mirror of
https://git.FreeBSD.org/ports.git
synced 2024-11-28 01:06:17 +00:00
games/dustrac:
- Update to 1.8.1 - Remove upstreamed patches - Add upstream patch to fix build on 10.x - Remove option for Qt 4 (support has been ended upstream)
This commit is contained in:
parent
2fc1f0f4b2
commit
ffd1a11f5d
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=372595
@ -1,8 +1,7 @@
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# $FreeBSD$
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PORTNAME= dustrac
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PORTVERSION= 1.7.2
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PORTREVISION= 1
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PORTVERSION= 1.8.1
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/src
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@ -11,28 +10,16 @@ COMMENT= 2D top-view racing game
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LIB_DEPENDS= libvorbisfile.so:${PORTSDIR}/audio/libvorbis
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USES= compiler:c++11-lib cmake openal pkgconfig zip
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USES= compiler:c++11-lib cmake:outsource openal pkgconfig
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USE_GL= glu
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_USE_QT4= corelib opengl xml linguist_build \
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moc_build qmake_build rcc_build uic_build
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_USE_QT5= core opengl xml widgets \
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USE_QT5= core opengl xml widgets \
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buildtools_build linguisttools_build qmake_build
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CMAKE_ARGS= -DReleaseBuild=on \
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-DDATA_PATH=${DATADIR} \
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-DDOC_PATH=${DOCSDIR}
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LDFLAGS= -L${LOCALBASE}/lib
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LDFLAGS+= -L${LOCALBASE}/lib
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OPTIONS_DEFINE= DOCS DEBUG
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OPTIONS_SINGLE= TOOLKIT
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OPTIONS_SINGLE_TOOLKIT= QT4 QT5
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OPTIONS_DEFAULT= QT5
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TOOLKIT_DESC= Qt toolkit
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DEBUG_CMAKE_ON= -DDebugBuild=on
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QT4_USE= ${_USE_QT4:S/^/QT4=/}
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QT5_USE= ${_USE_QT5:S/^/QT5=/}
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QT5_CMAKE_ON= -DUseQt5=on
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QT5_CMAKE_OFF= -DUseQt5=off
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OPTIONS_DEFINE= DOCS
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STRIP_FILES= bin/dustrac-game \
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bin/dustrac-editor
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|
@ -1,2 +1,2 @@
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SHA256 (dustrac-1.7.2.zip) = 2eaa4b98c77936cbbc0c34120b3e1a32a48612886254f8ea85ed042034e4268b
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SIZE (dustrac-1.7.2.zip) = 26450932
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SHA256 (dustrac-1.8.1.tar.gz) = ec0496a91cfa9dfa11225d3a0dd1b2c39250ead88cf062b7d0a00ad16352e289
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SIZE (dustrac-1.8.1.tar.gz) = 25828452
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|
@ -1,18 +0,0 @@
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--- ./CMakeLists.txt.orig 2014-03-09 12:40:35.000000000 +0000
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+++ ./CMakeLists.txt 2014-04-05 13:27:16.455482525 +0000
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@@ -40,13 +40,12 @@
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cmake_policy(VERSION 2.8.7)
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endif()
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-if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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+if(UNIX)
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include("InstallLinux.cmake")
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-elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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+elseif(WIN32)
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include("InstallWindows.cmake")
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endif()
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-set(CMAKE_VERBOSE_MAKEFILE OFF)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -W -Wall -O3 -pedantic")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer -finline-functions -ffast-math")
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|
451
games/dustrac/files/patch-git6a7c41
Normal file
451
games/dustrac/files/patch-git6a7c41
Normal file
@ -0,0 +1,451 @@
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diff --git CMakeLists.txt CMakeLists.txt
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index 5921d71..1692ee0 100644
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--- CMakeLists.txt
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+++ CMakeLists.txt
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@@ -39,6 +39,9 @@ endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -W -Wall -O3 -pedantic")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer -finline-functions -ffast-math")
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+elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -W -Wall -O3 -pedantic")
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+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer -finline-functions -ffast-math")
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endif()
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set(GAME_BINARY_NAME "dustrac-game")
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diff --git src/game/MiniCore/CMakeLists.txt src/game/MiniCore/CMakeLists.txt
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index 5144d1a..286cfc9 100644
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--- src/game/MiniCore/CMakeLists.txt
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+++ src/game/MiniCore/CMakeLists.txt
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@@ -29,6 +29,7 @@ Graphics/mcglobjectbase.cc
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Graphics/mcglpointparticlerenderer.cc
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Graphics/mcglscene.cc
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Graphics/mcglshaderprogram.cc
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+Graphics/mcrenderlayer.cc
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Graphics/mcshaders.hh
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Graphics/mcshaders30.hh
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Graphics/mcshadersGLES.hh
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diff --git src/game/MiniCore/Graphics/mcrenderlayer.cc src/game/MiniCore/Graphics/mcrenderlayer.cc
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new file mode 100644
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index 0000000..c5f9016
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--- /dev/null
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+++ src/game/MiniCore/Graphics/mcrenderlayer.cc
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@@ -0,0 +1,52 @@
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+// This file belongs to the "MiniCore" game engine.
