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Add option to disable Assembly for the algorythm.
Submitted by: James Cook <james.cook@utoronto.ca>
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=199400
@ -7,7 +7,7 @@
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PORTNAME= liquidwar
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PORTVERSION= 5.6.3
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PORTREVISION= 2
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PORTREVISION= 3
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CATEGORIES= games
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MASTER_SITES= http://liquidwar.sunsite.dk/archive/ \
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${MASTER_SITE_SAVANNAH} \
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@ -22,7 +22,7 @@ LIB_DEPENDS= alleg.42:${PORTSDIR}/devel/allegro
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GNU_CONFIGURE= yes
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USE_GMAKE= yes
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CONFIGURE_ARGS= --disable-target-opt --disable-doc-ps --disable-doc-pdf
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USE_PYTHON_BUILD= yes
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USE_PYTHON_BUILD=yes
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INFO= liquidwar
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@ -31,4 +31,12 @@ MAN6= liquidwar.6 \
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liquidwar-server.6 \
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liquidwar-mapgen.6
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.include <bsd.port.mk>
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OPTIONS= ASM "Disable assembly code (if it crashes)" OFF
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.include <bsd.port.pre.mk>
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.if !defined(WITHOUT_ASM)
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CONFIGURE_ARGS+= --disable-asm
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.endif
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.include <bsd.port.post.mk>
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@ -14,4 +14,9 @@ very often controls several thousands fighters at the same time.
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And when fighters from different teams meet, they eat each other,
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it is as simple as that.
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Note: If the game crashes this might resolve it:
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Inside liquidwar, go to options->rules->advanced and change
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Algorithm from "Assembly" to "Standard C"
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See also the "ASM" option in the port build options.
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WWW: http://www.ufoot.org/liquidwar/
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