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- Trim old-school Makefile header per recent agreement
- Convert to modern OPTIONS framework (courtesy of jgh@) - Prefer more explicit "gl" to simple "yes" in USE_GL - Drop shlib ABI versions from LIB_DEPENDS while here
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=314453
@ -1,9 +1,5 @@
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# New ports collection makefile for: r1q2
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# Date created: 16 May 2006
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# Whom: Alejandro Pulver <alepulver@FreeBSD.org>
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#
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# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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#
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PORTNAME= r1q2
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PORTVERSION= 7904
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@ -15,10 +11,11 @@ DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced Quake II client/server focusing on stability
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LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo
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LIB_DEPENDS= execinfo:${PORTSDIR}/devel/libexecinfo
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ONLY_FOR_ARCHS= i386 amd64
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ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (latter not available in fenv.h)
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ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
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USE_ZIP= yes
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USE_DOS2UNIX= yes
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USE_GMAKE= yes
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@ -26,49 +23,47 @@ NO_WRKSUBDIR= yes
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BUILD_WRKSRC= ${WRKSRC}/binaries
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ALL_TARGET= #
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OPTIONS= CLIENT "Build client" on \
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DEDICATED "Build dedicated server" on \
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GAME "Build a main game .so file" off \
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REF_GL "Build renderer (required by CLIENT)" on
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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OPTIONS_DEFINE= GAME REF_GL DOCS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
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OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game shared object file
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REF_GL_DESC= Build renderer (required for client)
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.include <bsd.port.pre.mk>
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.include <bsd.port.options.mk>
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.if defined(WITHOUT_CLIENT) && defined(WITHOUT_DEDICATED)
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IGNORE= needs at least one executable (CLIENT and DEDICATED)
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.endif
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.if !defined(WITHOUT_CLIENT)
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.if ${PORT_OPTIONS:MCLIENT}
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ALL_TARGET+= client
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PLIST_SUB+= CLIENT=""
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if !defined(WITHOUT_DEDICATED)
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.if ${PORT_OPTIONS:MDEDICATED}
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ALL_TARGET+= r1q2ded
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PLIST_SUB+= DEDICATED=""
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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.if ${PORT_OPTIONS:MGAME}
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ALL_TARGET+= game
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.if !defined(WITHOUT_REF_GL)
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USE_GL= yes
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.if ${PORT_OPTIONS:MREF_GL}
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USE_GL= gl
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USE_SDL= sdl
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LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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ALL_TARGET+= ref_gl
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CFLAGS+= -I${LOCALBASE}/include/libpng15
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@ -89,23 +84,24 @@ pre-build:
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@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
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do-install:
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.if !defined(WITHOUT_CLIENT)
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.if ${PORT_OPTIONS:MCLIENT}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
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${PREFIX}/bin/${PORTNAME}
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.endif
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.if !defined(WITHOUT_DEDICATED)
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.if ${PORT_OPTIONS:MDEDICATED}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded ${PREFIX}/bin
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.endif
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${MKDIR} ${LIBDIR}/baseq2
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.if defined(WITH_GAME)
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@${MKDIR} ${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so ${LIBDIR}/baseq2
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.endif
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.if !defined(WITHOUT_REF_GL)
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.if ${PORT_OPTIONS:MREF_GL}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so ${LIBDIR}
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.endif
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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.if ${PORT_OPTIONS:MDOCS}
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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