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+// Copyright (C) 2014 Jussi Lind <jussi.lind@iki.fi>
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+//
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+// This program is free software; you can redistribute it and/or
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+// modify it under the terms of the GNU General Public License
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+// as published by the Free Software Foundation; either version 2
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+// of the License, or (at your option) any later version.
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+//
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+// This program is distributed in the hope that it will be useful,
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+// but WITHOUT ANY WARRANTY; without even the implied warranty of
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+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+// GNU General Public License for more details.
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+//
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+// You should have received a copy of the GNU General Public License
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+// along with this program; if not, write to the Free Software
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+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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+// MA 02110-1301, USA.
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+//
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+
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+#include "mcrenderlayer.hh"
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+#include "mccamera.hh"
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+#include "mcobject.hh"
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+
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+MCRenderLayer::MCRenderLayer()
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+ : m_depthTestEnabled(false)
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+{
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+}
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+
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+void MCRenderLayer::setDepthTestEnabled(bool enable)
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+{
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+ m_depthTestEnabled = enable;
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+}
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+
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+bool MCRenderLayer::depthTestEnabled() const
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+{
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+ return m_depthTestEnabled;
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+}
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+
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+MCRenderLayer::ObjectSet & MCRenderLayer::objectSet()
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+{
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+ return m_objectSet;
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+}
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+
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+MCRenderLayer::CameraBatchMap & MCRenderLayer::objectBatches()
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+{
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+ return m_objectBatches;
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+}
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+
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+MCRenderLayer::CameraBatchMap & MCRenderLayer::particleBatches()
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+{
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+ return m_particleBatches;
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+}
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diff --git src/game/MiniCore/Graphics/mcrenderlayer.hh src/game/MiniCore/Graphics/mcrenderlayer.hh
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new file mode 100644
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index 0000000..0b2fae4
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--- /dev/null
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+++ src/game/MiniCore/Graphics/mcrenderlayer.hh
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@@ -0,0 +1,63 @@
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+// This file belongs to the "MiniCore" game engine.
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+// Copyright (C) 2014 Jussi Lind <jussi.lind@iki.fi>
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+//
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+// This program is free software; you can redistribute it and/or
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||||
+// modify it under the terms of the GNU General Public License
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||||
+// as published by the Free Software Foundation; either version 2
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+// of the License, or (at your option) any later version.
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+//
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+// This program is distributed in the hope that it will be useful,
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+// but WITHOUT ANY WARRANTY; without even the implied warranty of
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+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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+// GNU General Public License for more details.
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+//
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+// You should have received a copy of the GNU General Public License
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+// along with this program; if not, write to the Free Software
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+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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+// MA 02110-1301, USA.
