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mirror of https://git.FreeBSD.org/ports.git synced 2024-12-21 04:06:46 +00:00

- Update to 4p9

PR:		ports/138345
Submitted by:	Glen Barber <glen.j.barber@gmail.com>
This commit is contained in:
Pav Lucistnik 2009-10-02 08:13:32 +00:00
parent 7d74a4e846
commit f6b1f4f9c6
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=242379
3 changed files with 39 additions and 50 deletions

View File

@ -6,8 +6,7 @@
#
PORTNAME= WildMagic
DISTVERSION= 4p8
PORTREVISION= 1
DISTVERSION= 4p9
CATEGORIES= graphics
MASTER_SITES= http://www.geometrictools.com/Downloads/
DISTNAME= ${PORTNAME}${DISTVERSION}
@ -32,16 +31,8 @@ MAKE_ENV= GCC=${CXX} AR=${AR} EGL=${EGL} EGL0=glx EGL1=Glx \
XLIBS="-lX11 -lXext" GLIBS="-lGL -lGLU"
PLIST_SUB= CFG=${CONFIG} GRF=${GRF} WM=Wm${MV}
.if defined(WITH_OPENGL)
GRF= OpenGL
EGL= Glx
PLIST_SUB+= OGL="" SOFT="@comment "
IGNORE= this version does not run with OpenGL
.else
GRF= Soft
EGL= XSoft
PLIST_SUB+= OGL="@comment " SOFT=""
.endif
MV= ${PORTVERSION:R}
SAMPLEDIRS= SampleFoundation SampleGraphics SampleImagics SamplePhysics

View File

@ -1,3 +1,3 @@
MD5 (WildMagic4p8.zip) = 591818e1fac323511229742c2b9cb5a9
SHA256 (WildMagic4p8.zip) = a6fc3f8a0ebe28abff0ca2d928bb099830787fd8c385b72c86508fc9d7d47308
SIZE (WildMagic4p8.zip) = 24941743
MD5 (WildMagic4p9.zip) = 8a6773f4fc576869d3e74adab12367bc
SHA256 (WildMagic4p9.zip) = 67aa9befdfddbec3664bfc36eab645fef39c364f6a02c56dee62f7f8012bda41
SIZE (WildMagic4p9.zip) = 24963612

