1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-27 00:57:50 +00:00

Spring is a full 3D RTS game engine, designed, in it's basis, to

be able to run the content of the game Total Annihilation and deliver
a similar, but improved, gaming experience.

Games can be intense and very large scaled, with fight of, literally,
hundreds of unit and the mods allow very wide arrays of diferent
strategies and tactics.

WWW: http://spring.clan-sy.com/

PR:		ports/120071
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
This commit is contained in:
Martin Wilke 2008-02-10 19:19:24 +00:00
parent 4a44c200ac
commit d5e93d3b05
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=207005
8 changed files with 390 additions and 0 deletions

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@ -721,6 +721,7 @@
SUBDIR += speyes
SUBDIR += spicetrade
SUBDIR += spider
SUBDIR += spring
SUBDIR += ssamtse
SUBDIR += ssc
SUBDIR += starfighter

67
games/spring/Makefile Normal file
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@ -0,0 +1,67 @@
# New ports collection makefile for: spring
# Date created: 10 Jan 2008
# Whom: Dmitry Marakasov <amdmi3@amdmi3.ru>
#
# $FreeBSD$
#
PORTNAME= spring
PORTVERSION= 0.76b1
CATEGORIES= games java
MASTER_SITES= http://spring.clan-sy.com/dl/ \
http://www.amdmi3.ru/distfiles/
DISTNAME= ${PORTNAME}_${PORTVERSION}_src
MAINTAINER= amdmi3@amdmi3.ru
COMMENT= TA Spring is a project aiming to create a new RTS
LIB_DEPENDS= freetype.9:${PORTSDIR}/print/freetype2 \
openal.0:${PORTSDIR}/audio/openal \
GLEW.1:${PORTSDIR}/graphics/glew \
boost_thread.4:${PORTSDIR}/devel/boost \
IL.1:${PORTSDIR}/graphics/devil \
ogg.5:${PORTSDIR}/audio/libogg \
vorbis.4:${PORTSDIR}/audio/libvorbis
BUILD_DEPENDS= zip:${PORTSDIR}/archivers/zip
USE_BZIP2= yes
USE_SDL= sdl
USE_PYTHON= 2.4+
USE_GL= yes
USE_GMAKE= yes
USE_JAVA= yes
JAVA_VERSION= 1.5+
USE_SCONS= yes
SCONS_ARGS= prefix="${PREFIX}" datadir="share/${PORTNAME}" \
bindir="bin"
SCONS_BUILDENV= JAVA_INC="${JAVA_HOME}/include" ${SCONS_ENV}
WRKSRC= ${WRKDIR}/${PORTNAME}_${PORTVERSION}
PORTDOCS= README.html
post-patch:
@${REINPLACE_CMD} -e 's|/usr/include|${LOCALBASE}/include|' \
${WRKSRC}/rts/build/scons/config.py
@${REINPLACE_CMD} -e 's|"make "|"${GMAKE} "|' ${WRKSRC}/SConstruct
@${REINPLACE_CMD} -e 's|/etc|${PREFIX}/etc|' \
${WRKSRC}/rts/System/Platform/Linux/UnixFileSystemHandler.cpp
do-configure:
@cd ${BUILD_WRKSRC} && ${SETENV} ${SCONS_BUILDENV} ${SCONS_BIN} \
${SCONS_ENV} ${SCONS_ARGS} configure
post-install:
@${MKDIR} ${PREFIX}/etc/spring
@${ECHO_CMD} '$$HOME/.spring' > ${PREFIX}/etc/spring/datadir
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
.for f in ${PORTDOCS}
${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
.endfor
.endif
@${ECHO_CMD}; ${CAT} ${PKGMESSAGE}; ${ECHO_CMD}
.include <bsd.port.mk>

3
games/spring/distinfo Normal file
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@ -0,0 +1,3 @@
MD5 (spring_0.76b1_src.tar.bz2) = a89b38e1666c39ece32f0bafb2bfe17f
SHA256 (spring_0.76b1_src.tar.bz2) = db4ab3d3e3ccf3143181945374e8f173e58077dbb672640c4620e98726f349d5
SIZE (spring_0.76b1_src.tar.bz2) = 5087606