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+//
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+
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+#ifndef MCRENDERLAYER_HH
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+#define MCRENDERLAYER_HH
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+
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+#include <map>
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+#include <unordered_set>
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+#include <vector>
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+
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+class MCCamera;
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+class MCObject;
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+
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+class MCRenderLayer
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+{
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+public:
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+
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+ MCRenderLayer();
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+
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+ void setDepthTestEnabled(bool enable);
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+
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+ bool depthTestEnabled() const;
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+
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+ typedef std::unordered_set<MCObject *> ObjectSet;
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+
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+ ObjectSet & objectSet();
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+
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+ typedef int ObjectTypeId;
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+ typedef std::map<ObjectTypeId, std::vector<MCObject *> > BatchMap;
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+ typedef std::map<MCCamera *, BatchMap> CameraBatchMap;
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+
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+ CameraBatchMap & objectBatches();
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+
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+ CameraBatchMap & particleBatches();
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+
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+private:
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+
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+ bool m_depthTestEnabled;
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+
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+ ObjectSet m_objectSet;
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+
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+ CameraBatchMap m_objectBatches;
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+
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+ CameraBatchMap m_particleBatches;
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+};
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+
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+#endif // MCRENDERLAYER_HH
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diff --git src/game/MiniCore/Graphics/mcworldrenderer.cc src/game/MiniCore/Graphics/mcworldrenderer.cc
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index 41e6607..ab8cb8a 100644
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--- src/game/MiniCore/Graphics/mcworldrenderer.cc
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+++ src/game/MiniCore/Graphics/mcworldrenderer.cc
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@@ -31,10 +31,6 @@
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MCWorldRenderer::MCWorldRenderer()
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{
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- for (unsigned i = 0; i < MCWorld::MaxLayers; i++)
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- {
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- m_depthTestEnabled[i] = false;
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- }
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}
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void MCWorldRenderer::registerPointParticleRenderer(MCUint typeId, MCGLPointParticleRenderer & renderer)
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@@ -61,13 +57,15 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
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// Grouping the objects like this reduces texture switches etc and increases
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// overall performance.
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- for (int i = 0; i < MCWorld::MaxLayers; i++)
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+ auto layerIter = m_layers.begin();
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+ while (layerIter != m_layers.end())
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{
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- m_objectBatches[camera][i].clear();
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- m_particleBatches[camera][i].clear();
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+ MCRenderLayer & layer = layerIter->second;
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- const auto end = m_layers[i].end();
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- for (auto objectIter = m_layers[i].begin(); objectIter != end; objectIter++)
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+ layer.objectBatches().clear();
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+ layer.particleBatches().clear();
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+
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+ for (auto objectIter = layer.objectSet().begin(); objectIter != layer.objectSet().end(); objectIter++)
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{
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MCObject & object = **objectIter;
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if (object.isRenderable())
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@@ -83,7 +81,7 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
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bbox.translate(MCVector2dF(object.location()));
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if (!camera || camera->isVisible(bbox))
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{
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- m_objectBatches[camera][i][object.typeID()].push_back(&object);
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+ layer.objectBatches()[camera][object.typeID()].push_back(&object);
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}
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}
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}
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@@ -93,7 +91,7 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
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{
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if (camera->isVisible(object.bbox()))
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{
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- m_particleBatches[camera][i][object.typeID()].push_back(&object);
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+ layer.particleBatches()[camera][object.typeID()].push_back(&object);
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}
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else
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{
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@@ -120,12 +118,14 @@ void MCWorldRenderer::buildBatches(MCCamera * camera)
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}
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else
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{
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- m_particleBatches[camera][i][object.typeID()].push_back(&object);
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+ layer.particleBatches()[camera][object.typeID()].push_back(&object);
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}
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}
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}
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}
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}
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+
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+ layerIter++;
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}
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}
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|
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@@ -135,11 +135,14 @@ void MCWorldRenderer::renderBatches(MCCamera * camera)
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// layer-specific.
|
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|
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bool depthTest = false;
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- for (int layer = 0; layer < MCWorld::MaxLayers; layer++)
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+ auto layerIter = m_layers.begin();
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+ while (layerIter != m_layers.end())
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{
|
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+ MCRenderLayer & layer = layerIter->second;
|
||||
+
|
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// The depth test is enabled/disabled separately on
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// each object layer.
