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Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
early stages of human colonization.The player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations. The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.The Mech is the fundamental craft used by mercenaries, but they won't lack of other kind of units, as well as troops. The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives. It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn. Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them. WWW: http://mars.sourceforge.net/ PR: ports/94771 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
This commit is contained in:
parent
635862307e
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=159175
@ -381,6 +381,7 @@
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SUBDIR += mangband
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SUBDIR += marathon-evil
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SUBDIR += marathon2-data
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SUBDIR += marsnomercy
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SUBDIR += meqcc
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SUBDIR += merlin
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SUBDIR += mindfocus
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59
games/marsnomercy/Makefile
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59
games/marsnomercy/Makefile
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@ -0,0 +1,59 @@
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# New ports collection makefile for: Mars Land of No Mercy
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# Date created: 2006-03-21
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# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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#
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# $FreeBSD$
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#
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PORTNAME= marsnomercy
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PORTVERSION= 0.1.1
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= mars
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DISTNAME= mars-${PORTVERSION}-src
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MAINTAINER= acardenas@bsd.org.pe
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COMMENT= A turn-based strategy game setting on Mars
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BUILD_DEPENDS= scons:${PORTSDIR}/devel/scons
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USE_X_PREFIX= yes
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USE_SDL= sdl image ttf
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MAKE_ENV= CC="${CC}" CXX="${CXX}"
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PLIST= ${WRKDIR}/pkg-plist
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PLIST_FILES= bin/mars-nomercy libexec/mars
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PLIST_DIRS= %%DATADIR%%
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WRKSRC= ${WRKDIR}/mars-${PORTVERSION}
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SUB_FILES= mars-nomercy
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OPTIONS= DEBUG "With additional debug information" off
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.include <bsd.port.pre.mk>
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.if defined(WITH_DEBUG)
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SCONS_ARGS= debug=1
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.else
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SCONS_ARGS= debug=0
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.endif
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do-build:
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@cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} scons ${SCONS_ARGS}
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pre-install:
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@${RM} -f ${PLIST}
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@cd ${WRKSRC}/data && \
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${FIND} * -type f | ${SORT} | ${SED} -e 's|^|%%DATADIR%%/|' >> ${PLIST} && \
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${FIND} * -type d | ${SORT} -r | ${SED} -e 's|^|@dirrm %%DATADIR%%/|' >> ${PLIST}
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do-install:
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@${MKDIR} ${DATADIR}
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@cd ${WRKSRC}/data && \
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${FIND} * -type d -exec ${MKDIR} "${DATADIR}/{}" \; && \
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${FIND} * -type f -exec ${INSTALL_DATA} "{}" "${DATADIR}/{}" \;
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@${INSTALL_SCRIPT} ${WRKDIR}/mars-nomercy ${PREFIX}/bin
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@${INSTALL_PROGRAM} ${WRKSRC}/mars ${PREFIX}/libexec
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post-install:
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@${CAT} ${PKGMESSAGE}
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.include <bsd.port.post.mk>
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3
games/marsnomercy/distinfo
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3
games/marsnomercy/distinfo
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MD5 (mars-0.1.1-src.tar.gz) = a5b70e679588775a936ebbf4b83236a6
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SHA256 (mars-0.1.1-src.tar.gz) = 9a68b6a419721ca80fb7963867647a7da10991b15e5647b27d728cea2c9aa489
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SIZE (mars-0.1.1-src.tar.gz) = 2497824
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12
games/marsnomercy/files/mars-nomercy.in
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12
games/marsnomercy/files/mars-nomercy.in
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#!/bin/sh
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if [ -d "~/.marsnomercy" ]; then
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cd ~/.marsomercy || exit 1
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exec %%PREFIX%%/libexec/mars "$@"
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else
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cd %%DATADIR%% || exit 1
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find * -type d -exec mkdir -p ~/.marsnomercy/data/{} \; || exit 1
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find * -type f -exec ln -s %%DATADIR%%/{} ~/.marsnomercy/data/{} \; 2>/dev/null || exit 1
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cd ~/.marsnomercy || exit 1
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exec %%PREFIX%%/libexec/mars "$@"
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fi
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37
games/marsnomercy/files/patch-SConstruct
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37
games/marsnomercy/files/patch-SConstruct
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@ -0,0 +1,37 @@
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--- SConstruct Mon Mar 6 16:56:17 2006
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+++ SConstruct Tue Mar 21 02:12:54 2006
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@@ -1,3 +1,6 @@
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+import os
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+import sys
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+
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# create build environment and options
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env = Environment()
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opts = Options()
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@@ -38,12 +41,14 @@
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# PLATFORM posix or pure cygwin
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else:
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-
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+ SDL_CONFIG = os.environ['SDL_CONFIG']
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# determine compiler and linker flags for SDL
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- env.ParseConfig('sdl-config --cflags')
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- env.ParseConfig('sdl-config --libs')
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+ env.ParseConfig(SDL_CONFIG + ' --cflags')
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+ env.ParseConfig(SDL_CONFIG + ' --libs')
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# add additional compiler flags
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- env.Append(CCFLAGS = ['-O2'])
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+ env.Replace(CC = os.environ['CC'])
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+ env.Replace(CXX = os.environ['CXX'])
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+ env.Replace(CXXFLAGS = os.environ['CXXFLAGS'] + ' `' + SDL_CONFIG + ' --cflags`')
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# add additional libraries to link against
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env.Append(LIBS = ['SDL_image', 'SDL_ttf'])
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@@ -71,7 +76,7 @@
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if not env.GetOption('clean'):
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print ":: Checking for libs"
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conf = Configure(env)
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- if not conf.CheckLibWithHeader('libSDL', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'):
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+ if not conf.CheckLibWithHeader('libSDL-1.1', 'SDL.h', 'c', 'SDL_Init(SDL_INIT_VIDEO);'):
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print 'Did not find libSDL, exiting!'
