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mirror of https://git.FreeBSD.org/ports.git synced 2025-01-03 06:04:53 +00:00

games/lugaru: Update to 1.2

- Switch to gitlab repo, where the game is actually maintained.
- Bump PORTEPOCH as the versioning scheme changed.
- Update license information.
- Switch to sdl2.
- Remove obsolete DESKTOP_ENTRIES and link from share/pixmaps: the
  software now provides a lugaru.desktop file and an icon in share/icons.

Reviewed by:	tcberner (co-mentor)
Approved by:	gerald (mentor)
Differential Revision:	https://reviews.freebsd.org/D24992
This commit is contained in:
Lorenzo Salvadore 2020-05-26 23:04:48 +00:00
parent 55b1d78d49
commit cae178df78
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=536662
8 changed files with 594 additions and 498 deletions

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@ -2,49 +2,38 @@
# $FreeBSD$
PORTNAME= lugaru
PORTVERSION= 269
PORTREVISION= 11
PORTVERSION= 1.2
PORTEPOCH= 1
CATEGORIES= games
MASTER_SITES= https://bitbucket.org/oss${PORTNAME}/${PORTNAME}/downloads/
DISTNAME= ${PORTNAME}-rev${DISTVERSION}-src
MAINTAINER= salvadore@FreeBSD.org
COMMENT= 3D arcade with unique fighting system and anthropomorphic characters
LICENSE= GPLv2+
LICENSE_FILE= ${WRKSRC}/COPYING.txt
LICENSE= GPLv2+ CC-BY-SA-3.0 CC-BY-SA-4.0
LICENSE_COMB= multi
LICENSE_FILE_GPLv2+ = ${WRKSRC}/COPYING.txt
LIB_DEPENDS= libpng.so:graphics/png \
libvorbis.so:audio/libvorbis \
libogg.so:audio/libogg
USES= cmake compiler:c++11-lang gl jpeg openal:soft pkgconfig sdl tar:bzip2 xorg
USES= cmake compiler:c++11-lang gl jpeg openal:soft pkgconfig sdl \
tar:bzip2 xorg
USE_GL= gl glu
USE_SDL= sdl
USE_SDL= sdl2
USE_XORG= sm
USE_GITLAB= yes
GL_ACCOUNT= osslugaru
GL_COMMIT= c7b99378439735c60f84869b05c6ebde53083667
CMAKE_ON= SYSTEM_INSTALL
LDFLAGS_i386= -Wl,-znotext
PORTDOCS= README
OPTIONS_DEFINE= DOCS
SUB_FILES= ${PORTNAME}
DESKTOP_ENTRIES="Lugaru" "" "${PORTNAME}" \
"${PORTNAME}" "Game;ActionGame;" ""
post-patch:
@${REINPLACE_CMD} -e 's|/usr/local/lugaru|${DATADIR}|' \
${WRKSRC}/CMakeLists.txt
post-install:
${STRIP_CMD} ${STAGEDIR}${DATADIR}/${PORTNAME}
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin/
${RLN} ${STAGEDIR}${DATADIR}/Data/Textures/Lugaru.png \
${STAGEDIR}${PREFIX}/share/pixmaps/${PORTNAME}.png
post-install-DOCS-on:
@${MKDIR} ${STAGEDIR}${DOCSDIR}
cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${STAGEDIR}${DOCSDIR}
${STRIP_CMD} ${STAGEDIR}${PREFIX}/bin/${PORTNAME}
.include <bsd.port.mk>

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@ -1,2 +1,3 @@
SHA256 (lugaru-rev269-src.tar.bz2) = 3c38ff547b0567b40bb94b16907ffc2f65623c1dec0538e41152515d4ff0cbdc
