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mirror of https://git.FreeBSD.org/ports.git synced 2025-01-07 06:40:06 +00:00

- Trim old-school Makefile header per recent agreement

- Convert to modern OPTIONS framework (courtesy of jgh@)
- Prefer more explicit "gl" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS while here
This commit is contained in:
Alexey Dokuchaev 2013-03-17 15:22:02 +00:00
parent 780e31bf0e
commit e717bfb3a2
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=314453

View File

@ -1,9 +1,5 @@
# New ports collection makefile for: r1q2
# Date created: 16 May 2006
# Whom: Alejandro Pulver <alepulver@FreeBSD.org>
#
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
#
PORTNAME= r1q2
PORTVERSION= 7904
@ -15,10 +11,11 @@ DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced Quake II client/server focusing on stability
LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo
LIB_DEPENDS= execinfo:${PORTSDIR}/devel/libexecinfo
ONLY_FOR_ARCHS= i386 amd64
ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (latter not available in fenv.h)
ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
@ -26,49 +23,47 @@ NO_WRKSUBDIR= yes
BUILD_WRKSRC= ${WRKSRC}/binaries
ALL_TARGET= #
OPTIONS= CLIENT "Build client" on \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so file" off \
REF_GL "Build renderer (required by CLIENT)" on
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
OPTIONS_DEFINE= GAME REF_GL DOCS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
.include "${.CURDIR}/../quake2-data/Makefile.include"
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game shared object file
REF_GL_DESC= Build renderer (required for client)
.include <bsd.port.pre.mk>
.include <bsd.port.options.mk>
.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
IGNORE= needs at least one executable (CLIENT and DEDICATED)
.endif
.if !defined(WITHOUT_CLIENT)
.if ${PORT_OPTIONS:MCLIENT}
ALL_TARGET+= client
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
.if ${PORT_OPTIONS:MDEDICATED}
ALL_TARGET+= r1q2ded
PLIST_SUB+= DEDICATED=""
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
.if ${PORT_OPTIONS:MGAME}
ALL_TARGET+= game
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if !defined(WITHOUT_REF_GL)
USE_GL= yes
.if ${PORT_OPTIONS:MREF_GL}
USE_GL= gl
USE_SDL= sdl
LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png
ALL_TARGET+= ref_gl
CFLAGS+= -I${LOCALBASE}/include/libpng15
@ -89,23 +84,24 @@ pre-build:
@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
do-install:
.if !defined(WITHOUT_CLIENT)
.if ${PORT_OPTIONS:MCLIENT}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
${PREFIX}/bin/${PORTNAME}
.endif
.if !defined(WITHOUT_DEDICATED)
.if ${PORT_OPTIONS:MDEDICATED}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded ${PREFIX}/bin
.endif
${MKDIR} ${LIBDIR}/baseq2
.if defined(WITH_GAME)
@${MKDIR} ${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so ${LIBDIR}/baseq2
.endif
.if !defined(WITHOUT_REF_GL)
.if ${PORT_OPTIONS:MREF_GL}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so ${LIBDIR}
.endif
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
.if ${PORT_OPTIONS:MDOCS}
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt ${DOCSDIR}
.endif
.include <bsd.port.post.mk>
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>