===
g++ -pipe -O -I../include -I. -I/usr/X11R6/include -I/usr/X11R6/include/X11/qt -c ../win/Qt/qt_win.cpp
In file included from ../win/Qt/qt_win.cpp:90:
/usr/include/malloc.h:2: warning: #warning "this file includes <malloc.h> which is deprecated, use <stdlib.h> instead"
../win/Qt/qt_win.cpp: In method `void NetHackQtGlyphs::resize(int, int)':
../win/Qt/qt_win.cpp:2952: no member function `QImage::smoothScale(int, int)' defined
gmake[1]: *** [qt_win.o] Error 1
gmake[1]: Leaving directory `/usr/ports/games/nethack-qt/work/nethack-3.2.2/src'
gmake: *** [nethack] Error 2
Upgraded URL's (thanks to Bill Fenners port survey)
list of changes: see the README file in the QT patch.
Homepage now located at: http://www.troll.no/~warwick/nethack/
(You can't just redefine some of the DISTFILES with PATCHFILES, they
are different things....)
While I'm here, make the PKGNAME conform to the standard
("nethack-3.2.2-qt" -> "nethack-qt-3.2.2").
and installable. Nethack-qt gets some hangs, if the sound system
isn't working ... So I better mark nethack-qt as broken ...
I can't verify this myself, because I run -current just before the
lite2 kernel changes. All I can say, in this version of -current
the nas port compiles and runs fine. I checked this !
If someone with the latest -current could have a look at nas please.
Thanks. And now have fun playing, fetching a running nas port might
be a workaround.
Reviewed by:
Submitted by: "Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
Added a pre-configure warning, that nethack and nethack-qt install
in the same directory, so better backup your player data ...
Reviewed by:
Submitted by: Alex Nash <nash@mcs.com> and
"Donald J. Maddox" <root@cola103.scsn.net>
Obtained from:
by Warwick Allison warwick@cs.uq.edu.au.
The Qt interface has these extra features:
Tiles (graphics) in the inventory and other item-menu windows.
The player cursor changes colour as your relative hit-points drop.
The message window greys-out older message.
The item menus allow a count (click to left of icon - hidden feature).
Icons for the major attributes and player states.
Menus (only needed by newbie dungeon fodder).
Variable size fonts and tiles.
More space for the map as messages and status are side-by-side.
You rarely need to put the mouse in a pop-up to interact with it.
Macros - hidden feature - F1=multi-rest F2=multi-search F3=try-it
It is much easier to code, so new feature-requests are more easily done.
Sound support
See: http://www.uq.edu.au/~cswallis/nhqt/