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@ -0,0 +1,10 @@
--- rts/System/Net/UDPSocket.h.orig 2007-12-26 15:43:52.000000000 +0300
+++ rts/System/Net/UDPSocket.h 2008-01-10 23:39:09.000000000 +0300
@@ -7,6 +7,7 @@
#ifdef _WIN32
#include "Platform/Win/win32.h"
#else
+#include <sys/socket.h>
#include <netinet/in.h>
#endif

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@ -0,0 +1,12 @@
--- rts/build/scons/config.py.orig 2007-12-18 14:56:55.000000000 +0300
+++ rts/build/scons/config.py 2008-01-10 22:47:09.000000000 +0300
@@ -205,6 +205,9 @@
def check_java(env, conf):
print "Checking for Java...",
+ env.AppendUnique(CPPPATH = [os.environ['JAVA_INC']])
+ env.AppendUnique(CPPPATH = [os.path.join(os.environ['JAVA_INC'], "freebsd")])
+ return
if env.has_key('javapath') and env['javapath']:
env.AppendUnique(CPPPATH = [env['javapath']])
env.AppendUnique(CPPPATH = [os.path.join(env['javapath'], "linux")])

9
games/spring/pkg-descr Normal file
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@ -0,0 +1,9 @@
Spring is a full 3D RTS game engine, designed, in it's basis, to
be able to run the content of the game Total Annihilation and deliver
a similar, but improved, gaming experience.
Games can be intense and very large scaled, with fight of, literally,
hundreds of unit and the mods allow very wide arrays of diferent
strategies and tactics.
WWW: http://spring.clan-sy.com/

12
games/spring/pkg-message Normal file
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@ -0,0 +1,12 @@
==========================================================================
To finalize installation of Spring, you need to get at least one
map and at least one mod, and place those into your ~/.spring. Also,
if you wish to play mods based on Total Annihilation, you'll need
OTA content as well.
For further instructions, see:
http://spring.clan-sy.com/wiki/SetupGuide#Finalizing_installation
==========================================================================

