(dt)<2)
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+ if(iabs(dt)<2)
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{
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conoutf("SCRIPT EXECUTION warning [%d:%s]", &p, p);
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seer_t2.add(seer_t1[seer_index]);
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--- source/src/command.h.orig 2013-10-22 18:57:19 UTC
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+++ source/src/command.h
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@@ -86,6 +86,7 @@ enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PRO
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#define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true)
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#define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false)
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#define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true)
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+#define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true)
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#define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true)
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#define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false)
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--- source/src/crypto.cpp.orig 2013-10-09 08:27:37 UTC
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+++ source/src/crypto.cpp
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@@ -763,7 +763,7 @@ bool hashstring(const char *str, char *r
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const char *genpwdhash(const char *name, const char *pwd, int salt)
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{
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static string temp;
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- formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, abs(PROTOCOL_VERSION));
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+ formatstring(temp)("%s %d %s %s %d", pwd, salt, name, pwd, iabs(PROTOCOL_VERSION));
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tiger::hashval hash;
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tiger::hash((uchar *)temp, (int)strlen(temp), hash);
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formatstring(temp)("%llx %llx %llx", hash.chunks[0], hash.chunks[1], hash.chunks[2]);
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--- source/src/editing.cpp.orig 2013-10-22 18:57:16 UTC
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+++ source/src/editing.cpp
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@@ -126,11 +126,11 @@ void checkselections()
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void makesel(bool isnew)
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{
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block &cursel = sels.last(); //RR 10/12/12 - FIXEME, error checking should happen with "isnew", not here checking if it really is new.
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- if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), abs(lastx-cx)+1, abs(lasty-cy)+1, max(lasth, ch));
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+ if(isnew || sels.length() == 0) addselection(min(lastx, cx), min(lasty, cy), iabs(lastx-cx)+1, iabs(lasty-cy)+1, max(lasth, ch));
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else
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{
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cursel.x = min(lastx, cx); cursel.y = min(lasty, cy);
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- cursel.xs = abs(lastx-cx)+1; cursel.ys = abs(lasty-cy)+1;
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+ cursel.xs = iabs(lastx-cx)+1; cursel.ys = iabs(lasty-cy)+1;
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cursel.h = max(lasth, ch);
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correctsel(cursel);
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}
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@@ -645,7 +645,7 @@ void movemap(int xo, int yo, int zo) //
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}
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if(xo || yo)
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{
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- block b = { max(-xo, 0), max(-yo, 0), ssize - abs(xo), ssize - abs(yo) }, *cp = blockcopy(b);
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+ block b = { max(-xo, 0), max(-yo, 0), ssize - iabs(xo), ssize - iabs(yo) }, *cp = blockcopy(b);
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cp->x = max(xo, 0);
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cp->y = max(yo, 0);
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blockpaste(*cp);
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--- source/src/entity.h.orig 2013-10-22 18:57:16 UTC
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+++ source/src/entity.h
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@@ -540,7 +540,7 @@ public:
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{
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const int maxskin[2] = { 4, 6 };
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t = team_base(t < 0 ? team : t);
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- nextskin[t] = abs(s) % maxskin[t];
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+ nextskin[t] = iabs(s) % maxskin[t];
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}
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};
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--- source/src/main.cpp.orig 2013-10-29 09:33:15 UTC
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+++ source/src/main.cpp
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@@ -513,11 +513,11 @@ void setresdata(char *s, enet_uint32 c)
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COMMANDF(screenres, "ii", (int *w, int *h) { screenres(*w, *h); });
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static int curgamma = 100;
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-VARFP(gamma, 30, 100, 300,
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+VARNFP(gamma, vgamma, 30, 100, 300,
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{
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- if(gamma == curgamma) return;
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- curgamma = gamma;
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- float f = gamma/100.0f;
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+ if(vgamma == curgamma) return;
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+ curgamma = vgamma;
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+ float f = vgamma/100.0f;
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if(SDL_SetGamma(f,f,f)==-1) conoutf("Could not set gamma: %s", SDL_GetError());
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});
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--- source/src/platform.h.orig 2013-10-22 18:57:19 UTC
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+++ source/src/platform.h
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@@ -2,14 +2,6 @@
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#ifdef _FORTIFY_SOURCE
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#undef _FORTIFY_SOURCE
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#endif
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-
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- #define gamma __gamma
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-#endif
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-
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-#include <math.h>
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-
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-#ifdef __GNUC__
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- #undef gamma
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#endif
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#include <string.h>
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@@ -19,6 +11,7 @@
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#include <ctype.h>
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#include <time.h>
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#include <limits.h>
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+#include <math.h>
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#ifdef __GNUC__
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#include <new>
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#include <signal.h>
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--- source/src/rendercubes.cpp.orig 2013-10-22 18:57:16 UTC
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+++ source/src/rendercubes.cpp
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@@ -202,9 +202,9 @@ void render_flat(int wtex, int x, int y,
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else // continue strip
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{
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int lighterr = lighterror*2;
