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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-19 19:59:43 +00:00

- Complete the rename of games/warzone2100 to games/warzone.

PR:		ports/102398
This commit is contained in:
Alejandro Pulver 2006-08-28 19:35:35 +00:00
parent 73d9f8c3b7
commit f662192839
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=171576
8 changed files with 9 additions and 93 deletions

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@ -8,6 +8,13 @@ upgrades.
20060828:
AFFECTS: users of games/warzone2100
AUTHOR: alepulver@FreeBSD.org
games/warzone2100 port directory was renamed to games/warzone to match
the port distfile and data directory.
20060827:
AFFECTS: users of devel/perforce
AUTHOR: lth@FreeBSD.org

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@ -726,7 +726,7 @@
SUBDIR += wargus
SUBDIR += warsow
SUBDIR += warsow-data
SUBDIR += warzone2100
SUBDIR += warzone
SUBDIR += wesnoth
SUBDIR += wmeyes
SUBDIR += wmfortune

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@ -5,11 +5,10 @@
# $FreeBSD$
#
PORTNAME= warzone2100
PORTNAME= warzone
PORTVERSION= 2.0.3
CATEGORIES= games
MASTER_SITES= http://download.gna.org/warzone/releases/2.0/
DISTNAME= warzone-${PORTVERSION}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Innovative 3D real-time strategy game
@ -34,8 +33,6 @@ CONFIGURE_ENV= CPPFLAGS="-I${X11BASE}/include -I${LOCALBASE}/include" \
LDFLAGS="-L${X11BASE}/lib -L${LOCALBASE}/lib" \
LIBS="${PTHREAD_LIBS}"
DATADIR= ${PREFIX}/share/warzone
post-patch:
@${REINPLACE_CMD} -e '/stdint.h/d' ${WRKSRC}/lib/ivis_opengl/screen.c
@${REINPLACE_CMD} -e 's|-m32||' \

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@ -1,55 +0,0 @@
# New ports collection makefile for: warzone2100
# Date created: 21 Aug 2005
# Whom: Alejandro Pulver <alejandro@varnet.biz>
#
# $FreeBSD$
#
PORTNAME= warzone2100
PORTVERSION= 2.0.3
CATEGORIES= games
MASTER_SITES= http://download.gna.org/warzone/releases/2.0/
DISTNAME= warzone-${PORTVERSION}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Innovative 3D real-time strategy game
BUILD_DEPENDS= zip:${PORTSDIR}/archivers/zip
LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
mad.2:${PORTSDIR}/audio/libmad \
ogg.5:${PORTSDIR}/audio/libogg \
openal.0:${PORTSDIR}/audio/openal \
physfs-1.0.1:${PORTSDIR}/devel/physfs \
png.5:${PORTSDIR}/graphics/png \
vorbis.3:${PORTSDIR}/audio/libvorbis
USE_BZIP2= yes
USE_BISON= yes
USE_GL= yes
USE_SDL= net sdl
GNU_CONFIGURE= yes
CONFIGURE_ARGS= --program-transform-name=""
CONFIGURE_ENV= CPPFLAGS="-I${X11BASE}/include -I${LOCALBASE}/include" \
LDFLAGS="-L${X11BASE}/lib -L${LOCALBASE}/lib" \
LIBS="${PTHREAD_LIBS}"
DATADIR= ${PREFIX}/share/warzone
post-patch:
@${REINPLACE_CMD} -e '/stdint.h/d' ${WRKSRC}/lib/ivis_opengl/screen.c
@${REINPLACE_CMD} -e 's|-m32||' \
-e 's|/usr/local|${LOCALBASE}|; s|/usr/X11R6|${X11BASE}|' \
${WRKSRC}/configure
.for f in configure *.c *.h
@${FIND} ${WRKSRC} -type f -name "${f}" -print0 | \
${XARGS} -0 ${REINPLACE_CMD} -e 's|SDL/||'
.endfor
.if !defined(NOPORTDOCS)
post-install:
@${MKDIR} ${DOCSDIR}
@${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
.endif
.include <bsd.port.mk>

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@ -1,3 +0,0 @@
MD5 (warzone-2.0.3.tar.bz2) = 2396e0def69e5e48902448d04944927a
SHA256 (warzone-2.0.3.tar.bz2) = 7668f6b794faad8d7ae66dbd0c7317df2521b33593f29174ab3fecb647326749
SIZE (warzone-2.0.3.tar.bz2) = 19902273

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@ -1,11 +0,0 @@
--- src/game.c.bak Thu Aug 17 18:52:11 2006
+++ src/game.c Thu Aug 17 18:52:44 2006
@@ -2832,7 +2832,7 @@
aFileName[strlen(aFileName) - 4] = '\0';
//create dir will fail if directory already exists but don't care!
- (void) PHYSFS_mkdir(aFileName);
+ (void) PHYSFS_mkdir(unix_path(aFileName));
//save the map file
strcat(aFileName, "/");

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@ -1,13 +0,0 @@
Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and
most will agree it didn't enjoy the commercial success it should have had. The
game's source code was liberated on December 6th, 2004, under a GPL license
(see COPYING in this directory for details). Soon after that, the Warzone 2100
ReDev project was formed to take care of its future.
Our goal is to make warzone run on all possible platforms. Therefore, we
stripped the original code of all proprietary technologies and replaced them
with cross-platform and free equivalents, like OpenGL, OpenAL, etc... Right
now, Warzone 2100 works very well on Windows and GNU/Linux, and we have even
heard of it running on BSD with no particular issue.
WWW: http://wz.rootzilla.de/site/

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@ -1,6 +0,0 @@
bin/warzone
%%DATADIR%%/mp.wz
%%DATADIR%%/warzone.wz
%%PORTDOCS%%%%DOCSDIR%%/README
@dirrm %%DATADIR%%
%%PORTDOCS%%@dirrm %%DOCSDIR%%