276
games/spring/pkg-plist Normal file
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@ -0,0 +1,276 @@
bin/spring
etc/spring/datadir
lib/spring/AI/Bot-libs/AAI.so
lib/spring/AI/Bot-libs/KAIK-0.13.so
lib/spring/AI/Bot-libs/TestGlobalAI.so
lib/spring/AI/Helper-libs/CentralBuildAI.so
lib/spring/AI/Helper-libs/EconomyAI.so
lib/spring/AI/Helper-libs/MetalMakerAI.so
lib/spring/AI/Helper-libs/MexUpgraderAI.so
lib/spring/AI/Helper-libs/RadarAI.so
lib/spring/AI/Helper-libs/ReportIdleAI.so
lib/spring/AI/Helper-libs/SimpleFormationAI.so
lib/spring/unitsync.so
share/applications/spring.desktop
share/pixmaps/spring.png
%%DATADIR%%/AI/AAI/AAI FAQ.txt
%%DATADIR%%/AI/AAI/AAI ReadMe.txt
%%DATADIR%%/AI/AAI/cfg/general.cfg
%%DATADIR%%/AI/AAI/cfg/help/example general.cfg
%%DATADIR%%/AI/AAI/cfg/help/example mod.cfg
%%DATADIR%%/AI/AAI/cfg/map/2Lakes.cfg
%%DATADIR%%/AI/AAI/cfg/map/AATA-RumblingForest.cfg
%%DATADIR%%/AI/AAI/cfg/map/AavikkoV2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Altored_Divide.cfg
%%DATADIR%%/AI/AAI/cfg/map/Aquatic_Divide_TNM05-V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Archers_Valley_v5.cfg
%%DATADIR%%/AI/AAI/cfg/map/Ashap_Plateau.cfg
%%DATADIR%%/AI/AAI/cfg/map/Battle_Holms_v4.cfg
%%DATADIR%%/AI/AAI/cfg/map/BlackLake_Swamp_v_1.cfg
%%DATADIR%%/AI/AAI/cfg/map/Blue Planet.cfg
%%DATADIR%%/AI/AAI/cfg/map/Canyon_Wasteland-v02.cfg
%%DATADIR%%/AI/AAI/cfg/map/CenterrockV11.cfg
%%DATADIR%%/AI/AAI/cfg/map/CenterrockV12.cfg
%%DATADIR%%/AI/AAI/cfg/map/Cliff Run-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Coast To Coast Remake.cfg
%%DATADIR%%/AI/AAI/cfg/map/Comet Catcher Redux.cfg
%%DATADIR%%/AI/AAI/cfg/map/Comet Catcher Remake-v02.cfg
%%DATADIR%%/AI/AAI/cfg/map/Comet Catcher Remake.cfg
%%DATADIR%%/AI/AAI/cfg/map/Cooper_Hill_TNM02-V1.cfg
%%DATADIR%%/AI/AAI/cfg/map/Core_Prime_Industrial_Area.cfg
%%DATADIR%%/AI/AAI/cfg/map/Craggy Hills v1.cfg
%%DATADIR%%/AI/AAI/cfg/map/Crimson_Paradise.cfg
%%DATADIR%%/AI/AAI/cfg/map/Crossing_4_final.cfg
%%DATADIR%%/AI/AAI/cfg/map/DarkSide Remake.cfg
%%DATADIR%%/AI/AAI/cfg/map/Dead Reef v3.cfg
%%DATADIR%%/AI/AAI/cfg/map/DeltaSiegeDry.cfg
%%DATADIR%%/AI/AAI/cfg/map/Deserted_Gully-v02.cfg
%%DATADIR%%/AI/AAI/cfg/map/Dueling_Bases-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Evergreen_Haven-Redux-v02.cfg
%%DATADIR%%/AI/AAI/cfg/map/Evergreen_Haven-v03.cfg
%%DATADIR%%/AI/AAI/cfg/map/Expandation v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/FF-AsteroidBattle.cfg
%%DATADIR%%/AI/AAI/cfg/map/FF-Surrounded.cfg
%%DATADIR%%/AI/AAI/cfg/map/Flooded_Canyon-v2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Flooded_Canyon-v3.cfg
%%DATADIR%%/AI/AAI/cfg/map/Foothill_Basin_Redux-v02.cfg
%%DATADIR%%/AI/AAI/cfg/map/Foothills-v08.cfg
%%DATADIR%%/AI/AAI/cfg/map/Four_Lakes_V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/FunTA-Battle_for_Aqua_Prime-v03.cfg