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- if((abs(ol1r-l3->r)<lighterr && abs(ol2r-l4->r)<lighterr // skip vertices if light values are close enough
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- && abs(ol1g-l3->g)<lighterr && abs(ol2g-l4->g)<lighterr
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- && abs(ol1b-l3->b)<lighterr && abs(ol2b-l4->b)<lighterr) || !wtex)
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+ if((iabs(ol1r-l3->r)<lighterr && iabs(ol2r-l4->r)<lighterr // skip vertices if light values are close enough
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+ && iabs(ol1g-l3->g)<lighterr && iabs(ol2g-l4->g)<lighterr
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+ && iabs(ol1b-l3->b)<lighterr && iabs(ol2b-l4->b)<lighterr) || !wtex)
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{
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verts.setsize(verts.length()-2);
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nquads--;
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@@ -361,7 +361,7 @@ void render_square(int wtex, float floor
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{
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int lighterr = lighterror*2;
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if((!hf && !ohf)
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- && ((abs(ol1r-l2->r)<lighterr && abs(ol1g-l2->g)<lighterr && abs(ol1b-l2->b)<lighterr) || !wtex)) // skip vertices if light values are close enough
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+ && ((iabs(ol1r-l2->r)<lighterr && iabs(ol1g-l2->g)<lighterr && iabs(ol1b-l2->b)<lighterr) || !wtex)) // skip vertices if light values are close enough
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{
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verts.setsize(verts.length()-2);
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nquads--;
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--- source/src/rendertext.cpp.orig 2013-10-22 18:57:16 UTC
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+++ source/src/rendertext.cpp
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@@ -330,7 +330,7 @@ static void text_color(char c, char *sta
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if(c=='r') c = stack[(sp > 0) ? --sp : sp]; // restore color
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else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed
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else stack[sp] = c;
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- switch(abs(stack[sp]))
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+ switch(iabs(stack[sp]))
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{
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case '0': color = bvec( 2, 255, 128 ); break; // green: player talk
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case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat
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@@ -380,7 +380,7 @@ static void text_color(char c, char *sta
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//default: color = bvec( 255, 255, 255 ); break;
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}
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int b = (int) (sinf(lastmillis / 200.0f) * 115.0f);
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- b = stack[sp] > 0 ? 100 : min(abs(b), 100);
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+ b = stack[sp] > 0 ? 100 : min(iabs(b), 100);
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glColor4ub(color.x, color.y, color.z, (a * b) / 100);
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}
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}
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--- source/src/tools.h.orig 2013-10-22 18:57:19 UTC
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+++ source/src/tools.h
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@@ -54,8 +54,7 @@ static inline T min(T a, T b)
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{
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return a < b ? a : b;
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}
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-
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-static inline float round(float x) { return floor(x + 0.5f); }
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+inline int iabs(int n) { return labs(n); }
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#define clamp(a,b,c) (max(b, min(a, c)))
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#define rnd(x) ((int)(randomMT()&0xFFFFFF)%(x))
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--- source/src/world.cpp.orig 2013-10-22 18:57:19 UTC
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+++ source/src/world.cpp
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@@ -79,9 +79,9 @@ void remip(const block &b, int level)
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|| o[i]->ceil!=o[3]->ceil
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|| o[i]->ftex!=o[3]->ftex
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|| o[i]->ctex!=o[3]->ctex
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- || abs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal
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- || abs(o[i+1]->g-o[0]->g)>lighterr
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- || abs(o[i+1]->b-o[0]->b)>lighterr
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+ || iabs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal
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+ || iabs(o[i+1]->g-o[0]->g)>lighterr
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+ || iabs(o[i+1]->b-o[0]->b)>lighterr
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|| o[i]->utex!=o[3]->utex
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|| o[i]->wtex!=o[3]->wtex) goto c;
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}
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--- source/src/worldrender.cpp.orig 2013-10-09 08:27:37 UTC
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+++ source/src/worldrender.cpp
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@@ -270,10 +270,10 @@ void distlod(int &low, int &high, int an
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void render_world(float vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h)
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{
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loopi(LARGEST_FACTOR) stats[i] = 0;
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- min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+abs(pitch)/12;
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+ min_lod = minimap || (player1->isspectating() && player1->spectatemode == SM_OVERVIEW) ? MAX_LOD : MIN_LOD+iabs(pitch)/12;
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yaw = 360-yaw;
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float widef = fov/75.0f;
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- int cdist = abs(yaw%90-45);
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+ int cdist = iabs(yaw%90-45);
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if(cdist<7) // hack to avoid popup at high fovs at 45 yaw
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{
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min_lod = max(min_lod, (int)(MIN_LOD+(10-cdist)/1.0f*widef)); // less if lod worked better
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--- source/src/zip.cpp.orig 2013-10-22 18:57:19 UTC
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+++ source/src/zip.cpp
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@@ -550,7 +550,7 @@ struct zipstream : stream
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bool extractzipfile(ziparchive *a, zipfile *f, const char *name)
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{
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zipstream *s = new zipstream;
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- FILE *target;
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+ FILE *target = NULL;
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defformatstring(fname)("%s", findfile(name, "wb"));
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preparedir(fname);
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bool error = false;
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@ -1,11 +0,0 @@
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--- source/src/bot/bot_waypoint.cpp.orig 2013-11-10 18:50:03 UTC
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+++ source/src/bot/bot_waypoint.cpp
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@@ -848,7 +848,7 @@
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if (!pWP)
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{
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- conoutf("Error: Couldn´t find near waypoint");
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+ conoutf("Error: Couldn't find near waypoint");
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return;
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}
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