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mirror of https://git.FreeBSD.org/ports.git synced 2025-02-03 11:12:13 +00:00

Rice Daedalus graphics plugin for Mupen64

-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.

In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.

WWW: http://mupen64.emulation64.com/

PR:		71895
Submitted by:	Travis Poppe
This commit is contained in:
Dirk Meyer 2004-10-12 05:03:32 +00:00
parent e77eb1a8bd
commit edee770d1d
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=118789
10 changed files with 197 additions and 0 deletions

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@ -65,6 +65,7 @@
SUBDIR += mupen64-glide
SUBDIR += mupen64-gln64
SUBDIR += mupen64-input
SUBDIR += mupen64-rice
SUBDIR += osf1_base
SUBDIR += p-interp
SUBDIR += pcemu

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@ -0,0 +1,61 @@
# New ports collection makefile for: mupen64-rice
# Date created: 11.Aug 2004
# Whom: dirk.meyer@dinoex.sub.org
#
# $FreeBSD$
#
PORTNAME= mupen64
PORTVERSION= 5.2.0
CATEGORIES+= emulators
MASTER_SITES= http://mupen64.emulation64.com/files/0.4/
PKGNAMESUFFIX= -rice
DISTNAME= riceplugin
MAINTAINER?= tlp@LiquidX.org
COMMENT= Rice Daedalus graphics plugin for Mupen64
USE_BZIP2= yes
USE_REINPLACE= yes
USE_GMAKE= yes
USE_SDL= sdl
USE_GNOME= gtk12
USE_GCC= 3.4
ONLY_FOR_ARCHS= i386
PLUGIN_NAME= ricedaedalus
PLIST_FILES= share/mupen64/plugins/${PLUGIN_NAME}.so
PLIST_FILES+= share/mupen64/plugins/RiceDaedalus5.1.0.ini
PLIST_DIRS= share/mupen64/plugins
PLIST_DIRS+= share/mupen64
FIXME2= glh_genext.h
do-configure:
.for i in ${FIXME2}
${REINPLACE_CMD} -e 's|SDL/SDL.h|SDL.h|' ${WRKSRC}/${i}
.endfor
${REINPLACE_CMD} -e 's|`gtk-config --libs`||' ${WRKSRC}/Makefile
do-install:
@${MKDIR} ${PREFIX}/share/mupen64/plugins
${INSTALL_SCRIPT} ${WRKSRC}/${PLUGIN_NAME}.so \
${PREFIX}/share/mupen64/plugins/
${INSTALL_DATA} ${WRKSRC}/RiceDaedalus5.1.0.ini \
${PREFIX}/share/mupen64/plugins/
.include <bsd.port.pre.mk>
CFLAGS+= `${SDL_CONFIG} --cflags`
CFLAGS+= -DUSE_GTK `${GTK_CONFIG} --cflags` -fPIC
CFLAGS+= -O3 -fomit-frame-pointer -funroll-loops -ffast-math -Wall -pipe
CFLAGS+= -DX86 -mcpu=athlon -msse -mmmx
LDFLAGS+= `${GTK_CONFIG} --libs` \
-lGL -lGLU -L${X11BASE}/lib `${SDL_CONFIG} --libs` -lc
MAKE_ARGS+= CFLAGS="${CFLAGS}" LDFLAGS="${LDFLAGS}" LD="${CXX}"
post-install:
@${CAT} ${PKGMESSAGE}
.include <bsd.port.post.mk>

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@ -0,0 +1,2 @@
MD5 (riceplugin.tar.bz2) = f6f42d31cee3fce0ea92176f42ef73ba
SIZE (riceplugin.tar.bz2) = 287672

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@ -0,0 +1,11 @@
--- DecodedMux.cpp.orig Thu Aug 28 22:39:21 2003
+++ DecodedMux.cpp Fri Aug 13 21:51:55 2004
@@ -760,7 +760,7 @@
ShadeConstMergeMapType MergeShadeWithConstantsMaps[] =
{
0, SHADE_DO_NOTHING,
- 0x0007000600070006, SHADE_MOD_ENV, // SHADE * ENV
+ 0x0007000600070006LL, SHADE_MOD_ENV, // SHADE * ENV
};
// 0x05070501, 0x00070006 //(1 - PRIM) * ENV + PRIM

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@ -0,0 +1,18 @@
--- Makefile.orig Sat Jul 3 22:23:08 2004
+++ Makefile Thu Aug 12 16:37:42 2004
@@ -1,10 +1,10 @@
-CC = gcc
+#CC = gcc
#CFLAGS = -DUSE_GTK `sdl-config --cflags` `gtk-config --cflags` -g -mmmx -msse
-CFLAGS = -DUSE_GTK `sdl-config --cflags` `gtk-config --cflags` -O3 -mcpu=athlon -ffast-math -funroll-loops -fomit-frame-pointer -msse -mmmx
-CXX = g++
+#CFLAGS = -DUSE_GTK `sdl-config --cflags` `gtk-config --cflags` -O3 -mcpu=athlon -ffast-math -funroll-loops -fomit-frame-pointer -msse -mmmx
+#CXX = g++
CPPFLAGS = $(CFLAGS)
-LD = g++
-LDFLAGS = -lGL -lGLU -L/usr/X11R6/lib -lSDL
+#LD = g++
+#LDFLAGS = -lGL -lGLU -L/usr/X11R6/lib -lSDL
OBJECTS = DaedalusGraphics.o \
DaedalusRenderBase.o \