%%DATADIR%%/AI/AAI/cfg/map/Gods Of War 2 Remake V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Green Comet Basic.cfg
%%DATADIR%%/AI/AAI/cfg/map/Hells Pass.cfg
%%DATADIR%%/AI/AAI/cfg/map/Ice_Bergs_V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Iron_Craters_V1.cfg
%%DATADIR%%/AI/AAI/cfg/map/IslandAlpha.cfg
%%DATADIR%%/AI/AAI/cfg/map/IslandDivide.cfg
%%DATADIR%%/AI/AAI/cfg/map/Islands_In_War_1.0.cfg
%%DATADIR%%/AI/AAI/cfg/map/Long_Division-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Moon Quartet Remake.cfg
%%DATADIR%%/AI/AAI/cfg/map/MoonQ20.cfg
%%DATADIR%%/AI/AAI/cfg/map/MoonQ20x.cfg
%%DATADIR%%/AI/AAI/cfg/map/Mountain Siege.cfg
%%DATADIR%%/AI/AAI/cfg/map/Mountain_Range-v07.cfg
%%DATADIR%%/AI/AAI/cfg/map/No_Mans_Land-V03.cfg
%%DATADIR%%/AI/AAI/cfg/map/Painted Desert Remake V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Painted Desert Remake.cfg
%%DATADIR%%/AI/AAI/cfg/map/Plains_and_passes.cfg
%%DATADIR%%/AI/AAI/cfg/map/Raised_Divide_v1.cfg
%%DATADIR%%/AI/AAI/cfg/map/River Dale-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Road_To_Rome.cfg
%%DATADIR%%/AI/AAI/cfg/map/Rush_Hour-By_Wired.cfg
%%DATADIR%%/AI/AAI/cfg/map/SailAway.cfg
%%DATADIR%%/AI/AAI/cfg/map/Shore2Shore_Remake-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Small Supreme Battlefield.cfg
%%DATADIR%%/AI/AAI/cfg/map/Small Supreme Islands V2.cfg
%%DATADIR%%/AI/AAI/cfg/map/SmallDivide.cfg
%%DATADIR%%/AI/AAI/cfg/map/Supreme Battlefield.cfg
%%DATADIR%%/AI/AAI/cfg/map/Surrounded_Grounds-v2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Tabula-v2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Tactical_Divide_v2.cfg
%%DATADIR%%/AI/AAI/cfg/map/Tangerine.cfg
%%DATADIR%%/AI/AAI/cfg/map/Tempest.cfg
%%DATADIR%%/AI/AAI/cfg/map/The Oasis.cfg
%%DATADIR%%/AI/AAI/cfg/map/Tropical.cfg
%%DATADIR%%/AI/AAI/cfg/map/Twilight_Canyon-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Vegan_Canyons-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Verdant v3.cfg
%%DATADIR%%/AI/AAI/cfg/map/Whakamutunga_Riri-v01.cfg
%%DATADIR%%/AI/AAI/cfg/map/Winter_Wonderland.cfg
%%DATADIR%%/AI/AAI/cfg/map/aftershock.cfg
%%DATADIR%%/AI/AAI/cfg/map/cathralda.cfg
%%DATADIR%%/AI/AAI/cfg/mod/1944DemoReleasev0.01b.cfg
%%DATADIR%%/AI/AAI/cfg/mod/1944publicalpha_v0.01b3d.cfg
%%DATADIR%%/AI/AAI/cfg/mod/A-A-SBetaPack1.9B.cfg
%%DATADIR%%/AI/AAI/cfg/mod/AA3.2.cfg
%%DATADIR%%/AI/AAI/cfg/mod/AA5.0project.cfg
%%DATADIR%%/AI/AAI/cfg/mod/AAIA10.cfg
%%DATADIR%%/AI/AAI/cfg/mod/BA58.cfg
%%DATADIR%%/AI/AAI/cfg/mod/BA591.cfg
%%DATADIR%%/AI/AAI/cfg/mod/BA_Installer_Version.cfg
%%DATADIR%%/AI/AAI/cfg/mod/BOTA_13.cfg
%%DATADIR%%/AI/AAI/cfg/mod/BOTA_14.cfg
%%DATADIR%%/AI/AAI/cfg/mod/CA-BETA1.cfg
%%DATADIR%%/AI/AAI/cfg/mod/Expand&Exterminate v0.163.cfg
%%DATADIR%%/AI/AAI/cfg/mod/Expand_and_Exterminate_v_0.171.cfg
%%DATADIR%%/AI/AAI/cfg/mod/FF 1.21 S.cfg
%%DATADIR%%/AI/AAI/cfg/mod/FleabowlNR10.cfg
%%DATADIR%%/AI/AAI/cfg/mod/KuroTA-v047.cfg