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Exit(1)
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if not conf.CheckLibWithHeader('libSDL_image', 'SDL_image.h', 'c', 'IMG_GetError();'):
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36
games/marsnomercy/files/patch-src-graphic_Screen.cpp
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36
games/marsnomercy/files/patch-src-graphic_Screen.cpp
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@ -0,0 +1,36 @@
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--- src/graphic/Screen.cpp Mon Mar 6 16:56:16 2006
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+++ src/graphic/Screen.cpp Mon Mar 20 10:38:14 2006
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@@ -17,7 +17,16 @@
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// Setting screen mode
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a_surface = SDL_SetVideoMode(a_rectangle->w, a_rectangle->h, 0, a_flags);
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-
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+
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+ if(!a_surface)
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+ {
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+ cout << "Video mode supported" << endl;
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+ cout << "* 1024x768" << endl;
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+ cout << "* 800x600" << endl;
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+ cout << "Try: mars-nomercy <width> <height>" << endl;
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+ exit(0);
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+ }
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+
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a_backup = NULL;
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}
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@@ -38,6 +47,15 @@
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if(w != a_rectangle->w || h != a_rectangle->h)
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{
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a_surface = SDL_SetVideoMode(w, h, 0, a_flags);
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+
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+ if(!a_surface)
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+ {
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+ cout << "Video mode supported" << endl;
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+ cout << "* 1024x768" << endl;
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+ cout << "* 800x600" << endl;
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+ cout << "Try: mars-nomercy <width> <height>" << endl;
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+ exit(0);
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+ }
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// Setting screen dimensions
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a_rectangle->w = w;
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48
games/marsnomercy/files/patch-src_mars.cpp
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48
games/marsnomercy/files/patch-src_mars.cpp
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@ -0,0 +1,48 @@
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--- src/mars.cpp Mon Mar 6 17:45:01 2006
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+++ src/mars.cpp Mon Mar 20 10:33:25 2006
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@@ -96,6 +96,21 @@
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int main(int argc, char **argv)
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{
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+int r_w = 0;
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+int r_h = 0;
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+
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+ switch(argc)
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+ {
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+ case 1:r_w = 1024;
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+ r_h = 768;
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+ break;
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+ case 3:r_w = atoi(argv[1]);
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+ r_h = atoi(argv[2]);
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+ break;
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+ default: cout << "Use: mars-nomercy or mars-nomercy <width> <height>" <<endl;
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+ exit(0);
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+ }
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+
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// the system video is initialized
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
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// init SDL_ttf
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@@ -103,9 +118,9 @@
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// when exit, execute SDL_Quit to restore everything
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atexit(SDL_Quit);
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-
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- Dimension screen_dim = { RIS2_W, RIS2_H };
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-
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+
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+ Dimension screen_dim = { r_w, r_h };
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+
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// init screen
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screen = new Screen(screen_dim.w, screen_dim.h, SDL_SWSURFACE|SDL_FULLSCREEN);
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@@ -116,8 +131,8 @@
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Options opt;
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// default res is 1024 x 768
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- opt.ris.w = RIS2_W;
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- opt.ris.h = RIS2_H;
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+ opt.ris.w = r_w;
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+ opt.ris.h = r_h;
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// start menu
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menu(opt);
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21
games/marsnomercy/pkg-descr
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21
games/marsnomercy/pkg-descr
Normal file
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Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the
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early stages of human colonization.The player embodies the leader of a
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mercenary team, landed on Mars to take advantage of conqueror battles between
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the Worldwide Colonizer Corporations.
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The main purpose is to command his team trying to find them commissions,
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training and leading them in battle, while still being aware of financial and
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instrumental resources by administering them.The Mech is the fundamental craft
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used by mercenaries, but they won't lack of other kind of units, as well as
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troops.
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The game most remarkable point is the incredible liberty given to the player
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and therefore the great strategic side that derives. It is indeed up to the
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player to decide how to behave towards the one who recruited him, and the
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enemies of turn.
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Basically every action leads to a reaction, so it is strongly recommended to
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keep a good and consistent behavior to achieve confidence from Corporations,
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and avoid being excluded by them.
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WWW: http://mars.sourceforge.net/
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9
games/marsnomercy/pkg-message
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9
games/marsnomercy/pkg-message
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###############################################################################
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1) Run mars:
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# mars-nomercy
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2) Enjoy it ;)
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###############################################################################
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