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- Move love from games/ to better suiting devel/
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=246682
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@ -4237,3 +4237,4 @@ sysutils/estctrl||2009-12-24|Incorporated into base system long ago
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sysutils/freebsd-sha1||2009-12-24|Incorporated into base system long ago
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sysutils/freebsd-sha256||2009-12-24|Incorporated into base system long ago
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irc/znc-extras||2009-12-24|Has expired: Migrate to irc/znc instead
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games/love|devel/love|2009-12-26|Move to better category
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@ -830,6 +830,7 @@
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SUBDIR += log4shib
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SUBDIR += loki
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SUBDIR += looks
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SUBDIR += love
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SUBDIR += lpc21isp
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SUBDIR += lrmi
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SUBDIR += lua-bitlib
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@ -497,7 +497,6 @@
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SUBDIR += lmarbles
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SUBDIR += lmpc
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SUBDIR += lordsawar
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SUBDIR += love
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SUBDIR += lpairs
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SUBDIR += ltris
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SUBDIR += lucidlife
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@ -14,7 +14,7 @@ DISTNAME= GunFuDeadlands_${PORTVERSION:C/\.//}_src
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Far West themed 2D shooter featuring bullet time
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RUN_DEPENDS= love:${PORTSDIR}/games/love
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RUN_DEPENDS= love:${PORTSDIR}/devel/love
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USE_ZIP= yes
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NO_BUILD= yes
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@ -1,51 +0,0 @@
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# New ports collection makefile for: love
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# Date created: 01 Aug 2008
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# Whom: Dmitry Marakasov <amdmi3@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= love
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DISTVERSION= 0.5-0
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PORTREVISION= 4
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CATEGORIES= games devel
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTNAME}-0.5-0
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MAINTAINER= amdmi3@FreeBSD.org
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COMMENT= Open-source 2D game engine
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LIB_DEPENDS= IL.2:${PORTSDIR}/graphics/devil \
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physfs.1:${PORTSDIR}/devel/physfs \
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freetype.9:${PORTSDIR}/print/freetype2
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BUILD_DEPENDS= ${LOCALBASE}/include/boost/shared_ptr.hpp:${PORTSDIR}/devel/boost-libs
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USE_BZIP2= yes
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USE_GMAKE= yes
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USE_SDL= sdl mixer
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USE_GL= gl glu
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USE_LUA= 5.1+
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GNU_CONFIGURE= yes
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CONFIGURE_ENV= CPPFLAGS="-I${LOCALBASE}/include -I${LOCALBASE}/include/freetype2 \
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-I${LUA_INCDIR} `${SDL_CONFIG} --cflags`" \
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LDFLAGS="-L${LOCALBASE}/lib -L${LUA_LIBDIR}"
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CONFIGURE_ARGS= --bindir=${PREFIX}/bin --libdir=${PREFIX}/lib
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PLIST_FILES= bin/love
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PORTDOCS= *
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post-patch:
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@${REINPLACE_CMD} -e 's|ILvoid|void|' ${WRKSRC}/src/opengl/Image.cpp \
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${WRKSRC}/src/opengl/love_opengl.cpp
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@${REINPLACE_CMD} -e '/^prefix=/ d; /^bindir=/ d; /^libdir=/ d' \
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${WRKSRC}/configure
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.if !defined(NOPORTDOCS)
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post-install:
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${MKDIR} ${DOCSDIR}
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.for f in changes.txt readme.txt
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${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
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.endfor
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.endif
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.include <bsd.port.mk>
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@ -1,3 +0,0 @@
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MD5 (love-0.5-0.tar.bz2) = 7b11e8409238ea46d7255d6b02b8d02e
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SHA256 (love-0.5-0.tar.bz2) = 0f325fb92f032d089b6b77e1d1410e227631cac9b7c902869ab88441ba2c826b
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SIZE (love-0.5-0.tar.bz2) = 739252
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@ -1,11 +0,0 @@
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--- src/opengl/GLee.h.orig 2008-09-20 18:40:14.000000000 +0400
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+++ src/opengl/GLee.h 2009-03-10 17:33:52.000000000 +0300
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@@ -747,8 +747,6 @@
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/* GLX */
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- typedef void (*__GLXextFuncPtr)(void);
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-
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#ifndef GLX_ARB_get_proc_address
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#define GLX_ARB_get_proc_address 1
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extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
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@ -1,7 +0,0 @@
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LOVE is an open-source 2D game engine which uses the versatile Lua
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scripting language to create dynamic gaming experiences. It relies
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on OpenGL graphics and the SDL interface library to allow for
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cross-platform implementation and is an all-encompassing gaming
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environment for the development and enjoyment of 2D games.
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WWW: http://www.love2d.org/
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