Make port PREFIX clean
solve gettimeofday compile problem (patch-ao)
sanitize order of header file inclusion in common/porting.c
so that MIN and MAX don't get redefined (patch-ap)
updated PLIST
added dirrm statements in PLIST to allow proper removal of package
- Fix the password problem so passwords are actually checked.
- Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade
the port requiring xpm but CF wasn't configured to link it in),
ForceCCOPTIONS, EXPLORE_MODE, etc.
- Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the
PLIST. This file just causes the program to exit without saying
why until the user manually removes the file.
- Fix "crossfire -o" to call uname correctly.
- Set logfile to be line buffered (instead of block buffered) since they
hardly ever call fflush(3).
Submitted by: Dave Chapeskie <dchapes@golden.net>
crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.
Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...