View File

@ -255,7 +255,6 @@ include/%%WM%%/%%WM%%FrameBuffer.h
include/%%WM%%/%%WM%%FrameBuffer.inl
include/%%WM%%/%%WM%%Frustum3.h
include/%%WM%%/%%WM%%Frustum3.inl
%%OGL%%include/%%WM%%/%%WM%%GlxRenderer.h
include/%%WM%%/%%WM%%GMatrix.h
include/%%WM%%/%%WM%%GMatrix.inl
include/%%WM%%/%%WM%%GVector.h
@ -341,6 +340,9 @@ include/%%WM%%/%%WM%%IntrLinComp2Triangle2.h
include/%%WM%%/%%WM%%IntrLine2Arc2.h
include/%%WM%%/%%WM%%IntrLine2Box2.h
include/%%WM%%/%%WM%%IntrLine2Circle2.h
include/%%WM%%/%%WM%%IntrLine2Line2.h
include/%%WM%%/%%WM%%IntrLine2Ray2.h
include/%%WM%%/%%WM%%IntrLine2Segment2.h
include/%%WM%%/%%WM%%IntrLine3Box3.h
include/%%WM%%/%%WM%%IntrLine3Capsule3.h
include/%%WM%%/%%WM%%IntrLine3Cone3.h
@ -363,6 +365,8 @@ include/%%WM%%/%%WM%%IntrPlane3Triangle3.h
include/%%WM%%/%%WM%%IntrRay2Arc2.h
include/%%WM%%/%%WM%%IntrRay2Box2.h
include/%%WM%%/%%WM%%IntrRay2Circle2.h
include/%%WM%%/%%WM%%IntrRay2Ray2.h
include/%%WM%%/%%WM%%IntrRay2Segment2.h
include/%%WM%%/%%WM%%IntrRay3Box3.h
include/%%WM%%/%%WM%%IntrRay3Capsule3.h
include/%%WM%%/%%WM%%IntrRay3Cylinder3.h
@ -374,6 +378,7 @@ include/%%WM%%/%%WM%%IntrRay3Triangle3.h
include/%%WM%%/%%WM%%IntrSegment2Arc2.h
include/%%WM%%/%%WM%%IntrSegment2Box2.h
include/%%WM%%/%%WM%%IntrSegment2Circle2.h
include/%%WM%%/%%WM%%IntrSegment2Segment2.h
include/%%WM%%/%%WM%%IntrSegment3Box3.h
include/%%WM%%/%%WM%%IntrSegment3Capsule3.h
include/%%WM%%/%%WM%%IntrSegment3Cylinder3.h
@ -471,12 +476,6 @@ include/%%WM%%/%%WM%%OdeImplicitEuler.h
include/%%WM%%/%%WM%%OdeMidpoint.h
include/%%WM%%/%%WM%%OdeRungeKutta4.h
include/%%WM%%/%%WM%%OdeSolver.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLBitmapFont.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLFrameBuffer.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLRenderer.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLRendererLIB.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLRendererPCH.h
%%OGL%%include/%%WM%%/%%WM%%OpenGLResources.h
include/%%WM%%/%%WM%%ParametricSurface.h
include/%%WM%%/%%WM%%ParticleController.h
include/%%WM%%/%%WM%%ParticleController.inl
@ -538,7 +537,6 @@ include/%%WM%%/%%WM%%Quaternion.h
include/%%WM%%/%%WM%%Quaternion.inl
include/%%WM%%/%%WM%%QuaternionArray.h
include/%%WM%%/%%WM%%Query.h
include/%%WM%%/%%WM%%Query.inl
include/%%WM%%/%%WM%%Query2.h
include/%%WM%%/%%WM%%Query2.inl
include/%%WM%%/%%WM%%Query2Filtered.h
@ -608,28 +606,28 @@ include/%%WM%%/%%WM%%SkinController.h
include/%%WM%%/%%WM%%SkinController.inl
include/%%WM%%/%%WM%%SmartPointer.h
include/%%WM%%/%%WM%%SmartPointer.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftArray.h
%%SOFT%%include/%%WM%%/%%WM%%SoftArray.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftFrameBuffer.h
%%SOFT%%include/%%WM%%/%%WM%%SoftFrameBuffer.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftRenderer.h
%%SOFT%%include/%%WM%%/%%WM%%SoftRenderer.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftRendererLIB.h
%%SOFT%%include/%%WM%%/%%WM%%SoftRendererPCH.h
%%SOFT%%include/%%WM%%/%%WM%%SoftResources.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler1.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler2.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler2.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler3.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSampler3.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftSamplerCube.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSamplerProj.h
%%SOFT%%include/%%WM%%/%%WM%%SoftSamplerProj.inl
%%SOFT%%include/%%WM%%/%%WM%%SoftShaderLibrary.h
%%SOFT%%include/%%WM%%/%%WM%%SoftShaderLibraryMCR.h
%%SOFT%%include/%%WM%%/%%WM%%SoftShaderUtility.h
%%SOFT%%include/%%WM%%/%%WM%%SoftUtilityMCR.h
include/%%WM%%/%%WM%%SoftArray.h
include/%%WM%%/%%WM%%SoftArray.inl
include/%%WM%%/%%WM%%SoftFrameBuffer.h
include/%%WM%%/%%WM%%SoftFrameBuffer.inl
include/%%WM%%/%%WM%%SoftRenderer.h
include/%%WM%%/%%WM%%SoftRenderer.inl
include/%%WM%%/%%WM%%SoftRendererLIB.h
include/%%WM%%/%%WM%%SoftRendererPCH.h
include/%%WM%%/%%WM%%SoftResources.h
include/%%WM%%/%%WM%%SoftSampler.h
include/%%WM%%/%%WM%%SoftSampler1.h
include/%%WM%%/%%WM%%SoftSampler2.h
include/%%WM%%/%%WM%%SoftSampler2.inl
include/%%WM%%/%%WM%%SoftSampler3.h
include/%%WM%%/%%WM%%SoftSampler3.inl
include/%%WM%%/%%WM%%SoftSamplerCube.h
include/%%WM%%/%%WM%%SoftSamplerProj.h
include/%%WM%%/%%WM%%SoftSamplerProj.inl
include/%%WM%%/%%WM%%SoftShaderLibrary.h
include/%%WM%%/%%WM%%SoftShaderLibraryMCR.h
include/%%WM%%/%%WM%%SoftShaderUtility.h
include/%%WM%%/%%WM%%SoftUtilityMCR.h
include/%%WM%%/%%WM%%Spatial.h
include/%%WM%%/%%WM%%Spatial.inl
include/%%WM%%/%%WM%%Sphere3.h
@ -760,14 +758,8 @@ include/%%WM%%/%%WM%%WindowApplication.inl
include/%%WM%%/%%WM%%WindowApplication2.h
include/%%WM%%/%%WM%%WindowApplication3.h
include/%%WM%%/%%WM%%WireframeState.h
%%SOFT%%include/%%WM%%/%%WM%%XSoftRenderer.h
include/%%WM%%/%%WM%%XSoftRenderer.h
include/%%WM%%/%%WM%%ZBufferState.h
lib/lib%%WM%%%%GRF%%Application.a
lib/lib%%WM%%%%GRF%%Application.so
lib/lib%%WM%%%%GRF%%Application.so.0
lib/lib%%WM%%%%GRF%%Renderer.a
lib/lib%%WM%%%%GRF%%Renderer.so
lib/lib%%WM%%%%GRF%%Renderer.so.0
lib/lib%%WM%%Foundation.a
lib/lib%%WM%%Foundation.so
lib/lib%%WM%%Foundation.so.0
@ -780,6 +772,12 @@ lib/lib%%WM%%Imagics.so.0
lib/lib%%WM%%Physics.a
lib/lib%%WM%%Physics.so
lib/lib%%WM%%Physics.so.0
lib/lib%%WM%%%%GRF%%Application.a
lib/lib%%WM%%%%GRF%%Application.so
lib/lib%%WM%%%%GRF%%Application.so.0
lib/lib%%WM%%%%GRF%%Renderer.a
lib/lib%%WM%%%%GRF%%Renderer.so
lib/lib%%WM%%%%GRF%%Renderer.so.0
%%DATADIR%%/Data/Im/Binary.im
%%DATADIR%%/Data/Im/Head.im
%%DATADIR%%/Data/Im/Molecule.im