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- Trim Makefile header per new style guidelines
- Convert to contemporary OPTIONS framework - Cleanup Makefiles, fix a typo, reword pkg-descr - Add a hint where to look for data port logic description to quake3-data port and terminate an URL with slash while here
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=314353
@ -1,9 +1,5 @@
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# New ports collection makefile for: quake2-data
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# Date created: 28 Sep 2005
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# Whom: Alejandro Pulver <alejandro@varnet.biz>
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#
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# Created by: Alejandro Pulver <alejandro@varnet.biz>
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# $FreeBSD$
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#
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PORTNAME= data
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PORTVERSION= 3.20
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@ -19,13 +15,15 @@ DISTFILES= ${Q2_UPDATE}:data \
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Quake II data files
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#XXX need info-unzip for q2-314-demo-x86.exe
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# XXX we need info-unzip for q2-314-demo-x86.exe
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USE_ZIP= yes
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NO_WRKSUBDIR= yes
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OPTIONS= MANUAL "Install game manual" off \
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OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
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SHAREWARE "Install demo version of the game data" off
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OPTIONS_DEFINE= MANUAL OPTIMIZED_CFLAGS SHAREWARE
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OPTIONS_DEFAULT= OPTIMIZED_CFLAGS
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MANUAL_DESC= Install game HTML manual
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SHAREWARE_DESC= Install demo version of the game data
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LATEST_LINK= ${PKGNAMEPREFIX}${PORTNAME}
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DATADIR= ${Q2DIR}
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@ -36,24 +34,24 @@ Q2_SRC= q2src${PORTVERSION:S/.//}.shar.Z
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Q2_UPDATE= q2-${PORTVERSION}-x86-full.exe
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.include "Makefile.include"
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.include <bsd.port.options.mk>
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.include <bsd.port.pre.mk>
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.if defined(WITH_MANUAL) || defined(WITH_SHAREWARE)
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.if ${PORT_OPTIONS:MMANUAL} || ${PORT_OPTIONS:MSHAREWARE}
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DISTFILES+= ${Q2_DEMO}:data
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.endif
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.if defined(WITH_MANUAL)
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.if ${PORT_OPTIONS:MMANUAL}
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PLIST_SUB+= MANUAL=""
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.else
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PLIST_SUB+= MANUAL="@comment "
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.endif
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.if defined(WITH_OPTIMIZED_CFLAGS)
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MAKE_ENV+= WITH_OPTIMIZED_CFLAGS=yes
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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CFLAGS+= -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations
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.endif
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.if defined(WITH_SHAREWARE)
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.if ${PORT_OPTIONS:MSHAREWARE}
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PLIST_SUB+= FULL="@comment " \
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SHAREWARE=""
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.else
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@ -69,11 +67,11 @@ do-extract:
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uncompress -c ${DISTDIR}/${Q2_SRC} | ${TAIL} +434 | ${SH}
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@${UNZIP_CMD} -q -d ${WRKDIR} \
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${DISTDIR}/${Q2_UPDATE} baseq2/* -x *.dll
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.if defined(WITH_MANUAL)
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.if ${PORT_OPTIONS:MMANUAL}
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@${UNZIP_CMD} -ajq -d ${WRKDIR}/DOCS \
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${DISTDIR}/${Q2_DEMO} Install/Data/DOCS/*
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.endif
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.if defined(WITH_SHAREWARE)
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.if ${PORT_OPTIONS:MSHAREWARE}
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@${RM} ${WRKDIR}/baseq2/pak[^0].pak
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@${UNZIP_CMD} -jq -d ${WRKDIR}/baseq2 \
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${DISTDIR}/${Q2_DEMO} Install/Data/baseq2/pak0.pak
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@ -86,19 +84,19 @@ post-patch:
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@${REINPLACE_CMD} -e 's/__linux__/__unix__/' ${WRKSRC}/q_shared.[ch]
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do-install:
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${MKDIR} ${DATADIR}/baseq2
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@${MKDIR} ${DATADIR}/baseq2
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${INSTALL_PROGRAM} ${WRKSRC}/game.so ${DATADIR}/baseq2
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${CP} -R ${WRKSRC}/baseq2/* ${DATADIR}/baseq2
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.if defined(WITH_MANUAL)
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.if ${PORT_OPTIONS:MMANUAL}
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@${MKDIR} ${DOCSDIR}
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@${CP} -R ${WRKSRC}/DOCS ${DOCSDIR}/manual
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${CP} -R ${WRKSRC}/DOCS ${DOCSDIR}/manual
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.endif
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post-install:
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.if !defined(WITH_SHAREWARE)
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.if ! ${PORT_OPTIONS:MSHAREWARE}
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@${ECHO_CMD}
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@${CAT} ${PKGMESSAGE}
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@${ECHO_CMD}
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.endif
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.include <bsd.port.post.mk>
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.include <bsd.port.mk>
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@ -18,7 +18,7 @@
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# exist.
