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- Update WWW and MASTER_SITES PR: 180685 Submitted by: ports fury
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# New ports collection makefile for: games/exhaust-doc
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# Date created: 7 Aug 2005
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# Whom: Alejandro Pulver <alejandro@varnet.biz>
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#
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# Created by: Alejandro Pulver <alejandro@varnet.biz>
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# $FreeBSD$
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#
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PORTNAME= exhaust
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PORTVERSION= 1.9.2
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CATEGORIES= games
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MASTER_SITES= http://www.cs.helsinki.fi/u/jpihlaja/exhaust/
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MASTER_SITES= http://corewar.co.uk/pihlaja/exhaust/
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PKGNAMESUFFIX= -doc
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MAINTAINER= ports@FreeBSD.org
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The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
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into your applications, as an alternative to pMARS.
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The `exhaust' project is a redcode simulator that is (hopefully)
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easy to embed into your applications, as an alternative to pMARS.
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The documentation contains the following:
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README - Instructions to embed exhaust in a program.
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test.pl - Perl script to check for differences between exhaust and pMARS.
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test.pl - Perl script to check for differences between exhaust
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and pMARS.
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src/ - The C source code of exhaust (highly commented).
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warriors/ - Test warriors.
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The "warriors" subdirectory contains Redcode assembly files (.red) and parsed
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Redcode assembly files (.rc). The last ones can be loaded into exhaust, the
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others have to be parsed, for example with pMARS.
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The "warriors" subdirectory contains Redcode assembly files (.red)
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and parsed Redcode assembly files (.rc). The last ones can be loaded
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into exhaust, the others have to be parsed, for example with pMARS.
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NOTE: this documentation is only useful for developers.
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Author: M Joonas Pihlaja
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WWW: http://www.cs.helsinki.fi/u/jpihlaja/exhaust/exhaust.html
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WWW: http://corewar.co.uk/pihlaja/exhaust/
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