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- if (m_depthTestEnabled[layer] && !depthTest)
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+ if (layer.depthTestEnabled() && !depthTest)
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{
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glEnable(GL_DEPTH_TEST);
|
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depthTest = true;
|
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@@ -152,13 +155,15 @@ void MCWorldRenderer::renderBatches(MCCamera * camera)
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|
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renderObjectBatches(camera, layer);
|
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renderParticleBatches(camera, layer);
|
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+
|
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+ layerIter++;
|
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}
|
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}
|
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|
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-void MCWorldRenderer::renderObjectBatches(MCCamera * camera, int layer)
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+void MCWorldRenderer::renderObjectBatches(MCCamera * camera, MCRenderLayer & layer)
|
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{
|
||||
- auto iter = m_objectBatches[camera][layer].begin();
|
||||
- const auto end = m_objectBatches[camera][layer].end();
|
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+ auto iter = layer.objectBatches()[camera].begin();
|
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+ const auto end = layer.objectBatches()[camera].end();
|
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while (iter != end)
|
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{
|
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const int itemCountInBatch = iter->second.size();
|
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@@ -185,11 +190,11 @@ void MCWorldRenderer::renderObjectBatches(MCCamera * camera, int layer)
|
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}
|
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}
|
||||
|
||||
-void MCWorldRenderer::renderParticleBatches(MCCamera * camera, int layer)
|
||||
+void MCWorldRenderer::renderParticleBatches(MCCamera * camera, MCRenderLayer & layer)
|
||||
{
|
||||
// Render particle batches
|
||||
- auto batchIter = m_particleBatches[camera][layer].begin();
|
||||
- const auto end = m_particleBatches[camera][layer].end();
|
||||
+ auto batchIter = layer.particleBatches()[camera].begin();
|
||||
+ const auto end = layer.particleBatches()[camera].end();
|
||||
while (batchIter != end)
|
||||
{
|
||||
if (!batchIter->second.size())
|
||||
@@ -233,17 +238,20 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
- for (int i = 0; i < MCWorld::MaxLayers; i++)
|
||||
+ auto layerIter = m_layers.begin();
|
||||
+ while (layerIter != m_layers.end())
|
||||
{
|
||||
+ MCRenderLayer & layer = layerIter->second;
|
||||
+
|
||||
// Render batches
|
||||
- auto iter = m_objectBatches[camera][i].begin();
|
||||
- const auto end = m_objectBatches[camera][i].end();
|
||||
- while (iter != end)
|
||||
+ auto batchIter = layer.objectBatches()[camera].begin();
|
||||
+ const auto end = layer.objectBatches()[camera].end();
|
||||
+ while (batchIter != end)
|
||||