SIZE (lugaru-rev269-src.tar.bz2) = 39250302
TIMESTAMP = 1590165599
SHA256 (osslugaru-lugaru-c7b99378439735c60f84869b05c6ebde53083667_GL0.tar.gz) = 9248b57ae8cfdab3132879ac198de16efea629d14c7fa94e223cf8f73733bb59
SIZE (osslugaru-lugaru-c7b99378439735c60f84869b05c6ebde53083667_GL0.tar.gz) = 35793335

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@ -1,7 +0,0 @@
#!/bin/sh
#
# $FreeBSD$
#
cd "%%DATADIR%%"
./lugaru "${@}"

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@ -0,0 +1,11 @@
--- CMakeLists.txt.orig 2017-02-11 19:09:37 UTC
+++ CMakeLists.txt
@@ -234,7 +234,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${SDL2_LDFLAGS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${JSONCPP_LIBRARIES} ${PLATFORM_LIBS})
### Definitions

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@ -0,0 +1,10 @@
--- Source/Game.hpp.orig 2020-05-23 00:03:09 UTC
+++ Source/Game.hpp
@@ -42,6 +42,7 @@ along with Lugaru. If not, see <http://www.gnu.org/li
#include <SDL.h>
#include <fstream>
+#include <unistd.h>
#define NB_CAMPAIGN_MENU_ITEM 7

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@ -1,10 +0,0 @@
--- ./Source/OpenGL_Windows.cpp.orig 2010-05-16 06:42:54.000000000 +0200
+++ ./Source/OpenGL_Windows.cpp 2013-12-07 18:36:52.000000000 +0100
@@ -30,6 +30,7 @@
#undef boolean
#endif
+#include <unistd.h>
#include "Game.h"

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@ -1,11 +0,0 @@
--- ./Source/openal_wrapper.cpp.orig 2010-05-16 06:42:54.000000000 +0200
+++ ./Source/openal_wrapper.cpp 2013-12-07 18:33:55.000000000 +0100
@@ -374,7 +374,7 @@
char *fname = (char *) alloca(strlen(_fname) + 16);
strcpy(fname, _fname);
char *ptr = strchr(fname, '.');
- if (ptr) *ptr = NULL;
+ if (ptr) ptr = NULL;
strcat(fname, ".ogg");
// just in case...

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@ -1,443 +1,556 @@
bin/lugaru
%%DATADIR%%/Data/Animations/Backflip
%%DATADIR%%/Data/Animations/Backhandspring
%%DATADIR%%/Data/Animations/Blockhighleft
%%DATADIR%%/Data/Animations/Blockhighleftstrike
%%DATADIR%%/Data/Animations/Climb
%%DATADIR%%/Data/Animations/Crouch
%%DATADIR%%/Data/Animations/Crouchdrawright
%%DATADIR%%/Data/Animations/Crouchremoveknife
%%DATADIR%%/Data/Animations/Crouchstab
%%DATADIR%%/Data/Animations/Dead1
%%DATADIR%%/Data/Animations/Dead2
%%DATADIR%%/Data/Animations/Dead3
%%DATADIR%%/Data/Animations/Dead4
%%DATADIR%%/Data/Animations/Dodgeback
%%DATADIR%%/Data/Animations/Drawleft
%%DATADIR%%/Data/Animations/Drawright
%%DATADIR%%/Data/Animations/Dropkick
%%DATADIR%%/Data/Animations/Dropkickold
%%DATADIR%%/Data/Animations/Dying
%%DATADIR%%/Data/Animations/Fightidle
%%DATADIR%%/Data/Animations/Fightsidestep
