1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-26 00:55:14 +00:00

- Trim old-school Makefile header per recent agreement

- Convert to modern OPTIONS framework (courtesy of jgh@)
- Prefer more explicit "gl" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS
- Mute MKDIR's, generally cleanup Makefile
- Reformat port description text while I am here
This commit is contained in:
Alexey Dokuchaev 2013-03-17 16:37:13 +00:00
parent dde0f19111
commit cdf8f3696c
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=314459
2 changed files with 44 additions and 46 deletions

View File

@ -1,9 +1,5 @@
# New ports collection makefile for: q2pro
# Date created: 2006-12-25
# Whom: Alejandro Pulver <alepulver@FreeBSD.org>
#
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
#
PORTNAME= q2pro
PORTVERSION= ${SVN_REV}
@ -21,29 +17,29 @@ USE_GMAKE= yes
WRKSRC= ${WRKDIR}/${PORTNAME}
ALL_TARGET= #
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so file" off \
GL "Build OpenGL render" on \
SOFT "Build software render" on \
UI "Build user interface (for CLIENT menus)" on \
X86_ASM "Enable use of optimized x86 assembly code" on
SVN_REV= 142
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
SVN_REV= 142
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include "${.CURDIR}/../quake2-data/Makefile.include"
OPTIONS_DEFINE= GAME GL SOFT UI
OPTIONS_DEFINE_i386= ASM
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
OPTIONS_DEFAULT= CLIENT DEDICATED GL SOFT UI
OPTIONS_DEFAULT_I386= ASM
.include <bsd.port.pre.mk>
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
GL_DESC= Build OpenGL render
SOFT_DESC= Build software render
UI_DESC= Build user interface (for client menus)
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
IGNORE= needs at least one executable (CLIENT and DEDICATED)
.endif
.include <bsd.port.options.mk>
.if !defined(WITHOUT_CLIENT)
.if ${PORT_OPTIONS:MCLIENT}
USE_SDL+= sdl
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
@ -51,23 +47,23 @@ PLIST_SUB+= CLIENT=""
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
.if ${PORT_OPTIONS:MDEDICATED}
ALL_TARGET+= server
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
.if ${PORT_OPTIONS:MGAME}
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if !defined(WITHOUT_GL)
USE_GL= yes
LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
.if ${PORT_OPTIONS:MGL}
USE_GL= gl
LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png
ALL_TARGET+= ref_newgl
PLIST_SUB+= GL=""
@ -75,21 +71,21 @@ PLIST_SUB+= GL=""
PLIST_SUB+= GL="@comment "
.endif
.if !defined(WITHOUT_SOFT)
.if ${PORT_OPTIONS:MSOFT}
ALL_TARGET+= ref_soft
PLIST_SUB+= SOFT=""
.else
PLIST_SUB+= SOFT="@comment "
.endif
.if !defined(WITHOUT_UI)
.if ${PORT_OPTIONS:MUI}
ALL_TARGET+= ui
PLIST_SUB+= UI=""
.else
PLIST_SUB+= UI="@comment "
.endif
.if !defined(WITHOUT_X86_ASM) && ${ARCH} == "i386"
.if ${PORT_OPTIONS:MASM}
MAKE_ENV+= USE_X86_ASM=yes
.endif
@ -99,27 +95,27 @@ post-patch:
${WRKSRC}/ref_shared/r_images.c
do-install:
${MKDIR} ${LIBDIR}/baseq2
.if !defined(WITHOUT_CLIENT)
@${MKDIR} ${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2pro ${PREFIX}/bin
.endif
.if !defined(WITHOUT_DEDICATED)
.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/q2proded ${PREFIX}/bin
.endif
.if defined(WITH_GAME)
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/game.so ${LIBDIR}/baseq2
.endif
.if !defined(WITHOUT_GL)
.if ${PORT_OPTIONS:MGL}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_newgl.so ${LIBDIR}
.endif
.if !defined(WITHOUT_SOFT)
.if ${PORT_OPTIONS:MSOFT}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ref_soft.so ${LIBDIR}
.endif
.if !defined(WITHOUT_UI)
.if ${PORT_OPTIONS:MUI}
${INSTALL_PROGRAM} ${WRKSRC}/build/release/ui.so ${LIBDIR}
.endif
maint-gen-distfile:
generate-distfile:
@if [ -f ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} ]; then \
${ECHO_CMD} "ERROR: the distfile already exists."; \
${FALSE}; \
@ -129,4 +125,5 @@ maint-gen-distfile:
${TAR} jcf ${DISTDIR}/${DISTNAME}${EXTRACT_SUFX} q2pro
${RM} -rf q2pro
.include <bsd.port.post.mk>
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>

View File

@ -1,15 +1,16 @@
Q2PRO is a Quake2 engine modification. Client and server sides are both
Q2PRO is a Quake II engine modification. Client and server sides are both
compatible with original Quake2 v3.20 network architecture, as well as with
modern R1Q2 network architecture. Q2PRO is designed to be secure, fast and
modern R1Q2 network architecture. Q2PRO is designed to be secure, fast, and
doesn't provide any graphical enhancements that are contrary to the classic
Quake2 look and feel. It provides some features yet unique to Quake2, notably
server side Multi View Demos. Q2PRO has it's own software and OpenGL refresh
libraries and runs under Win32 and GNU/Linux natively.
Quake2 look and feel. It yet provides some features unique to Quake2, most
notably server side MVDs (multi view demos). Q2PRO has its own software and
OpenGL refresh libraries and runs under Windows and Unix-like systems.
Q2PRO supports the following network protocols:
- 34, original Quake2 protocol.
- 35, enhanced R1Q2 protocol.
- 36, enhanced Q2PRO protocol, extension of R1Q2 protocol.
- 37, special broadband MVD protocol.
- 34, original Quake2 protocol
- 35, enhanced R1Q2 protocol
- 36, enhanced Q2PRO protocol, extension of R1Q2 protocol
- 37, special broadband MVD protocol
WWW: http://q2pro.sourceforge.net/