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https://git.FreeBSD.org/ports.git
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Revive this port with new MASTER_SITES, remove BROKEN.
PR: ports/163012 Submitted by: Barbara [barbara.xxx1975/libero.it] Feature safe: yes
This commit is contained in:
parent
1f68001adf
commit
f9c07b1caa
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=286802
59
games/linux-enemyterritory-jaymod-21/Makefile
Normal file
59
games/linux-enemyterritory-jaymod-21/Makefile
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# New ports collection makefile for: jaymod
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# Date created: 7 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= jaymod
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PORTVERSION= 2.1.7
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PORTREVISION= 2
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CATEGORIES= games linux
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MASTER_SITES= http://etmod.googlecode.com/files/ \
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http://www.zenenterprises.biz/bud/jaymod/ \
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http://bud.zenenterprises.biz/jaymod/ \
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http://et.lsdfunweb.fr/et/jaymod/
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PKGNAMEPREFIX= linux-enemyterritory-
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Jaymod - An Enemy Territory Modification
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RUN_DEPENDS= et:${PORTSDIR}/games/linux-enemyterritory
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USE_LINUX= yes
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OPTIONS= OMNIBOT "Install Omni-Bot for bot support" off
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DATADIR= ${PREFIX}/lib/enemyterritory/${PORTNAME}
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DOCSDIR= ${PREFIX}/share/doc/enemyterritory-${PORTNAME}
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CLIENT_PK3= ${PORTNAME}-${PORTVERSION}.pk3
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PLIST_SUB= CLIENT_PK3="${CLIENT_PK3}"
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.include <bsd.port.pre.mk>
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.if defined(WITH_OMNIBOT)
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RUN_DEPENDS+= et-omni-bot:${PORTSDIR}/games/linux-enemyterritory-omni-bot-0660
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.endif
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do-build:
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.for f in et etded
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@(${ECHO_CMD} "#!/bin/sh"; \
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${ECHO_CMD} 'exec ${PREFIX}/bin/${f} +set fs_game ${PORTNAME} +set omnibot_path "${DATADIR}/../omni-bot" "$$@"') > \
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${WRKSRC}/${f}-${PORTNAME}
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.endfor
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do-install:
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.for f in et etded
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${INSTALL_SCRIPT} ${WRKSRC}/${f}-${PORTNAME} ${PREFIX}/bin
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.endfor
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${MKDIR} ${DATADIR}
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${INSTALL_PROGRAM} ${WRKSRC}/qagame.mp.i386.so ${DATADIR}
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cd ${WRKSRC} && ${INSTALL_DATA} ${CLIENT_PK3} *.cfg ${DATADIR}
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${CP} -r ${WRKSRC}/linux ${WRKSRC}/mapscripts ${DATADIR}
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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cd ${WRKSRC} && ${INSTALL_DATA} README.txt doc/jaymod.pdf ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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2
games/linux-enemyterritory-jaymod-21/distinfo
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2
games/linux-enemyterritory-jaymod-21/distinfo
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SHA256 (jaymod-2.1.7.tar.gz) = f9341236f351765826e00c5905ede9f485dbf2a57c556d2959b925a4a4aa8948
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SIZE (jaymod-2.1.7.tar.gz) = 11926903
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14
games/linux-enemyterritory-jaymod-21/pkg-descr
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14
games/linux-enemyterritory-jaymod-21/pkg-descr
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Jaymod is an add-on modification to RTCW: Enemy Territory.
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The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
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long been out of date and unsupported, and with the instability issues that
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come with Shrubmod, something had to be done to get a Shrub-like server-side
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mod that would provide most of Shrub's features, be stable, and be supported.
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This mod has, obviously, outgrown the original objective of being server-side
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only. Some of the ideas I wanted to implement could not be done with server
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code only, so the decision was made to start working on the client end as
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well. I wanted this to be as easy as possible for end users, and now only one
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pak needs to be downloaded (on the fly) to be able to play this mod.
