1
0
mirror of https://git.FreeBSD.org/ports.git synced 2025-01-22 08:58:47 +00:00

www/firefox: update gamepad patch

This commit is contained in:
Jan Beich 2021-04-23 06:54:32 +00:00
parent 1589b9500b
commit cdf1aef1cc
2 changed files with 40 additions and 20 deletions

View File

@ -2,6 +2,7 @@
PORTNAME= firefox
DISTVERSION= 88.0
PORTREVISION= 1
PORTEPOCH= 2
CATEGORIES= www
MASTER_SITES= MOZILLA/${PORTNAME}/releases/${DISTVERSION}/source \

View File

@ -1,28 +1,28 @@
commit d947b92c7503
commit 3204512f58a1
Author: Greg V <greg@unrelenting.technology>
Date: Sun Dec 6 22:07:00 2020 +0000
Bug 1680982 - Use evdev for gamepads on Linux/FreeBSD
Bug 1680982 - Use evdev instead of the Linux legacy joystick API for gamepads
Switch from the legacy Linux joystick API to the generic evdev API.
Using evdev is a prerequisite for adding rumble (haptic feedback) and LED support.
- BTN_GAMEPAD semantic buttons are interpreted directly,
since all kernel drivers are supposed to use them correctly:
https://www.kernel.org/doc/html/latest/input/gamepad.html
- BTN_JOYSTICK legacy style numbered buttons use the model specific remappers
- using evdev is a prerequisite for adding rumble (haptic feedback) and other extras
- the Linux gamepad module is enabled on FreeBSD, because
FreeBSD provides evdev, and libudev-devd provides enough of libudev
- we support even strange devices that combine both styles in one device
- the Linux gamepad module is enabled on FreeBSD and DragonFly, because
these kernels provide evdev, and libudev-devd provides enough of libudev
(evdev headers are provided by the devel/evdev-proto package)
Differential Revision: https://phabricator.services.mozilla.com/D98868
---
dom/gamepad/linux/LinuxGamepad.cpp | 243 +++++++++++++++++++++++++++++++------
dom/gamepad/linux/LinuxGamepad.cpp | 262 ++++++++++++++++++++++++++++++++-----
dom/gamepad/moz.build | 2 +-
2 files changed, 210 insertions(+), 35 deletions(-)
2 files changed, 229 insertions(+), 35 deletions(-)
diff --git dom/gamepad/linux/LinuxGamepad.cpp dom/gamepad/linux/LinuxGamepad.cpp
index 512ac765020d..0e51183c2a2d 100644
index deee47b9d267..31f0aad7ae4a 100644
--- dom/gamepad/linux/LinuxGamepad.cpp
+++ dom/gamepad/linux/LinuxGamepad.cpp
@@ -5,15 +5,16 @@
@ -109,13 +109,15 @@ index 512ac765020d..0e51183c2a2d 100644
static gboolean OnGamepadData(GIOChannel* source, GIOCondition condition,
gpointer data);
@@ -114,8 +129,12 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
@@ -114,8 +129,14 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
g_io_channel_set_encoding(channel, nullptr, nullptr);
g_io_channel_set_buffered(channel, FALSE);
int fd = g_io_channel_unix_get_fd(channel);
+
+ struct input_id id = {0};
+ ioctl(fd, EVIOCGID, &id);
+ struct input_id id {};
+ if (ioctl(fd, EVIOCGID, &id) == -1) {
+ return;
+ }
+
char name[128];
- if (ioctl(fd, JSIOCGNAME(sizeof(name)), &name) == -1) {
@ -123,7 +125,7 @@ index 512ac765020d..0e51183c2a2d 100644
strcpy(name, "unknown");
}
const char* vendor_id =
@@ -131,20 +150,69 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
@@ -131,20 +152,86 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
model_id = mUdev.udev_device_get_sysattr_value(parent, "id/product");
