1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-11-28 01:06:17 +00:00
Commit Graph

12 Commits

Author SHA1 Message Date
Volker Stolz
01745cae91 Move distfiles into own subdir to avoid clash with games/fuhquake.
PR:		ports/63872
Submitted by:	trevor@
2004-05-08 19:01:30 +00:00
Edwin Groothuis
672c044e2e Properly use SDL everywhere:
USE_SDL=yes	-> USE_SDL=sdl	(good examles everywhere)
	WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)

See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.

PR:		follow-ups of ports/55494, ports/61877
Submitted by:	Edwin Groothuis <edwin@mavetju.org>
2004-03-08 01:01:31 +00:00
Kris Kennaway
12c3c938dd Correct distfile SIZE (no md5 change)
Reviewed by:	maintainer
2004-03-06 01:53:43 +00:00
Kirill Ponomarev
c750694c8d - SIZEify
PR:		ports/63548
Submitted by:	maintainer
2004-02-29 20:50:30 +00:00
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Pav Lucistnik
ed68d74d93 - Add new architectures, hopefully unbreaking build on amd64/ia64
PR:		ports/62218
Submitted by:	Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
2004-02-01 13:58:14 +00:00
Kirill Ponomarev
ffc486df06 - Use new knobs from bsd.sdl.mk
Approved by:	portmgr
2004-01-20 21:18:12 +00:00
Sergey A. Osokin
089688949f Fix latest update
Submitted by:	maintainer
PR:		53893
Approved by:	fjoe (mentor) (implicit)
2003-06-30 08:55:39 +00:00
Max Khon
f1a63ef802 Bump port revision.
Forgotten by:	fjoe
2003-06-28 15:52:13 +00:00
Max Khon
671887596b Allow client to be run from any directory.
Submitted by:	MAINTAINER
2003-06-28 08:02:23 +00:00
Max Khon
55ea400de8 Fix pkg-plist when port is built without SDL. 2003-06-28 06:31:11 +00:00
Max Khon
5dfaba8ea1 New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:	Alexey Dokuchaev <danfe (at) regency.nsu.ru>
2003-06-18 09:21:21 +00:00