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games/veloren-weekly: reduce memory usage during build
Suggested by: diizzy
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parent
001b0bc768
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games/veloren-weekly/files/patch-nodebug
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30
games/veloren-weekly/files/patch-nodebug
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Don't generate debuginfo as the binaries will be stripped
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--- Cargo.toml.orig 2023-04-25 17:26:27 UTC
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+++ Cargo.toml
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@@ -79,25 +79,6 @@ panic = "abort" # don't need unwinding so we can skip
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lto = true
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debug = false
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panic = "abort" # don't need unwinding so we can skip including the landing pads for that
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-# line tables so we can have useful backtraces for in-house crates
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-[profile.release.package."veloren-network"]
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-debug = 1
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-[profile.release.package."veloren-network-protocol"]
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-debug = 1
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-[profile.release.package."veloren-common"]
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-debug = 1
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-[profile.release.package."veloren-common-systems"]
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-debug = 1
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-[profile.release.package."veloren-client"]
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-debug = 1
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-[profile.release.package."veloren-server"]
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-debug = 1
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-[profile.release.package."veloren-server-cli"]
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-debug = 1
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-[profile.release.package."veloren-voxygen"]
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-debug = 1
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-[profile.release.package."veloren-world"]
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-debug = 1
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# used for cargo bench
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[profile.bench]
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