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- Convert old-school Makefile header to the new style
- Refactor OPTIONS knobs and provide better descriptions - Define USE_GL more strictly as "gl" instead of vague "yes" - Drop a few shlib ABI versions from LIB_DEPENDS - Get rid of FTE_TARGETS variable (convert to use PLIST_FILES) - Cleanup Makefile and reformat port description while here
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=317946
@ -1,9 +1,5 @@
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# New ports collection makefile for: fteqw
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# Date created: 2 Sep 2006
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# Whom: alepulver
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#
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# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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#
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PORTNAME= fteqw
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PORTVERSION= 3343
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@ -20,51 +16,51 @@ USE_GMAKE= yes
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USE_CSTD= gnu89
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NO_WRKSUBDIR= yes
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OPTIONS_MULTI= EXE
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OPTIONS_MULTI_EXE= DEDICATED OPENGL SDL
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OPTIONS_DEFINE= OPTIMIZED_CFLAGS
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OPTIONS_DEFAULT= DEDICATED OPENGL OPTIMIZED_CFLAGS SDL
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DEDICATED_DESC= Build dedicated server
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SUB_FILES= pkg-message
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.include "${.CURDIR}/../quake-data/Makefile.include"
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OPTIONS_DEFINE= OPTIMIZED_CFLAGS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= GLCLIENT SDLCLIENT SERVER
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OPTIONS_DEFAULT= GLCLIENT SDLCLIENT SERVER OPTIMIZED_CFLAGS
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FLAVOR_DESC= Clients and servers
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GLCLIENT_DESC= Build OpenGL client
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SDLCLIENT_DESC= Build SDL client
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SERVER_DESC= Build dedicated server
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.include "${.CURDIR}/../quake-data/Makefile.include"
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MDEDICATED}
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.if ${PORT_OPTIONS:MSERVER}
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ALL_TARGET+= sv-rel
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PLIST_FILES+= bin/fteqw-sv
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FTE_TARGETS+= fteqw.sv
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.endif
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.if ${PORT_OPTIONS:MGL} || !empty(PORT_OPTIONS:MSDL)
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LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
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.if ${PORT_OPTIONS:MGLCLIENT} || !empty(PORT_OPTIONS:MSDLCLIENT)
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png \
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vorbis.4:${PORTSDIR}/audio/libvorbis
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vorbis:${PORTSDIR}/audio/libvorbis
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CFLAGS+= -I${LOCALBASE}/include/libpng15
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.endif
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.if ${PORT_OPTIONS:MGL}
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USE_GL= yes
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.if ${PORT_OPTIONS:MGLCLIENT}
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USE_GL= gl
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ALL_TARGET+= gl-rel
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PLIST_FILES+= bin/fteqw-gl
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FTE_TARGETS+= fteqw.gl
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.endif
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# SDL is used instead of the native X11 software version as it reports a
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# memory allocation error at startup. It also fails with USEASM=true.
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.if ${PORT_OPTIONS:MSDLCLIENT}
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USE_SDL= sdl
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ALL_TARGET+= sw-rel
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PLIST_FILES+= bin/fteqw-sdl
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.endif
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= OPTIMIZED_CFLAGS=true
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.endif
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# SDL is used instead of the native X11 software version as it reports a
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# memory allocation error at startup. It also fails with USEASM=true.
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.if ${PORT_OPTIONS:MSDL}
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USE_SDL= sdl
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ALL_TARGET+= sw-rel
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PLIST_FILES+= bin/fteqw-sdl
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FTE_TARGETS+= fteqw.sdl
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's/alloca\.h/stdlib.h/' \
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${WRKSRC}/gl/gl_alias.c ${WRKSRC}/common/com_mesh.c
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@ -72,8 +68,8 @@ post-patch:
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${WRKSRC}/common/plugin.c ${WRKSRC}/server/svq3_game.c
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do-install:
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.for f in ${FTE_TARGETS}
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${INSTALL_PROGRAM} ${WRKSRC}/release/${f} ${PREFIX}/bin/${f:S/./-/}
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.for f in ${PLIST_FILES:T}
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${INSTALL_PROGRAM} ${WRKSRC}/release/${f:S/-/./} ${PREFIX}/bin/${f}
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.endfor
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post-install:
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@ -1,10 +1,10 @@
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The intentions to the FTE QuakeWorld mod are to add some cool features to
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QuakeWorld, without loosing any (backwards) compatibility.
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All QuakeWorld clients should be able to connect to an FTE server, and all FTE
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clients should connect to any other QW server.
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All QuakeWorld clients should be able to connect to an FTE server, and all
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FTE clients should connect to any other QW server.
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The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
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Arena, Hexen 2, Nexuiz and others.
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The FTE client supports Quake, NetQuake, QuakeWorld, Quake II, Quake III
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Arena, Hexen 2, Nexuiz, and others.
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WWW: http://fteqw.com/
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