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- Avoid creating a "baseq2" subdirectory in the current directory.
- Use GCC 3.4+ instead of 3.2+ (because it is supported in more platforms). - Bump PORTREVISION.
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=181047
@ -7,7 +7,7 @@
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PORTNAME= qudos
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PORTVERSION= 0.40.1
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PORTREVISION= 2
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PORTREVISION= 3
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/
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DISTNAME= QuDos-${PORTVERSION}-src
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@ -19,7 +19,7 @@ MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Enhaced OpenGL only Quake II engine
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USE_BZIP2= yes
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USE_GCC= 3.2+
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USE_GCC= 3.4+
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USE_GL= yes
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USE_GMAKE= yes
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@ -46,7 +46,7 @@ OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" on \
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XATRIX "Build The Reckoning (Xatrix) mission pack" off \
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ZAERO "Build Zaero modification" off
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO\
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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@ -1,6 +1,16 @@
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--- src/qcommon/files.c.orig Fri Jun 2 12:50:53 2006
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+++ src/qcommon/files.c Thu Jul 27 17:11:03 2006
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@@ -1377,6 +1377,9 @@
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+++ src/qcommon/files.c Sat Dec 30 10:12:59 2006
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@@ -1099,9 +1099,6 @@
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/* Set game directory. */
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Q_strncpyz(fs_gamedir, dir, sizeof(fs_gamedir));
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- /* Create directory if it does not exist. */
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- Sys_Mkdir(fs_gamedir);
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-
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/* Add the directory to the search path. */
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search = Z_Malloc(sizeof(fsSearchPath_t));
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Q_strncpyz(search->path, dir, sizeof(search->path));
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@@ -1377,6 +1374,9 @@
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Cvar_FullSet("gamedir", dir, CVAR_SERVERINFO | CVAR_NOSET);
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if (fs_cddir->string[0] == '\0')
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FS_AddGameDirectory(va("%s/%s", fs_cddir->string, dir));
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@ -10,7 +20,7 @@
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#ifdef LIBDIR
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FS_AddGameDirectory(va("%s/%s", LIBDIR, dir));
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#endif
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@@ -1707,11 +1710,7 @@
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@@ -1707,11 +1707,7 @@
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/*
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* basedir <path> Allows the game to run from outside the data tree.
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*/
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@ -22,7 +32,7 @@
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/*
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* cddir <path> Logically concatenates the cddir after the basedir to
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@@ -1731,6 +1730,9 @@
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@@ -1731,6 +1727,9 @@
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fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
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/* Add baseq2 to search path. */
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@ -32,3 +42,11 @@
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#ifdef LIBDIR
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FS_AddGameDirectory(va("%s/" BASEDIRNAME, LIBDIR));
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#endif
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@@ -1748,6 +1747,7 @@
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FS_SetGamedir(fs_gamedirvar->string);
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/* Create directory if it does not exist. */
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+ FS_CreatePath(fs_gamedir);
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Sys_Mkdir(fs_gamedir);
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Com_Printf("Using '%s' for writing.\n", fs_gamedir);
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