- Bring in line with other linux-gecko ports, thus inheriting
all the features of the infrastructure:
o Static plist
o desktop file
o XPI/NPAPI support
Approved by: Aaron Voisine <voisine@gmail.com> (maintainer)
decided to leave this marked IGNORE/BROKEN for the moment until I can
figure out if/when/why the build is failing; but also, I have a few more
changes to make before I bring it back to life.
This is courtesy of Mikhail Teterin, with some input from Thierry
Thomas.
1) Allow port to build and execute on amd64.
2) Do not build the bundled png, jpg, zlib, bzip2, getopt, md5: do not
even extract them -- use the ports and the OS versions (OpenSSL in
case of md5 -- it may be assembler-optimized on some arches even)
3) Do not build the giant install.bz2, which the do-install target
would then untar in ${PREFIX}/HelixPlayer -- leave that whole part
alone and simply copy the stuff under PREFIX.
4) Check for build failures (parsing the end of build.out) and fail in
post-built, of any modules failed.
5) Fix JPEG image display.
http://www.opera.com/docs/changelogs/linux/901/
- Change the prefix from X11BASE to LOCALBASE, see UPDATING for details.
- Now it installs only one *.desktop for more general desktop such as xfce and
etc rather than just limit to GNOME/KDE.
- Use new OCaml framework
- Respect PREFIX
- Add OPTIONS
- Install findlib's META
- Keep permissions safe by replacing cp to BSD_INSTALL_* equivalents
- Pass maintainership to submitter
PR: ports/101144
Submitted by: Stanislav Sedov <ssedov at mbsd.msk.ru> (new maintainer)
Approved by: Ronald Kuehn <rk at ronald.org> (old maintainer)
- Removed the GeoIP configure check in the tarball as it doesn't work and
failed to install the required GeoIP database
- Pet portlint
- Remove upstream applied patch
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.
This port includes icculus.org/duke3d patches for sound and joystick support.
WWW: http://eduke32.com/
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.
WWW: http://www.3drealms.com/duke3d/