%%DATADIR%%/AI/AAI/cfg/mod/OTA_Classic_TA.cfg
%%DATADIR%%/AI/AAI/cfg/mod/OTA_Shiny_TA.cfg
%%DATADIR%%/AI/AAI/cfg/mod/OTA_with_Evolva_models.cfg
%%DATADIR%%/AI/AAI/cfg/mod/OTA_with_UTASP_BP.cfg
%%DATADIR%%/AI/AAI/cfg/mod/PURE0.51.cfg
%%DATADIR%%/AI/AAI/cfg/mod/S44LiteRelease.cfg
%%DATADIR%%/AI/AAI/cfg/mod/SmallMod.cfg
%%DATADIR%%/AI/AAI/cfg/mod/SpringWD5B65.cfg
%%DATADIR%%/AI/AAI/cfg/mod/StarWars01.cfg
%%DATADIR%%/AI/AAI/cfg/mod/TABFForSPRINGv15.cfg
%%DATADIR%%/AI/AAI/cfg/mod/TBT12.cfg
%%DATADIR%%/AI/AAI/cfg/mod/TLLv104.cfg
%%DATADIR%%/AI/AAI/cfg/mod/XTAPE.cfg
%%DATADIR%%/AI/AAI/cfg/mod/XTA_Installer_Version.cfg
%%DATADIR%%/AI/AAI/cfg/mod/gundam_1.1_epic.cfg
%%DATADIR%%/AI/AAI/cfg/mod/gundam_1.1_tiny.cfg
%%DATADIR%%/AI/AAI/learn/mod/BA58.dat
%%DATADIR%%/AI/AAI/learn/mod/BA591.dat
%%DATADIR%%/AI/AAI/learn/mod/XTA_Installer_Version.dat
%%DATADIR%%/LuaUI/API.txt
%%DATADIR%%/LuaUI/CHANGELOG.txt
%%DATADIR%%/LuaUI/Config/README.txt
%%DATADIR%%/LuaUI/Fonts/FreeMonoBold_12.lua
%%DATADIR%%/LuaUI/Fonts/FreeMonoBold_12.png
%%DATADIR%%/LuaUI/Fonts/README
%%DATADIR%%/LuaUI/Headers/colors.h.lua
%%DATADIR%%/LuaUI/Headers/keysym.h.lua
%%DATADIR%%/LuaUI/Icons/cross.png
%%DATADIR%%/LuaUI/Icons/diamond.png
%%DATADIR%%/LuaUI/Icons/e.png
%%DATADIR%%/LuaUI/Icons/hemi-down.png
%%DATADIR%%/LuaUI/Icons/hemi-up.png
%%DATADIR%%/LuaUI/Icons/hemi.png
%%DATADIR%%/LuaUI/Icons/hourglass-side.png
%%DATADIR%%/LuaUI/Icons/hourglass.png
%%DATADIR%%/LuaUI/Icons/m-down.png
%%DATADIR%%/LuaUI/Icons/m-up.png
%%DATADIR%%/LuaUI/Icons/m.png
%%DATADIR%%/LuaUI/Icons/sphere.png
%%DATADIR%%/LuaUI/Icons/square.png
%%DATADIR%%/LuaUI/Icons/square_+.png
%%DATADIR%%/LuaUI/Icons/square_x.png
%%DATADIR%%/LuaUI/Icons/star-dark.png
%%DATADIR%%/LuaUI/Icons/star.png
%%DATADIR%%/LuaUI/Icons/tri-down.png
%%DATADIR%%/LuaUI/Icons/tri-up.png
%%DATADIR%%/LuaUI/Icons/triangle-down.png
%%DATADIR%%/LuaUI/Icons/triangle-up.png
%%DATADIR%%/LuaUI/Icons/x.png
%%DATADIR%%/LuaUI/Images/flags25x15.png
%%DATADIR%%/LuaUI/Images/highlight_strip.png
%%DATADIR%%/LuaUI/Images/players.png
%%DATADIR%%/LuaUI/Models/colors.lua
%%DATADIR%%/LuaUI/Models/colors.mtl
%%DATADIR%%/LuaUI/Models/colors.obj
%%DATADIR%%/LuaUI/NEWS.txt
%%DATADIR%%/LuaUI/README.txt
%%DATADIR%%/LuaUI/Sounds/README.txt
%%DATADIR%%/LuaUI/Sounds/bounce.wav
%%DATADIR%%/LuaUI/Sounds/flag_grab.wav
%%DATADIR%%/LuaUI/Sounds/land.wav
%%DATADIR%%/LuaUI/Sounds/message_admin.wav
%%DATADIR%%/LuaUI/Sounds/message_private.wav
%%DATADIR%%/LuaUI/Sounds/message_team.wav
%%DATADIR%%/LuaUI/Sounds/pop.wav
%%DATADIR%%/LuaUI/Sounds/teamgrab.wav
%%DATADIR%%/LuaUI/Widgets/camera_ctrl.lua
%%DATADIR%%/LuaUI/Widgets/camera_shake.lua
%%DATADIR%%/LuaUI/Widgets/camera_smooth_move.lua
%%DATADIR%%/LuaUI/Widgets/cmd_circle.lua
%%DATADIR%%/LuaUI/Widgets/cmd_doline.lua
%%DATADIR%%/LuaUI/Widgets/cmd_factoryclear.lua
%%DATADIR%%/LuaUI/Widgets/cmd_givemobile.lua
%%DATADIR%%/LuaUI/Widgets/cmd_savequeue.lua