{
|
||||
- const int itemCountInBatch = iter->second.size();
|
||||
+ const int itemCountInBatch = batchIter->second.size();
|
||||
if (itemCountInBatch > 0)
|
||||
{
|
||||
- MCObject * object = iter->second[0];
|
||||
+ MCObject * object = batchIter->second[0];
|
||||
std::shared_ptr<MCShapeView> view = object->shape()->view();
|
||||
if (view && view->hasShadow())
|
||||
{
|
||||
@@ -252,10 +260,10 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
|
||||
|
||||
for (int i = 1; i < itemCountInBatch - 1; i++)
|
||||
{
|
||||
- iter->second[i]->renderShadow(camera);
|
||||
+ batchIter->second[i]->renderShadow(camera);
|
||||
}
|
||||
|
||||
- object = iter->second[itemCountInBatch - 1];
|
||||
+ object = batchIter->second[itemCountInBatch - 1];
|
||||
object->renderShadow(camera);
|
||||
|
||||
view = object->shape()->view();
|
||||
@@ -263,31 +271,26 @@ void MCWorldRenderer::renderShadows(MCCamera * camera)
|
||||
}
|
||||
}
|
||||
|
||||
- iter++;
|
||||
+ batchIter++;
|
||||
}
|
||||
+
|
||||
+ layerIter++;
|
||||
}
|
||||
}
|
||||
|
||||
void MCWorldRenderer::enableDepthTestOnLayer(int layer, bool enable)
|
||||
{
|
||||
- if (layer < MCWorld::MaxLayers)
|
||||
- {
|
||||
- m_depthTestEnabled[layer] = enable;
|
||||
- }
|
||||
+ m_layers[layer].setDepthTestEnabled(enable);
|
||||
}
|
||||
|
||||
void MCWorldRenderer::addToLayerMap(MCObject & object)
|
||||
{
|
||||
- const int layerIndex =
|
||||
- object.renderLayer() >= MCWorld::MaxLayers ? MCWorld::MaxLayers - 1 : object.renderLayer();
|
||||
- m_layers[layerIndex].insert(&object);
|
||||
+ m_layers[object.renderLayer()].objectSet().insert(&object);
|
||||
}
|
||||
|
||||
void MCWorldRenderer::removeFromLayerMap(MCObject & object)
|
||||
{
|
||||
- const int layerIndex =
|
||||
- object.renderLayer() >= MCWorld::MaxLayers ? MCWorld::MaxLayers - 1 : object.renderLayer();
|
||||
- m_layers[layerIndex].erase(&object);
|
||||
+ m_layers[object.renderLayer()].objectSet().erase(&object);
|
||||
}
|
||||
|
||||
void MCWorldRenderer::addParticleVisibilityCamera(MCCamera & camera)
|
||||
@@ -302,8 +305,5 @@ void MCWorldRenderer::removeParticleVisibilityCameras()
|
||||
|
||||
void MCWorldRenderer::clear()
|
||||
{
|
||||
- for (int i = 0; i < MCWorld::MaxLayers; i++)
|
||||
- {
|
||||
- m_layers[i].clear();
|
||||
- }
|
||||
+ m_layers.clear();
|
||||
}
|
||||
diff --git src/game/MiniCore/Graphics/mcworldrenderer.hh src/game/MiniCore/Graphics/mcworldrenderer.hh
|
||||
index 0a45a49..287af58 100644
|
||||
--- src/game/MiniCore/Graphics/mcworldrenderer.hh
|
||||
+++ src/game/MiniCore/Graphics/mcworldrenderer.hh
|
||||
@@ -20,6 +20,7 @@
|
||||
#ifndef MCWORLDRENDERER_HH
|
||||
#define MCWORLDRENDERER_HH
|
||||
|
||||
+#include "mcrenderlayer.hh"
|
||||
#include "mctypes.hh"
|
||||
#include "mcworld.hh"
|
||||
|
||||
@@ -72,24 +73,17 @@ private:
|
||||
|
||||
void renderBatches(MCCamera * camera = nullptr);
|
||||
|
||||
- void renderObjectBatches(MCCamera * camera, int layer);
|
||||
+ void renderObjectBatches(MCCamera * camera, MCRenderLayer & layer);
|
||||
|
||||
- void renderParticleBatches(MCCamera * camera, int layer);
|
||||
+ void renderParticleBatches(MCCamera * camera, MCRenderLayer & layer);
|
||||
|
||||
- typedef std::unordered_set<MCObject *> LayerSet;
|
||||
- LayerSet m_layers[MCWorld::MaxLayers];
|
||||
-
|
||||
- typedef std::map<int, std::vector<MCObject *> > BatchMap;
|
||||