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# - If the engine needs to load additional data (renderers, pak files, etc.)
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# don't install it in ${Q2DIR}, use ${PREFIX}/lib/${PORTNAME} instead and
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# add that directory to the search paths immediatly after ${Q2DIR}.
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# add that directory to the search paths immediately after ${Q2DIR}.
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# - The reason to use "~/.${PORTNAME}" for writing is in the case the program
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# isn't compatible with the original engine (e.g. new console variables,
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# different saved game format, etc.). If just the configuration is
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@ -44,18 +44,18 @@
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# For examples see the existing ports.
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#
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# Set variables.
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# Set variables
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Q2PKGNAMEPREFIX?=quake2-
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Q2PKGNAMEPREFIX?= quake2-
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Q2DIR?= ${LOCALBASE}/share/quake2
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# Add them to the ports system.
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# Add them to the ports system
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MAKE_ENV+= Q2DIR="${Q2DIR}"
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PLIST_SUB+= Q2DIR="${Q2DIR:S/${LOCALBASE}\///}"
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SUB_LIST+= Q2DIR="${Q2DIR}"
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# Add the dependency.
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# Add the dependency
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.if ${PORTNAME} != "data"
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RUN_DEPENDS+= ${Q2DIR}:${PORTSDIR}/games/quake2-data
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@ -53,11 +53,6 @@ SRCS= g_ai.c \
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q_shared.c
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CFLAGS+= -Dstricmp=strcasecmp
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.if defined(WITH_OPTIMIZED_CFLAGS)
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CFLAGS+= -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations
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.endif
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LDFLAGS+= -L/lib -L/usr/lib -lm
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.include <bsd.lib.mk>
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@ -1,6 +1,9 @@
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Quake II data files.
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This port installs the data files needed to run Quake II: the updates for the
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original game, or the demo (shareware) data if requested. In the first case
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you need to have a legitimate copy of the game in order to obtain the pak0.pak
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file.
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original game, or the demo (shareware) data if requested.
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For a full game, you need to have a legitimate copy of the game in order to
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obtain the pak0.pak file.
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WWW: http://www.idsoftware.com/games/quake/quake2/
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@ -1,8 +1,9 @@
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# Makefile for defining variables used by other Quake3 related ports
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# Makefile for defining variables used by other Quake3 related ports. See
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# `games/quake2-data/Makefile.include' for extensive description.
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# Set variables
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Q3PKGNAMEPREFIX?=quake3-
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Q3PKGNAMEPREFIX?= quake3-
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Q3DIR?= ${PREFIX}/share/quake3
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# Add them to the environment
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@ -6,4 +6,4 @@ the update, and has an option to install Quake III Team Arena data files.
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You still need to have a legitimate copy of the game in order to obtain the
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*.pk3 files.
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WWW: http://www.idsoftware.com/games/quake/quake3-arena
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WWW: http://www.idsoftware.com/games/quake/quake3-arena/
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