%%DATADIR%%/LuaUI/Widgets/dbg_debug.lua
%%DATADIR%%/LuaUI/Widgets/gui_bigcursor.lua
%%DATADIR%%/LuaUI/Widgets/gui_clock.lua
%%DATADIR%%/LuaUI/Widgets/gui_comm_ends.lua
%%DATADIR%%/LuaUI/Widgets/gui_eyes.lua
%%DATADIR%%/LuaUI/Widgets/gui_fps.lua
%%DATADIR%%/LuaUI/Widgets/gui_game_setup.lua
%%DATADIR%%/LuaUI/Widgets/gui_hilight_unit.lua
%%DATADIR%%/LuaUI/Widgets/gui_loadscreens.lua
%%DATADIR%%/LuaUI/Widgets/gui_minimap.lua
%%DATADIR%%/LuaUI/Widgets/gui_modeltest.lua
%%DATADIR%%/LuaUI/Widgets/gui_mousetrail.lua
%%DATADIR%%/LuaUI/Widgets/gui_selbuttons.lua
%%DATADIR%%/LuaUI/Widgets/gui_team_platter.lua
%%DATADIR%%/LuaUI/Widgets/gui_tooltip.lua
%%DATADIR%%/LuaUI/Widgets/gui_xray_shader.lua
%%DATADIR%%/LuaUI/Widgets/hook_copyqueue.lua
%%DATADIR%%/LuaUI/Widgets/ico_customicons.lua
%%DATADIR%%/LuaUI/Widgets/minimap_relative.lua
%%DATADIR%%/LuaUI/Widgets/minimap_startbox.lua
%%DATADIR%%/LuaUI/Widgets/snd_chatterbox.lua
%%DATADIR%%/LuaUI/Widgets/unit_factory_guard.lua
%%DATADIR%%/LuaUI/Widgets/unit_immobile_buider.lua
%%DATADIR%%/LuaUI/Widgets/unit_metal_maker.lua
%%DATADIR%%/LuaUI/Widgets/unit_stockpile.lua
%%DATADIR%%/LuaUI/actions.lua
%%DATADIR%%/LuaUI/callins.lua
%%DATADIR%%/LuaUI/ctrlpanel.txt
%%DATADIR%%/LuaUI/debug.lua
%%DATADIR%%/LuaUI/flags.lua
%%DATADIR%%/LuaUI/fonts.lua
%%DATADIR%%/LuaUI/layout.lua
%%DATADIR%%/LuaUI/loadmodel.lua
%%DATADIR%%/LuaUI/main.lua
%%DATADIR%%/LuaUI/modui_dialog.lua
%%DATADIR%%/LuaUI/savetable.lua
%%DATADIR%%/LuaUI/selector.lua
%%DATADIR%%/LuaUI/setupdefs.lua
%%DATADIR%%/LuaUI/system.lua
%%DATADIR%%/LuaUI/tweakmode.lua
%%DATADIR%%/LuaUI/utils.lua
%%DATADIR%%/LuaUI/widgets.lua
%%DATADIR%%/base/spring/bitmaps.sdz
%%DATADIR%%/base/springcontent.sdz
%%DATADIR%%/cmdcolors.txt
%%DATADIR%%/ctrlpanel.txt
%%DATADIR%%/fonts/Luxi.ttf
%%DATADIR%%/fonts/Vera.ttf
%%DATADIR%%/gui.lua
%%DATADIR%%/selectkeys.txt
%%DATADIR%%/startscripts/aistartscripttest.lua
%%DATADIR%%/startscripts/cmdrscript.lua
%%DATADIR%%/startscripts/missionhelper.lua
%%DATADIR%%/startscripts/missiontest.lua
%%DATADIR%%/startscripts/ordertroops.lua
%%DATADIR%%/uikeys.txt
%%DATADIR%%/usericons.tdf
@dirrm %%DATADIR%%/startscripts
@dirrm %%DATADIR%%/fonts
@dirrm %%DATADIR%%/base/spring
@dirrm %%DATADIR%%/base
@dirrm %%DATADIR%%/LuaUI/Widgets
@dirrm %%DATADIR%%/LuaUI/Sounds
@dirrm %%DATADIR%%/LuaUI/Models
@dirrm %%DATADIR%%/LuaUI/Images
@dirrm %%DATADIR%%/LuaUI/Icons
@dirrm %%DATADIR%%/LuaUI/Headers
@dirrm %%DATADIR%%/LuaUI/Fonts
@dirrm %%DATADIR%%/LuaUI/Config
@dirrm %%DATADIR%%/LuaUI
@dirrm %%DATADIR%%/AI/AAI/learn/mod
@dirrm %%DATADIR%%/AI/AAI/learn
@dirrm %%DATADIR%%/AI/AAI/cfg/mod
@dirrm %%DATADIR%%/AI/AAI/cfg/map
@dirrm %%DATADIR%%/AI/AAI/cfg/help
@dirrm %%DATADIR%%/AI/AAI/cfg
@dirrm %%DATADIR%%/AI/AAI
@dirrm %%DATADIR%%/AI
@dirrm %%DATADIR%%
@dirrm lib/spring/AI/Helper-libs
@dirrm lib/spring/AI/Bot-libs
@dirrm lib/spring/AI
@dirrm lib/spring
@dirrm etc/spring