%%DATADIR%%/Data/Animations/Flip
%%DATADIR%%/Data/Animations/Getupfromback
%%DATADIR%%/Data/Animations/Getupfromfront
%%DATADIR%%/Data/Animations/Hangon
%%DATADIR%%/Data/Animations/Hurtidle
%%DATADIR%%/Data/Animations/Idle
%%DATADIR%%/Data/Animations/JumpDown
%%DATADIR%%/Data/Animations/JumpUp
%%DATADIR%%/Data/Animations/Jumpcatch
%%DATADIR%%/Data/Animations/Jumpcaught
%%DATADIR%%/Data/Animations/Kill
%%DATADIR%%/Data/Animations/Knifefightidle
%%DATADIR%%/Data/Animations/Knifeslashcatch
%%DATADIR%%/Data/Animations/Knifeslashcaught
%%DATADIR%%/Data/Animations/Knifesneakattack
%%DATADIR%%/Data/Animations/Knifesneakattacked
%%DATADIR%%/Data/Animations/Knifethrow
%%DATADIR%%/Data/Animations/Landhard
%%DATADIR%%/Data/Animations/Landing
%%DATADIR%%/Data/Animations/Leftflip
%%DATADIR%%/Data/Animations/Lowkick
%%DATADIR%%/Data/Animations/Rabbitkick
%%DATADIR%%/Data/Animations/Rabbitkickcatch
%%DATADIR%%/Data/Animations/Rabbitkickcaught
%%DATADIR%%/Data/Animations/Rabbitrunning
%%DATADIR%%/Data/Animations/Rabbittackle
%%DATADIR%%/Data/Animations/Rabbittackledback
%%DATADIR%%/Data/Animations/Rabbittackledfront
%%DATADIR%%/Data/Animations/Rabbittackling
%%DATADIR%%/Data/Animations/Removeknife
%%DATADIR%%/Data/Animations/Rightflip
%%DATADIR%%/Data/Animations/Roll
%%DATADIR%%/Data/Animations/Run
%%DATADIR%%/Data/Animations/Sit
%%DATADIR%%/Data/Animations/Slashfollow
%%DATADIR%%/Data/Animations/Slashfollowed
%%DATADIR%%/Data/Animations/Slashstart
%%DATADIR%%/Data/Animations/Sleep
%%DATADIR%%/Data/Animations/Sneak
%%DATADIR%%/Data/Animations/Sneakattack
%%DATADIR%%/Data/Animations/Sneakattacked
%%DATADIR%%/Data/Animations/Spinkick
%%DATADIR%%/Data/Animations/Spinkickcatch
%%DATADIR%%/Data/Animations/Spinkickcaught
%%DATADIR%%/Data/Animations/Spinwhack
%%DATADIR%%/Data/Animations/Spinwhackcatch
%%DATADIR%%/Data/Animations/Spinwhackcaught
%%DATADIR%%/Data/Animations/StaffGroundSmash
%%DATADIR%%/Data/Animations/StaffHit
%%DATADIR%%/Data/Animations/Staffhitcatch
%%DATADIR%%/Data/Animations/Staffhitcaught
%%DATADIR%%/Data/Animations/Staggerbackhard
%%DATADIR%%/Data/Animations/Staggerbackhigh
%%DATADIR%%/Data/Animations/Stop
%%DATADIR%%/Data/Animations/Sweep
%%DATADIR%%/Data/Animations/Sweepcatch
%%DATADIR%%/Data/Animations/Sweepcaught
%%DATADIR%%/Data/Animations/Swordfightidle
%%DATADIR%%/Data/Animations/Swordfightidleboth
%%DATADIR%%/Data/Animations/Swordgroundstab
%%DATADIR%%/Data/Animations/Swordslash
%%DATADIR%%/Data/Animations/Swordslashcatch
%%DATADIR%%/Data/Animations/Swordslashcaught
%%DATADIR%%/Data/Animations/Swordslashparried
%%DATADIR%%/Data/Animations/Swordsneakattack
%%DATADIR%%/Data/Animations/Swordsneakattacked
