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Since the code which base gcc is unable to handle on i386 is in the
in game movie part of the source, force usage of alternative compilers only when the MOVIES option is selected.
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=315207
@ -31,10 +31,6 @@ MOVIES_DESC= Play in-game movies
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.if ${PORT_OPTIONS:MMOVIES}
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CMAKE_ARGS+= -DWITH_MOVIES=ON
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LIB_DEPENDS+= swresample1:${PORTSDIR}/multimedia/ffmpeg1
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.else
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CMAKE_ARGS+= -DWITH_MOVIES=OFF
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.endif
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# partly copied from editors/libreoffice
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.if ${ARCH} == "i386"
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.if exists(/usr/bin/clang) && ${OSVERSION} > 900014
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@ -45,6 +41,9 @@ CXX= /usr/bin/clang++
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USE_GCC= 4.6+
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.endif
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.endif
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.else
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CMAKE_ARGS+= -DWITH_MOVIES=OFF
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.endif
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post-patch:
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# Allow the game to find its resources without wrapper scripts
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