- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Doom. Odamex's goal is to emulate the feel of and retain many aspects of the
original Doom executables while offering a broader expanse of security
features, personal configuration, gameplay options, and editing features.
Odamex can run on a wide range of operating systems and hardware, so players
should be able to play on almost any platform. Features:
* The popular ZDoom 1.22 core engine and CSDoom 0.62 core netcode.
* Compatability with many major operating systems, including Windows, Linux,
FreeBSD and Mac OSX.
* Core gameplay modeled on the original doom2.exe.
* Streamlined WAD loading, allowing the server and clients to load WAD files
on the fly without needing to restart the client or server.
* Compatability with Boom, MBF and CTF Standard maps.
* Deathmatch, Cooperative, Team Deathmatch and CTF gametypes.
* Jumping, Mouselook and other non-standard features available as server-side
options.
* Comprehensive cheat and exploit countermeasures.
* An open source code base licensed under the GPL, available for anyone to
examine, compile, or modify to their liking.
WWW: http://odamex.net/