%%DATADIR%%/Data/Animations/Sworduprightparry
%%DATADIR%%/Data/Animations/TalkIdle
%%DATADIR%%/Data/Animations/Tempanim
%%DATADIR%%/Data/Animations/Walk
%%DATADIR%%/Data/Animations/Walljumpback
%%DATADIR%%/Data/Animations/Walljumpfront
%%DATADIR%%/Data/Animations/Walljumpleft
%%DATADIR%%/Data/Animations/Walljumpleftkick
%%DATADIR%%/Data/Animations/Walljumpright
%%DATADIR%%/Data/Animations/Walljumprightkick
%%DATADIR%%/Data/Animations/Winduppunch
%%DATADIR%%/Data/Animations/Winduppunchblocked
%%DATADIR%%/Data/Animations/Wolfcrouch
%%DATADIR%%/Data/Animations/Wolfidle
%%DATADIR%%/Data/Animations/Wolflandhard
%%DATADIR%%/Data/Animations/Wolflanding
%%DATADIR%%/Data/Animations/Wolfrun
%%DATADIR%%/Data/Animations/Wolfrunning
%%DATADIR%%/Data/Animations/Wolfslap
%%DATADIR%%/Data/Animations/Wolfstop
%%DATADIR%%/Data/Animations/upunch
%%DATADIR%%/Data/Animations/upunchcatch
%%DATADIR%%/Data/Animations/upunchcaught
%%DATADIR%%/Data/Campaigns/main.txt
%%DATADIR%%/Data/Debug Readme
%%DATADIR%%/Data/Dialogues/Endgood.txt
%%DATADIR%%/Data/Dialogues/Endharsh.txt
%%DATADIR%%/Data/Dialogues/Example.txt
%%DATADIR%%/Data/Dialogues/alphawolf.txt
%%DATADIR%%/Data/Dialogues/ambush.txt
%%DATADIR%%/Data/Dialogues/april.txt
%%DATADIR%%/Data/Dialogues/april2.txt
%%DATADIR%%/Data/Dialogues/aprilgerm.txt
%%DATADIR%%/Data/Dialogues/clover.txt
%%DATADIR%%/Data/Dialogues/clover2.txt
%%DATADIR%%/Data/Dialogues/guard.txt
%%DATADIR%%/Data/Dialogues/guards.txt
%%DATADIR%%/Data/Dialogues/jack.txt
%%DATADIR%%/Data/Dialogues/jack2.txt
%%DATADIR%%/Data/Dialogues/jack3.txt
%%DATADIR%%/Data/Dialogues/jack4.txt
%%DATADIR%%/Data/Dialogues/jackguards.txt
%%DATADIR%%/Data/Dialogues/king.txt
%%DATADIR%%/Data/Dialogues/king2.txt
%%DATADIR%%/Data/Dialogues/protest.txt
%%DATADIR%%/Data/Dialogues/raidercamp.txt
%%DATADIR%%/Data/Dialogues/raiderchief.txt
%%DATADIR%%/Data/Dialogues/raiderguard.txt
%%DATADIR%%/Data/Dialogues/raiders.txt
%%DATADIR%%/Data/Dialogues/raiderscout.txt
%%DATADIR%%/Data/Dialogues/raiderscout2.txt
%%DATADIR%%/Data/Dialogues/skipper.txt
%%DATADIR%%/Data/Dialogues/skipper2.txt
%%DATADIR%%/Data/Dialogues/skipper3.txt
%%DATADIR%%/Data/Dialogues/trixie.txt
%%DATADIR%%/Data/Dialogues/trixie2.txt
%%DATADIR%%/Data/Dialogues/turner.txt
%%DATADIR%%/Data/Dialogues/turner10.txt
%%DATADIR%%/Data/Dialogues/turner2.txt
%%DATADIR%%/Data/Dialogues/turner3.txt
%%DATADIR%%/Data/Dialogues/turner4.txt
%%DATADIR%%/Data/Dialogues/turner5.txt
%%DATADIR%%/Data/Dialogues/turner6.txt
%%DATADIR%%/Data/Dialogues/turner7.txt
%%DATADIR%%/Data/Dialogues/turner8.txt
%%DATADIR%%/Data/Dialogues/turner81.txt
%%DATADIR%%/Data/Dialogues/turner82.txt