}
}
@ -148,8 +150,11 @@ index 512ac765020d..0e51183c2a2d 100644
+ unsigned long abs_bits[NLONGS(ABS_CNT)] = {0};
+ ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bits)), key_bits);
+ ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bits)), abs_bits);
+
+ /* Here, we try to support even strange cases where proper semantic
+ * BTN_GAMEPAD button are combined with arbitrary extra buttons. */
+ for (uint16_t i = BTN_JOYSTICK; i < KEY_MAX; i++) {
+ /* Skip proper gamepad events, they are handled directly */
+ /* Do not map semantic buttons, they are handled directly */
+ if (i == BTN_GAMEPAD) {
+ i = BTN_THUMBR + 1;
+ continue;
@ -167,6 +172,13 @@ index 512ac765020d..0e51183c2a2d 100644
+ gamepad->key_map[i] = numButtons++;
+ }
+ }
+ for (uint16_t i = BTN_GAMEPAD; i <= BTN_THUMBR; i++) {
+ /* But if any semantic event exists, count them all */
+ if (TestBit(key_bits, i)) {
+ numButtons += BUTTON_INDEX_COUNT;
+ break;
+ }
+ }
+ for (uint16_t i = 0; i < ABS_MAX; ++i) {
+ if (TestBit(abs_bits, i)) {
+ gamepad->abs_info.emplace(i, input_absinfo{});
@ -181,6 +193,13 @@ index 512ac765020d..0e51183c2a2d 100644
+ }
+ }
+
+ if (numAxes == 0) {
+ NS_WARNING("Gamepad with zero axes detected?");
+ }
+ if (numButtons == 0) {
+ NS_WARNING("Gamepad with zero buttons detected?");
+ }
+
+ bool defaultRemapper = false;
+ RefPtr<GamepadRemapper> remapper =
+ GetGamepadRemapper(id.vendor, id.product, defaultRemapper);
@ -200,7 +219,7 @@ index 512ac765020d..0e51183c2a2d 100644
// TODO: Bug 1523355, implement gamepad lighindicator and touch for Linux.
gamepad->source_id =
@@ -257,7 +325,7 @@ bool LinuxGamepadService::is_gamepad(struct udev_device* dev) {
@@ -257,7 +344,7 @@ bool LinuxGamepadService::is_gamepad(struct udev_device* dev) {
if (!devpath) {
return false;
}
@ -209,16 +228,16 @@ index 512ac765020d..0e51183c2a2d 100644
return false;
}
@@ -292,7 +360,7 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
@@ -292,7 +379,7 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
if (condition & G_IO_ERR || condition & G_IO_HUP) return FALSE;
while (true) {
- struct js_event event;
+ struct input_event event = {0};
+ struct input_event event {};
gsize count;
GError* err = nullptr;
if (g_io_channel_read_chars(source, (gchar*)&event, sizeof(event), &count,
@@ -301,18 +369,125 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
@@ -301,18 +388,125 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
break;
}
@ -355,7 +374,7 @@ index 512ac765020d..0e51183c2a2d 100644
}
}
diff --git dom/gamepad/moz.build dom/gamepad/moz.build
index 5f55d5a95e96..b5d10e9d095a 100644
index 5f55d5a95e96..544b7f927736 100644
--- dom/gamepad/moz.build
+++ dom/gamepad/moz.build
@@ -59,7 +59,7 @@ elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
@ -363,7 +382,7 @@ index 5f55d5a95e96..b5d10e9d095a 100644
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
UNIFIED_SOURCES += ["android/AndroidGamepad.cpp"]
-elif CONFIG["OS_ARCH"] == "Linux":
+elif CONFIG["OS_ARCH"] == "Linux" or CONFIG["OS_ARCH"] == "FreeBSD":
+elif CONFIG["OS_ARCH"] in ("Linux", "FreeBSD", "DragonFly"):
UNIFIED_SOURCES += ["linux/LinuxGamepad.cpp"]
else:
UNIFIED_SOURCES += ["fallback/FallbackGamepad.cpp"]