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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-21 20:38:45 +00:00

- Move love from games/ to better suiting devel/

This commit is contained in:
Dmitry Marakasov 2009-12-26 03:35:49 +00:00
parent 91e26a3c33
commit e5bceac525
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=246682
8 changed files with 3 additions and 74 deletions

1
MOVED
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@ -4237,3 +4237,4 @@ sysutils/estctrl||2009-12-24|Incorporated into base system long ago
sysutils/freebsd-sha1||2009-12-24|Incorporated into base system long ago
sysutils/freebsd-sha256||2009-12-24|Incorporated into base system long ago
irc/znc-extras||2009-12-24|Has expired: Migrate to irc/znc instead
games/love|devel/love|2009-12-26|Move to better category

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@ -830,6 +830,7 @@
SUBDIR += log4shib
SUBDIR += loki
SUBDIR += looks
SUBDIR += love
SUBDIR += lpc21isp
SUBDIR += lrmi
SUBDIR += lua-bitlib

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@ -497,7 +497,6 @@
SUBDIR += lmarbles
SUBDIR += lmpc
SUBDIR += lordsawar
SUBDIR += love
SUBDIR += lpairs
SUBDIR += ltris
SUBDIR += lucidlife

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@ -14,7 +14,7 @@ DISTNAME= GunFuDeadlands_${PORTVERSION:C/\.//}_src
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Far West themed 2D shooter featuring bullet time
RUN_DEPENDS= love:${PORTSDIR}/games/love
RUN_DEPENDS= love:${PORTSDIR}/devel/love
USE_ZIP= yes
NO_BUILD= yes

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@ -1,51 +0,0 @@
# New ports collection makefile for: love
# Date created: 01 Aug 2008
# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= love
DISTVERSION= 0.5-0
PORTREVISION= 4
CATEGORIES= games devel
MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTNAME}-0.5-0
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Open-source 2D game engine
LIB_DEPENDS= IL.2:${PORTSDIR}/graphics/devil \
physfs.1:${PORTSDIR}/devel/physfs \
freetype.9:${PORTSDIR}/print/freetype2
BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost-libs
USE_BZIP2= yes
USE_GMAKE= yes
USE_SDL= sdl mixer
USE_GL= gl glu
USE_LUA= 5.1+
GNU_CONFIGURE= yes
CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include -I${LOCALBASE}/include/freetype2 \
-I${LUA_INCDIR} `${SDL_CONFIG} --cflags`" \
LDFLAGS="-L${LOCALBASE}/lib -L${LUA_LIBDIR}"
CONFIGURE_ARGS= --bindir=${PREFIX}/bin --libdir=${PREFIX}/lib
PLIST_FILES= bin/love
PORTDOCS= *
post-patch:
@${REINPLACE_CMD} -e 's|ILvoid|void|' ${WRKSRC}/src/opengl/Image.cpp \
${WRKSRC}/src/opengl/love_opengl.cpp
@${REINPLACE_CMD} -e '/^prefix=/ d; /^bindir=/ d; /^libdir=/ d' \
${WRKSRC}/configure
.if !defined(NOPORTDOCS)
post-install:
${MKDIR} ${DOCSDIR}
.for f in changes.txt readme.txt
${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
.endfor
.endif
.include <bsd.port.mk>

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@ -1,3 +0,0 @@
MD5 (love-0.5-0.tar.bz2) = 7b11e8409238ea46d7255d6b02b8d02e
SHA256 (love-0.5-0.tar.bz2) = 0f325fb92f032d089b6b77e1d1410e227631cac9b7c902869ab88441ba2c826b
SIZE (love-0.5-0.tar.bz2) = 739252

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@ -1,11 +0,0 @@
--- src/opengl/GLee.h.orig 2008-09-20 18:40:14.000000000 +0400
+++ src/opengl/GLee.h 2009-03-10 17:33:52.000000000 +0300
@@ -747,8 +747,6 @@
/* GLX */
- typedef void (*__GLXextFuncPtr)(void);
-
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);

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@ -1,7 +0,0 @@
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
WWW: http://www.love2d.org/