%%DATADIR%%/Data/Dialogues/turner9.txt
%%DATADIR%%/Data/Dialogues/wolfpatrol.txt
%%DATADIR%%/Data/Maps/Start24
%%DATADIR%%/Data/Maps/Start25
%%DATADIR%%/Data/Maps/Start26
%%DATADIR%%/Data/Maps/Start27
%%DATADIR%%/Data/Maps/Start28
%%DATADIR%%/Data/Maps/Start29
%%DATADIR%%/Data/Maps/Start30
%%DATADIR%%/Data/Maps/map1
%%DATADIR%%/Data/Maps/map10
%%DATADIR%%/Data/Maps/map11
%%DATADIR%%/Data/Maps/map12
%%DATADIR%%/Data/Maps/map13
%%DATADIR%%/Data/Maps/map14
%%DATADIR%%/Data/Maps/map2
%%DATADIR%%/Data/Maps/map3
%%DATADIR%%/Data/Maps/map4
%%DATADIR%%/Data/Maps/map5
%%DATADIR%%/Data/Maps/map6
%%DATADIR%%/Data/Maps/map7
%%DATADIR%%/Data/Maps/map8
%%DATADIR%%/Data/Maps/map9
%%DATADIR%%/Data/Maps/raidercamp
%%DATADIR%%/Data/Maps/start1
%%DATADIR%%/Data/Maps/start10
%%DATADIR%%/Data/Maps/start11
%%DATADIR%%/Data/Maps/start12
%%DATADIR%%/Data/Maps/start13
%%DATADIR%%/Data/Maps/start14
%%DATADIR%%/Data/Maps/start15
%%DATADIR%%/Data/Maps/start16
%%DATADIR%%/Data/Maps/start17
%%DATADIR%%/Data/Maps/start18
%%DATADIR%%/Data/Maps/start19
%%DATADIR%%/Data/Maps/start2
%%DATADIR%%/Data/Maps/start20
%%DATADIR%%/Data/Maps/start21
%%DATADIR%%/Data/Maps/start22
%%DATADIR%%/Data/Maps/start23
%%DATADIR%%/Data/Maps/start3
%%DATADIR%%/Data/Maps/start4
%%DATADIR%%/Data/Maps/start5
%%DATADIR%%/Data/Maps/start6
%%DATADIR%%/Data/Maps/start7
%%DATADIR%%/Data/Maps/start8
%%DATADIR%%/Data/Maps/start9
%%DATADIR%%/Data/Maps/tutorial
%%DATADIR%%/Data/Models/Belt.solid
%%DATADIR%%/Data/Models/Body.solid
%%DATADIR%%/Data/Models/Body2.solid
%%DATADIR%%/Data/Models/Body3.solid
%%DATADIR%%/Data/Models/Body4.solid
%%DATADIR%%/Data/Models/Body5.solid
%%DATADIR%%/Data/Models/Body6.solid
%%DATADIR%%/Data/Models/Body7.solid
%%DATADIR%%/Data/Models/Bodylow.solid
%%DATADIR%%/Data/Models/Box.solid
%%DATADIR%%/Data/Models/Bush.solid
%%DATADIR%%/Data/Models/Chimney.solid
%%DATADIR%%/Data/Models/Cool.solid
%%DATADIR%%/Data/Models/Cornea.solid
%%DATADIR%%/Data/Models/Eye.solid
%%DATADIR%%/Data/Models/Hawk.solid
%%DATADIR%%/Data/Models/Iris.solid
%%DATADIR%%/Data/Models/Leaves.solid
%%DATADIR%%/Data/Models/Platform.solid
%%DATADIR%%/Data/Models/Rabbit.solid
%%DATADIR%%/Data/Models/Rock.solid
%%DATADIR%%/Data/Models/Spike.solid
%%DATADIR%%/Data/Models/Sword.solid
%%DATADIR%%/Data/Models/Throwingknife.solid
%%DATADIR%%/Data/Models/Treetrunk.solid
%%DATADIR%%/Data/Models/Tunnel.solid
%%DATADIR%%/Data/Models/Wall.solid
%%DATADIR%%/Data/Models/Weird.solid
%%DATADIR%%/Data/Models/Wolf.solid
%%DATADIR%%/Data/Models/Wolf2.solid
%%DATADIR%%/Data/Models/Wolf3.solid
%%DATADIR%%/Data/Models/Wolf4.solid
%%DATADIR%%/Data/Models/Wolf5.solid
%%DATADIR%%/Data/Models/Wolf6.solid
%%DATADIR%%/Data/Models/Wolf7.solid