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@ -0,0 +1,35 @@
--- OGLCombinerTNT2.cpp.orig Fri Aug 29 15:50:40 2003
+++ OGLCombinerTNT2.cpp Fri Aug 13 21:54:26 2004
@@ -120,6 +120,7 @@
GLenum COGLColorCombinerTNT2::RGBArgsMap[] =
{
+#ifndef __FreeBSD__
{GL_ZERO, }, //MUX_0
{GL_ZERO, }, //MUX_1
{GL_PREVIOUS_EXT, }, //MUX_COMBINED,
@@ -136,6 +137,24 @@
{GL_CONSTANT_EXT, }, //MUX_ENV_ALPHA,
{GL_CONSTANT_EXT, }, //MUX_LODFRAC,
{GL_CONSTANT_EXT, }, //MUX_PRIMLODFRAC,
+#else
+ GL_ZERO, //MUX_0
+ GL_ZERO, //MUX_1
+ GL_PREVIOUS_EXT, //MUX_COMBINED,
+ GL_TEXTURE0_ARB, //MUX_TEXEL0,
+ GL_TEXTURE1_ARB, //MUX_TEXEL1,
+ GL_CONSTANT_EXT, //MUX_PRIM,
+ GL_PRIMARY_COLOR_EXT, //MUX_SHADE,
+ GL_CONSTANT_EXT, //MUX_ENV,
+ GL_PREVIOUS_EXT, //MUX_COMBALPHA,
+ GL_TEXTURE0_ARB, //MUX_T0_ALPHA,
+ GL_TEXTURE1_ARB, //MUX_T1_ALPHA,
+ GL_CONSTANT_EXT, //MUX_PRIM_ALPHA,
+ GL_PRIMARY_COLOR_EXT, //MUX_SHADE_ALPHA,
+ GL_CONSTANT_EXT, //MUX_ENV_ALPHA,
+ GL_CONSTANT_EXT, //MUX_LODFRAC,
+ GL_CONSTANT_EXT, //MUX_PRIMLODFRAC,
+#endif
};

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@ -0,0 +1,35 @@
--- OGLExtCombiner.cpp.orig Thu Aug 28 23:31:44 2003
+++ OGLExtCombiner.cpp Fri Aug 13 21:55:55 2004
@@ -474,6 +474,7 @@
GLenum COGLExtColorCombiner::RGBArgsMap[] =
{
+#ifndef __FreeBSD__
{GL_PRIMARY_COLOR_ARB, }, //MUX_0
{GL_PRIMARY_COLOR_ARB, }, //MUX_1
{GL_PREVIOUS_ARB, }, //MUX_COMBINED,
@@ -490,6 +491,24 @@
{GL_CONSTANT_ARB, }, //MUX_ENV_ALPHA,
{GL_CONSTANT_ARB, }, //MUX_LODFRAC,
{GL_CONSTANT_ARB, }, //MUX_PRIMLODFRAC,
+#else
+ GL_PRIMARY_COLOR_ARB, //MUX_0
+ GL_PRIMARY_COLOR_ARB, //MUX_1
+ GL_PREVIOUS_ARB, //MUX_COMBINED,
+ GL_TEXTURE0_ARB, //MUX_TEXEL0,
+ GL_TEXTURE1_ARB, //MUX_TEXEL1,
+ GL_CONSTANT_ARB, //MUX_PRIM,
+ GL_PRIMARY_COLOR_ARB, //MUX_SHADE,
+ GL_CONSTANT_ARB, //MUX_ENV,
+ GL_PREVIOUS_ARB, //MUX_COMBALPHA,
+ GL_TEXTURE0_ARB, //MUX_T0_ALPHA,
+ GL_TEXTURE1_ARB, //MUX_T1_ALPHA,
+ GL_CONSTANT_ARB, //MUX_PRIM_ALPHA,
+ GL_PRIMARY_COLOR_ARB, //MUX_SHADE_ALPHA,
+ GL_CONSTANT_ARB, //MUX_ENV_ALPHA,
+ GL_CONSTANT_ARB, //MUX_LODFRAC,
+ GL_CONSTANT_ARB, //MUX_PRIMLODFRAC,
+#endif
};

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@ -0,0 +1,10 @@
--- unique.h.orig Tue Aug 26 00:25:58 2003
+++ unique.h Fri Aug 13 21:51:55 2004
@@ -18,6 +18,7 @@
*/
+#include <assert.h>
#ifndef __UNIQUE_H__
#define __UNIQUE_H__

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@ -0,0 +1,15 @@
Rice Daedalus graphics plugin for Mupen64
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
- Travis Poppe
tlp@liquidx.org

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@ -0,0 +1,9 @@
-------------------------------------------------------------------------------
If you have installed/upgraded any new plugins or are upgrading from a previous
version of Mupen64, please note that in order for these changes to take effect,
you -must- backup and then remove ~/.mupen64 first. After you have removed the
directory, run 'mupen64' to re-create it. Then, manually copy back your save
files/other data you need from the backup if necessary.
Enjoy!
-------------------------------------------------------------------------------