- typedef std::map<MCCamera *, BatchMap[MCWorld::MaxLayers]> CameraBatchMap;
|
||||
-
|
||||
- CameraBatchMap m_objectBatches;
|
||||
- CameraBatchMap m_particleBatches;
|
||||
-
|
||||
- bool m_depthTestEnabled[MCWorld::MaxLayers];
|
||||
+ typedef int LayerId;
|
||||
+ std::map<LayerId, MCRenderLayer> m_layers;
|
||||
|
||||
std::vector<MCCamera *> m_visibilityCameras;
|
||||
|
||||
- typedef std::map<int, MCGLPointParticleRenderer *> ParticleRendererMap;
|
||||
+ typedef int ParticleTypeId;
|
||||
+ typedef std::map<ParticleTypeId, MCGLPointParticleRenderer *> ParticleRendererMap;
|
||||
ParticleRendererMap m_particleRenderers;
|
||||
};
|
||||
|
||||
diff --git src/game/checkeredflag.cpp src/game/checkeredflag.cpp
|
||||
index 10fd62d..67bb608 100644
|
||||
--- src/game/checkeredflag.cpp
|
||||
+++ src/game/checkeredflag.cpp
|
||||
@@ -23,7 +23,6 @@
|
||||
static const int FLAG_W = 32;
|
||||
static const int FLAG_H = 24;
|
||||
static const int V_SPACING = 20;
|
||||
-static const float APPEARANCE_SPEED = 0.05f;
|
||||
|
||||
CheckeredFlag::CheckeredFlag()
|
||||
: m_surface(MCAssetManager::surfaceManager().surface("checkeredFlag"))
|
||||
diff --git src/game/game.cpp src/game/game.cpp
|
||||
index db4a55a..5ad81ac 100644
|
||||
--- src/game/game.cpp
|
||||
+++ src/game/game.cpp
|
||||
@@ -44,8 +44,7 @@
|
||||
|
||||
#include <cassert>
|
||||
|
||||
-static const unsigned int MAX_PLAYERS = 2;
|
||||
-static const float DEFAULT_VOLUME = 0.5;
|
||||
+static const unsigned int MAX_PLAYERS = 2;
|
||||
|
||||
Game * Game::m_instance = nullptr;
|
||||
|
||||
diff --git src/game/game.pro src/game/game.pro
|
||||
index 055d28c..a73daae 100644
|
||||
--- src/game/game.pro
|
||||
+++ src/game/game.pro
|
||||
@@ -152,6 +152,7 @@ HEADERS += \
|
||||
MiniCore/Graphics/mcshaders.hh \
|
||||
MiniCore/Graphics/mcshaders30.hh \
|
||||
MiniCore/Graphics/mcshadersGLES.hh \
|
||||
+ MiniCore/Graphics/mcrenderlayer.hh \
|
||||
MiniCore/Graphics/mcshapeview.hh \
|
||||
MiniCore/Graphics/mcsurface.hh \
|
||||
MiniCore/Graphics/mcsurfaceconfigloader.hh \
|
||||
@@ -292,6 +293,7 @@ SOURCES += \
|
||||
MiniCore/Graphics/mcmeshmanager.cc \
|
||||
MiniCore/Graphics/mcmeshobjectdata.cc \
|
||||
MiniCore/Graphics/mcmeshview.cc \
|
||||
+ MiniCore/Graphics/mcrenderlayer.cc \
|
||||
MiniCore/Graphics/mcsurface.cc \
|
||||
MiniCore/Graphics/mcsurfaceconfigloader.cc \
|
||||
MiniCore/Graphics/mcsurfacemanager.cc \
|
@ -1,11 +0,0 @@
|
||||
--- ./src/editor/CMakeLists.txt.orig 2014-04-05 14:09:43.520483380 +0000
|
||||
+++ ./src/editor/CMakeLists.txt 2014-04-05 14:10:03.847483124 +0000
|
||||
@@ -75,7 +75,7 @@
|
||||
endif()
|
||||
|
||||
# Copy desktop file
|
||||
-if(ReleaseBuild AND ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
+if(ReleaseBuild AND UNIX)
|
||||
set(DesktopFileSourcePath)
|
||||
if(USC)
|
||||
set(DesktopFileSourcePath ${CMAKE_SOURCE_DIR}/src/dustrac-editor.desktop.opt.in)
|
@ -1,11 +0,0 @@
|
||||
--- ./src/game/CMakeLists.txt.orig 2014-04-05 14:09:28.680493168 +0000
|
||||
+++ ./src/game/CMakeLists.txt 2014-04-05 14:09:35.694483369 +0000
|
||||
@@ -129,7 +129,7 @@
|
||||
endif()
|
||||
|
||||
# Copy desktop file
|
||||
-if(ReleaseBuild AND ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
+if(ReleaseBuild AND UNIX)
|
||||
set(DesktopFileSourcePath)
|
||||
if(USC)
|
||||
set(DesktopFileSourcePath ${CMAKE_SOURCE_DIR}/src/dustrac-game.desktop.opt.in)
|
Loading…
Reference in New Issue
Block a user