%%DATADIR%%/Data/Models/Wolflow.solid
%%DATADIR%%/Data/Models/staff.solid
%%DATADIR%%/Data/Skeleton/Basic Figure
%%DATADIR%%/Data/Skeleton/Basic Figure wolf
%%DATADIR%%/Data/Skeleton/Basic Figure wolf low
%%DATADIR%%/Data/Skeleton/Basic Figurelow
%%DATADIR%%/Data/Skeleton/Rabbitbelt
%%DATADIR%%/Data/Sounds/Bark.ogg
%%DATADIR%%/Data/Sounds/Bark2.ogg
%%DATADIR%%/Data/Sounds/Bark3.ogg
%%DATADIR%%/Data/Sounds/Barkgrowl.ogg
%%DATADIR%%/Data/Sounds/Fleshstab.ogg
%%DATADIR%%/Data/Sounds/Fleshstabremove.ogg
%%DATADIR%%/Data/Sounds/Growl.ogg
%%DATADIR%%/Data/Sounds/Growl2.ogg
%%DATADIR%%/Data/Sounds/Highwhoosh.ogg
%%DATADIR%%/Data/Sounds/Lowwhoosh.ogg
%%DATADIR%%/Data/Sounds/MetalHit.ogg
%%DATADIR%%/Data/Sounds/Midwhoosh.ogg
%%DATADIR%%/Data/Sounds/Movewhoosh.ogg
%%DATADIR%%/Data/Sounds/Rabbitattack.ogg
%%DATADIR%%/Data/Sounds/Rabbitattack2.ogg
%%DATADIR%%/Data/Sounds/Rabbitattack3.ogg
%%DATADIR%%/Data/Sounds/Rabbitattack4.ogg
%%DATADIR%%/Data/Sounds/Rabbitchitter.ogg
%%DATADIR%%/Data/Sounds/Rabbitchitter2.ogg
%%DATADIR%%/Data/Sounds/Rabbitpain.ogg
%%DATADIR%%/Data/Sounds/Rabbitpain2.ogg
%%DATADIR%%/Data/Sounds/Snarl.ogg
%%DATADIR%%/Data/Sounds/Snarl2.ogg
%%DATADIR%%/Data/Sounds/Swordstaff.ogg
%%DATADIR%%/Data/Sounds/Thud.ogg
%%DATADIR%%/Data/Sounds/Whooshhit.ogg
%%DATADIR%%/Data/Sounds/alarm.ogg
%%DATADIR%%/Data/Sounds/break.ogg
%%DATADIR%%/Data/Sounds/broken.ogg
%%DATADIR%%/Data/Sounds/bushrustle.ogg
%%DATADIR%%/Data/Sounds/clank1.ogg
%%DATADIR%%/Data/Sounds/clank2.ogg
%%DATADIR%%/Data/Sounds/clank3.ogg
%%DATADIR%%/Data/Sounds/clank4.ogg
%%DATADIR%%/Data/Sounds/clawslice.ogg
%%DATADIR%%/Data/Sounds/consolefail.ogg
%%DATADIR%%/Data/Sounds/consolesuccess.ogg
%%DATADIR%%/Data/Sounds/desertambient.ogg
%%DATADIR%%/Data/Sounds/fire.ogg
%%DATADIR%%/Data/Sounds/fireend.ogg
%%DATADIR%%/Data/Sounds/firestart.ogg
%%DATADIR%%/Data/Sounds/footstepgrass1.ogg
%%DATADIR%%/Data/Sounds/footstepgrass2.ogg
%%DATADIR%%/Data/Sounds/footstepsnow1.ogg
%%DATADIR%%/Data/Sounds/footstepsnow2.ogg
%%DATADIR%%/Data/Sounds/footstepstone1.ogg
%%DATADIR%%/Data/Sounds/footstepstone2.ogg
%%DATADIR%%/Data/Sounds/hawk.ogg
%%DATADIR%%/Data/Sounds/heavyimpact.ogg
%%DATADIR%%/Data/Sounds/jump.ogg
%%DATADIR%%/Data/Sounds/knifedraw.ogg
%%DATADIR%%/Data/Sounds/knifesheathe.ogg
%%DATADIR%%/Data/Sounds/knifeslice.ogg
%%DATADIR%%/Data/Sounds/knifeswish.ogg
%%DATADIR%%/Data/Sounds/land.ogg
%%DATADIR%%/Data/Sounds/land1.ogg
%%DATADIR%%/Data/Sounds/land2.ogg
%%DATADIR%%/Data/Sounds/music1desert.ogg
%%DATADIR%%/Data/Sounds/music1grass.ogg
%%DATADIR%%/Data/Sounds/music1snow.ogg
%%DATADIR%%/Data/Sounds/music2.ogg
%%DATADIR%%/Data/Sounds/music2old.ogg
