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- Break lines around 80 characters
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=347280
@ -38,15 +38,17 @@ LEVELS_ARTSOFT= BD2K3 Boulder_Dash_Dream DX_Boulderdash Emerald_Mine_Club \
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Snake_Bite Supaplex zelda zelda2
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LEVELS_BD_FANS= 42_Steps Alexanders_Levels Arcade_Levels Be_a_bug \
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Contest_Levels Danilo_Parantar_Serrano Danilo_Parantar_Serrano_2 \
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Earth_Shaker_Collection Glasses Hard_Skills Haspeton \
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Learning_Maths Little_Games Magic_CEs Manuel Manuels_Sokoban_Levels \
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Master-Rocks Memory Mini_Levels_Ryan Missions Mixed_Levels \
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Mixed_Levels_2 MultiRandomLevel My_Levels_of_Fun Negundo_World_2 \
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Contest_Levels Danilo_Parantar_Serrano \
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Danilo_Parantar_Serrano_2 Earth_Shaker_Collection Glasses \
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Hard_Skills Haspeton Learning_Maths Little_Games Magic_CEs \
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Manuel Manuels_Sokoban_Levels Master-Rocks Memory \
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Mini_Levels_Ryan Missions Mixed_Levels Mixed_Levels_2 \
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MultiRandomLevel My_Levels_of_Fun Negundo_World_2 \
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Negundo_World_3 P98_Level_Pack_1 Pacman Random_Games \
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Rocks_n_Diamonds_Fun Ryans_Random_Levels Slippery_Ground \
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Space_Invaders Space_Invaders_2 Springlis_Levels Stinky Super_BD-Rock \
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Super_Comic_Levels Venatir Warparound_Murphy Time_Gate_Rush
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Space_Invaders Space_Invaders_2 Springlis_Levels Stinky \
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Super_BD-Rock Super_Comic_Levels Venatir Warparound_Murphy \
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Time_Gate_Rush
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OPTIONS_SINGLE= SYMLINK
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OPTIONS_SINGLE_SYMLINK= RnD RnD_jue
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@ -76,31 +78,37 @@ post-extract-script:
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${MKDIR} ${WRKDIR}/${PORTNAME}
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7z x ${_DISTDIR}/Emerald_Mine_Club-2.1.1.7z -o${WRKDIR}/${PORTNAME}/levels
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.for l in BD2K3-1.0.0.zip Snake_Bite-1.0.0.zip Zelda-1.0.0.zip ZeldaII-1.0.0.zip \
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Boulder_Dash_Dream-1.0.0.zip
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.for l in BD2K3-1.0.0.zip Snake_Bite-1.0.0.zip Zelda-1.0.0.zip \
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ZeldaII-1.0.0.zip Boulder_Dash_Dream-1.0.0.zip
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@${UNZIP_CMD} -qo -d ${WRKDIR}/${PORTNAME} ${_DISTDIR}/${l}
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.endfor
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.for l in rockslevels-dx-1.0.tar.gz rockslevels-sp-1.0.tar.gz
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@${TAR} xfjp ${_DISTDIR}/${l} -C ${WRKDIR}/${PORTNAME}
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.endfor
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@(cd ${WRKDIR}/${PORTNAME}/levels && ${MV} * .. && cd .. && ${RMDIR} levels)
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@(cd ${WRKDIR}/${PORTNAME}/levels && ${MV} * .. && cd .. && \
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${RMDIR} levels)
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.for l in DX_Boulderdash Supaplex
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@${FIND} ${WRKDIR}/${PORTNAME}/${l} -name '*.level' | ${XARGS} ${CHMOD} 644
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@${FIND} ${WRKDIR}/${PORTNAME}/${l} -name '*.level' | ${XARGS} \
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${CHMOD} 644
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.endfor
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.for l in ${LEVELS_BD_FANS:S/$/.zip/} Alans_Random_Levels.zip Gavin_Davidson_2006.zip Puzzles_v1.8.zip Veysi_Orak_2006.zip
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.for l in ${LEVELS_BD_FANS:S/$/.zip/} Alans_Random_Levels.zip \
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Gavin_Davidson_2006.zip Puzzles_v1.8.zip Veysi_Orak_2006.zip
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@${UNZIP_CMD} -qo -d ${WRKDIR}/${PORTNAME} ${_DISTDIR}/${l}
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.endfor
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@(cd ${WRKDIR}/${PORTNAME} && ${MV} "Alan's_Random_Levels" Alans_Random_Levels)
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@(cd ${WRKDIR}/${PORTNAME} && ${MV} "Gavin Davidson 2006" Gavin_Davidson_2006)
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@(cd ${WRKDIR}/${PORTNAME} && ${MV} "Alan's_Random_Levels" \
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Alans_Random_Levels)
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@(cd ${WRKDIR}/${PORTNAME} && ${MV} "Gavin Davidson 2006" \
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Gavin_Davidson_2006)
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@(cd ${WRKDIR}/${PORTNAME} && ${MV} "Veysi Orak 2006" Veysi_Orak_2006)
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@(cd ${WRKDIR}/${PORTNAME} && ${RM} -f Readme.txt levelinfo.conf)
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do-install:
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@(cd ${WRKDIR}/${PORTNAME} && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/levels)
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@(cd ${WRKDIR}/${PORTNAME} && ${COPYTREE_SHARE} . \
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${STAGEDIR}${DATADIR}/levels)
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@cd ${STAGEDIR}${PREFIX} && ${FIND} ${DATADIR_REL}/levels \
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-type f >> ${TMPPLIST} && \
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@ -109,14 +117,16 @@ do-install:
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# Symlink Levels which can use Rocks'n'Diamonds and R'n'D jue
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.if exists(${PREFIX}/share/rocksndiamonds) && ${PORT_OPTIONS:MRnD_jue}
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.for l in ${LEVELS_ARTSOFT} ${LEVELS_BD_FANS} Alans_Random_Levels Gavin_Davidson_2006 Puzzles Veysi_Orak_2006
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.for l in ${LEVELS_ARTSOFT} ${LEVELS_BD_FANS} Alans_Random_Levels \
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Gavin_Davidson_2006 Puzzles Veysi_Orak_2006
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@${LN} -sf ${DATADIR}/levels/${l} \
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${DATADIR1}/levels/
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.endfor
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.endif
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.if exists(${PREFIX}/share/rnd_jue) && ${PORT_OPTIONS:MRnD}
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.for l in ${LEVELS_ARTSOFT} ${LEVELS_BD_FANS} Alans_Random_Levels Gavin_Davidson_2006 Puzzles Veysi_Orak_2006
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.for l in ${LEVELS_ARTSOFT} ${LEVELS_BD_FANS} Alans_Random_Levels \
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Gavin_Davidson_2006 Puzzles Veysi_Orak_2006
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@${LN} -sf ${DATADIR}/levels/${l} \
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${DATADIR1}/levels/
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.endfor
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