The Yahoo! User Interface (YUI) Library is a set of utilities and
controls, written in JavaScript, for building richly interactive
web applications using techniques such as DOM scripting, DHTML and
AJAX. The YUI Library also includes several core CSS resources. All
components in the YUI Library have been released as open source
under a BSD license and are free for all uses.
PR: ports/120135
Submitted by: Greg Larkin <glarkin at sourcehosting.net> (maintainer)
that extracts robots exclusion information from meta tags.
Author: Daisuke Maki <dmaki@cpan.org>
WWW: http://search.cpan.org/~dmaki/HTML-RobotsMETA/
PR: ports/120117
Submitted by: Masahiro Teramoto <markun at onohara.to>
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
WWW: http://redcoder.sourceforge.net/?p=species
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.
WWW: http://redcoder.sourceforge.net/?p=tycho
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:
1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.
WWW: http://cre.sourceforge.net/
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.
WWW: http://corewar.co.uk/ankerl/yace.htm
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:
* mts - Short for "MARS Tournament Scheduler".
* mopt - The "multiple optimizer" calculates optimal sets of constants for
warriors.
* pname - pname renames warrior files based on the ;name line.
These additional tools have been included in the port but are not part of the
original ptools package:
* p3-2 - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).
Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.
WWW: http://www.koth.org/pmars/
controls, written in JavaScript, for building richly interactive
web applications using techniques such as DOM scripting, DHTML and
AJAX. The YUI Library also includes several core CSS resources. All
components in the YUI Library have been released as open source
under a BSD license and are free for all uses.
PR: ports/120135
Submitted by: Greg Larkin <glarkin at sourcehosting.net> (maintainer)
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
WWW: http://corewar.co.uk/ankerl/qmars.htm
a. If you specify a glob pattern in /var/db/pkg, there will always
be a prompt, even with the -u flag.
b. Try to discourage people from using -u, it doesn't seem to do what
people expect it to do.
c. You cannot upgrade sudo with PM_SU_CMD if sudo is your PM_SU_CMD
2. s/Dq/Qq/
3. Add .Ev tags to environment variables