%%DATADIR%%/Data/Sounds/music3.ogg
%%DATADIR%%/Data/Sounds/skid.ogg
%%DATADIR%%/Data/Sounds/snowskid.ogg
%%DATADIR%%/Data/Sounds/splatter.ogg
%%DATADIR%%/Data/Sounds/staffbody.ogg
%%DATADIR%%/Data/Sounds/staffbreak.ogg
%%DATADIR%%/Data/Sounds/staffhead.ogg
%%DATADIR%%/Data/Sounds/swordslice.ogg
%%DATADIR%%/Data/Sounds/whoosh.ogg
%%DATADIR%%/Data/Sounds/wind.ogg
%%DATADIR%%/Data/Textures/BW2.jpg
%%DATADIR%%/Data/Textures/Belt.png
%%DATADIR%%/Data/Textures/BloodApril.png
%%DATADIR%%/Data/Textures/BloodClover.png
%%DATADIR%%/Data/Textures/BloodFlame.png
%%DATADIR%%/Data/Textures/BloodJack.png
%%DATADIR%%/Data/Textures/BloodKnife.png
%%DATADIR%%/Data/Textures/BloodTrixie.png
%%DATADIR%%/Data/Textures/Boulder.jpg
%%DATADIR%%/Data/Textures/Boulderdesert.jpg
%%DATADIR%%/Data/Textures/Bouldersnow.jpg
%%DATADIR%%/Data/Textures/Chocolate.jpg
%%DATADIR%%/Data/Textures/Cursor.png
%%DATADIR%%/Data/Textures/Darkwolf.jpg
%%DATADIR%%/Data/Textures/David.jpg
%%DATADIR%%/Data/Textures/DesertBox.jpg
%%DATADIR%%/Data/Textures/Endgame.png
%%DATADIR%%/Data/Textures/Eyelid.png
%%DATADIR%%/Data/Textures/Fire.jpg
%%DATADIR%%/Data/Textures/Flame.png
%%DATADIR%%/Data/Textures/Font.png
%%DATADIR%%/Data/Textures/Gi.png
%%DATADIR%%/Data/Textures/GrassBox.jpg
%%DATADIR%%/Data/Textures/Knife.png
%%DATADIR%%/Data/Textures/Leatherwristleft.png
%%DATADIR%%/Data/Textures/Leatherwristright.png
%%DATADIR%%/Data/Textures/Lightbloodknife.png
%%DATADIR%%/Data/Textures/LizardWolf.jpg
%%DATADIR%%/Data/Textures/Lugaru.png
%%DATADIR%%/Data/Textures/Lynx.jpg
%%DATADIR%%/Data/Textures/MapArrow.png
%%DATADIR%%/Data/Textures/MapBox.png
%%DATADIR%%/Data/Textures/MapCircle.png
%%DATADIR%%/Data/Textures/Newgame.png
%%DATADIR%%/Data/Textures/Opal.jpg
%%DATADIR%%/Data/Textures/Options.png
%%DATADIR%%/Data/Textures/Otter.jpg
%%DATADIR%%/Data/Textures/Quit.png
%%DATADIR%%/Data/Textures/Resume.png
%%DATADIR%%/Data/Textures/Sable.jpg
%%DATADIR%%/Data/Textures/Shine.png
%%DATADIR%%/Data/Textures/Skybox(grass)/Back.jpg
%%DATADIR%%/Data/Textures/Skybox(grass)/Down.jpg
%%DATADIR%%/Data/Textures/Skybox(grass)/Front.jpg
%%DATADIR%%/Data/Textures/Skybox(grass)/Left.jpg
%%DATADIR%%/Data/Textures/Skybox(grass)/Right.jpg
%%DATADIR%%/Data/Textures/Skybox(grass)/Up.jpg
%%DATADIR%%/Data/Textures/Skybox(sand)/Back.jpg
%%DATADIR%%/Data/Textures/Skybox(sand)/Down.jpg
%%DATADIR%%/Data/Textures/Skybox(sand)/Front.jpg
%%DATADIR%%/Data/Textures/Skybox(sand)/Left.jpg
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%%DATADIR%%/Textures/FootWrap.png
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%%DATADIR%%/Textures/FurSable.jpg
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