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WWW: http://jaymod.clanfu.org/
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23
games/linux-enemyterritory-jaymod-21/pkg-plist
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23
games/linux-enemyterritory-jaymod-21/pkg-plist
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bin/et-jaymod
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bin/etded-jaymod
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%%DATADIR%%/jaymod.cfg
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%%DATADIR%%/%%CLIENT_PK3%%
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%%DATADIR%%/linux/convert_shrub
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%%DATADIR%%/linux/serverctl
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%%DATADIR%%/mapscripts/battery.script
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%%DATADIR%%/mapscripts/fueldump.script
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%%DATADIR%%/mapscripts/fueldump_lms.script
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%%DATADIR%%/mapscripts/goldrush.script
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%%DATADIR%%/mapscripts/oasis.script
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%%DATADIR%%/mapscripts/oasis_lms.script
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%%DATADIR%%/mapscripts/radar.script
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%%DATADIR%%/mapscripts/railgun.script
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%%DATADIR%%/mapscripts/railgun_lms.script
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%%DATADIR%%/qagame.mp.i386.so
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%%DATADIR%%/server.cfg
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%%PORTDOCS%%%%DOCSDIR%%/README.txt
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%%PORTDOCS%%%%DOCSDIR%%/jaymod.pdf
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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@dirrm %%DATADIR%%/mapscripts
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@dirrm %%DATADIR%%/linux
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@dirrm %%DATADIR%%
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59
games/linux-enemyterritory-jaymod/Makefile
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59
games/linux-enemyterritory-jaymod/Makefile
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@ -0,0 +1,59 @@
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# New ports collection makefile for: jaymod
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# Date created: 7 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= jaymod
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PORTVERSION= 2.1.7
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PORTREVISION= 2
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CATEGORIES= games linux
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MASTER_SITES= http://etmod.googlecode.com/files/ \
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http://www.zenenterprises.biz/bud/jaymod/ \
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http://bud.zenenterprises.biz/jaymod/ \
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http://et.lsdfunweb.fr/et/jaymod/
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PKGNAMEPREFIX= linux-enemyterritory-
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Jaymod - An Enemy Territory Modification
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RUN_DEPENDS= et:${PORTSDIR}/games/linux-enemyterritory
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USE_LINUX= yes
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OPTIONS= OMNIBOT "Install Omni-Bot for bot support" off
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DATADIR= ${PREFIX}/lib/enemyterritory/${PORTNAME}
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DOCSDIR= ${PREFIX}/share/doc/enemyterritory-${PORTNAME}
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CLIENT_PK3= ${PORTNAME}-${PORTVERSION}.pk3
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PLIST_SUB= CLIENT_PK3="${CLIENT_PK3}"
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.include <bsd.port.pre.mk>
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.if defined(WITH_OMNIBOT)
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RUN_DEPENDS+= et-omni-bot:${PORTSDIR}/games/linux-enemyterritory-omni-bot-0660
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.endif
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do-build:
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.for f in et etded
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@(${ECHO_CMD} "#!/bin/sh"; \
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${ECHO_CMD} 'exec ${PREFIX}/bin/${f} +set fs_game ${PORTNAME} +set omnibot_path "${DATADIR}/../omni-bot" "$$@"') > \
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${WRKSRC}/${f}-${PORTNAME}
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.endfor
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do-install:
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.for f in et etded
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${INSTALL_SCRIPT} ${WRKSRC}/${f}-${PORTNAME} ${PREFIX}/bin
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.endfor
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${MKDIR} ${DATADIR}
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${INSTALL_PROGRAM} ${WRKSRC}/qagame.mp.i386.so ${DATADIR}
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cd ${WRKSRC} && ${INSTALL_DATA} ${CLIENT_PK3} *.cfg ${DATADIR}
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${CP} -r ${WRKSRC}/linux ${WRKSRC}/mapscripts ${DATADIR}
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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cd ${WRKSRC} && ${INSTALL_DATA} README.txt doc/jaymod.pdf ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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2
games/linux-enemyterritory-jaymod/distinfo
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2
games/linux-enemyterritory-jaymod/distinfo
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SHA256 (jaymod-2.1.7.tar.gz) = f9341236f351765826e00c5905ede9f485dbf2a57c556d2959b925a4a4aa8948
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SIZE (jaymod-2.1.7.tar.gz) = 11926903
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14
games/linux-enemyterritory-jaymod/pkg-descr
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14
games/linux-enemyterritory-jaymod/pkg-descr
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@ -0,0 +1,14 @@
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Jaymod is an add-on modification to RTCW: Enemy Territory.
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The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
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long been out of date and unsupported, and with the instability issues that
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come with Shrubmod, something had to be done to get a Shrub-like server-side
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mod that would provide most of Shrub's features, be stable, and be supported.
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This mod has, obviously, outgrown the original objective of being server-side
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only. Some of the ideas I wanted to implement could not be done with server
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code only, so the decision was made to start working on the client end as
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well. I wanted this to be as easy as possible for end users, and now only one
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pak needs to be downloaded (on the fly) to be able to play this mod.
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WWW: http://jaymod.clanfu.org/
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23
games/linux-enemyterritory-jaymod/pkg-plist
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23
games/linux-enemyterritory-jaymod/pkg-plist
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bin/et-jaymod
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bin/etded-jaymod
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%%DATADIR%%/jaymod.cfg
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%%DATADIR%%/%%CLIENT_PK3%%
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%%DATADIR%%/linux/convert_shrub
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%%DATADIR%%/linux/serverctl
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%%DATADIR%%/mapscripts/battery.script
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%%DATADIR%%/mapscripts/fueldump.script
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%%DATADIR%%/mapscripts/fueldump_lms.script
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%%DATADIR%%/mapscripts/goldrush.script
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%%DATADIR%%/mapscripts/oasis.script
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%%DATADIR%%/mapscripts/oasis_lms.script
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%%DATADIR%%/mapscripts/radar.script
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%%DATADIR%%/mapscripts/railgun.script
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%%DATADIR%%/mapscripts/railgun_lms.script
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%%DATADIR%%/qagame.mp.i386.so
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%%DATADIR%%/server.cfg
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%%PORTDOCS%%%%DOCSDIR%%/README.txt
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%%PORTDOCS%%%%DOCSDIR%%/jaymod.pdf
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%%PORTDOCS%%@dirrm %%DOCSDIR%%
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@dirrm %%DATADIR%%/mapscripts
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@dirrm %%DATADIR%%/linux
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@dirrm %%DATADIR%%
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