1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-02 01:20:54 +00:00
Commit Graph

8410 Commits

Author SHA1 Message Date
Alejandro Pulver
33b4bad684 - Fix building on 64-bit architectures (remove CPU model-specific - Pentium -
optimization) [1].
- Bump PORTREVISION.
- Install additional warriors (fsh88 hill) for benchmark.

Reported by:	pav [1]
2008-01-30 21:49:45 +00:00
Alejandro Pulver
bbef7cfcc7 - Fix building with GCC 4.x.
Reported by:	pav
2008-01-30 21:35:21 +00:00
Alejandro Pulver
386d5e7420 optiMAX is a corewar optimizer written in Perl for Unix and Windows XP.
Features:

- Comprehensive 4 stage optimization.
- Advanced constant generation.
- Fixed-Stragey Hills (fsh) as benchmark.
- fsh's for various hills available.

WWW:	http://www.corewar.info/optimax/
2008-01-30 04:30:52 +00:00
Alejandro Pulver
9ac5382ccb Species is a corewars evolver. It is a program to generates corewars warriors
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.

Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!

WWW:	http://redcoder.sourceforge.net/?p=species
2008-01-30 04:27:43 +00:00
Alejandro Pulver
849f4a2e3c Tycho is a program to gather data on Core War warriors. Tycho takes a list of
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.

WWW:	http://redcoder.sourceforge.net/?p=tycho
2008-01-30 04:19:34 +00:00
Alejandro Pulver
60df7f1923 CRE, which stands for Corewars Redcode Evolver, is an open-source program that
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:

1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
   population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.

WWW:	http://cre.sourceforge.net/
2008-01-30 04:03:27 +00:00
Alejandro Pulver
b5c2829921 Here you can find Yace, which is a program that automatically creates
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.

WWW:	http://corewar.co.uk/ankerl/yace.htm
2008-01-30 03:58:10 +00:00
Alejandro Pulver
611bbdeb72 PTools version 1.1.
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:

* mts      - Short for "MARS Tournament Scheduler".
* mopt     - The "multiple optimizer" calculates optimal sets of constants for
             warriors.
* pname    - pname renames warrior files based on the ;name line.

These additional tools have been included in the port but are not part of the
original ptools package:

* p3-2     - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).

Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.

WWW: http://www.koth.org/pmars/
2008-01-30 03:55:27 +00:00
Alejandro Pulver
7bf49c7a44 QMars stands for Quicker Mars. It is a completely new implementation of a mars
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.

WWW:	http://corewar.co.uk/ankerl/qmars.htm
2008-01-30 03:28:45 +00:00
Martin Wilke
85d367bcff * Update to 080108
* Improve pkg-message handling

PR:		120103
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-01-29 22:40:56 +00:00
Martin Wilke
9f3a8b0db2 - Update to 0.8.0
PR:		119952
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-01-29 22:38:40 +00:00
Martin Wilke
dfb3e1c45f - Update to 0.5.1
PR:		119878
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-01-29 14:06:17 +00:00
Alejandro Pulver
83af41fffd - Update to version 1.26. 2008-01-29 05:41:23 +00:00
Alejandro Pulver
50a2f5a7ca - Update to version 1.6.0. 2008-01-29 05:33:26 +00:00
Alejandro Pulver
47f839e5cc - Update to version 1.8.3. 2008-01-29 05:24:19 +00:00
Alejandro Pulver
f04f3f6de7 - Update to version 7587. 2008-01-29 04:27:20 +00:00
Alejandro Pulver
12dfc40bee - Bump PORTREVISION.
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
  libcurl.so.4 -> libcurl.so).

The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.

PR:		ports/119813
Submitted by:	"Nerius Landys" <nlandys@gmail.com>
2008-01-29 04:10:56 +00:00
Lars Engels
2bfc449d71 - Change WWW to the official website
- Use SF macro
- Take maintainership

Noticed by:	 Eugene Sandulenko <sev (AT) scummvm.org>
2008-01-28 22:14:34 +00:00
Lars Engels
db4be6aed0 - Change WWW to the official website
Noticed by:	    Eugene Sandulenko <sev (AT) scummvm.org>
2008-01-28 22:12:03 +00:00
Thomas Abthorpe
9c42891cb8 - Add SHA256 checksums to ports
- Pass maintainship of of unmaintained ports to submitter
- The maintainers of the other ports have been contacted to update their
  own port

PR:		ports/118192
Submitted by:	Philip M. Gollucci <pgollucci@p6m7g8.com>
2008-01-28 20:30:07 +00:00
Alex Dupre
8a807f1aa5 Update to 0.7.3 release. 2008-01-28 06:51:07 +00:00
Martin Wilke
b3606cdd12 - Remove games/stormbaancoureur (project was rename to games/stormbaancoureur) 2008-01-26 23:47:40 +00:00
Martin Wilke
f35161e0fe - Connect games/stormbaancoureur 2008-01-26 23:35:52 +00:00
Martin Wilke
1d2f26a2a1 - Update to 2.0.0
PR:		119190
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-01-26 23:30:57 +00:00
Andrew Pantyukhin
aac574842a - Update to 2.1.3 2008-01-26 10:35:44 +00:00
Erwin Lansing
fe7d4f05a7 Mark BROKEN: does not build 2008-01-25 19:55:00 +00:00
Nicola Vitale
9f80c4ac6c PyChess is a gnome-inspired chess client written in Python.
Features

    * CECP and UCI Engine support
    * Free on-line play on the FICS chess servers
    * Read and writes the PGN, EPD and FEN chess file formats
    * Built-in Python based engine
    * Undo and pause functions
    * Board and piece animation
    * Drag and drop
    * Tabbed interface
    * Hints and spy arrows
    * Opening book side panel using sqlite
    * Scoreplot side panel
    * "Enter game" in pgn dialog
    * Internationalised or figure pieces in notation
    * Optional sounds
    * Legal move highlighting
    * A nice and accessible look

WWW:	http://pychess.googlepages.com/
2008-01-25 17:37:57 +00:00
Alexey Dokuchaev
fb194239f6 - Simplify logic
- Minor spelling nit
2008-01-25 15:39:53 +00:00
Andrew Pantyukhin
236c7e4ea4 - Update to 1.0.7 2008-01-24 06:26:46 +00:00
Martin Wilke
6186878a90 - Update to 0.8.0
PR:		119667
Submitted by:	Robert Gogolok <gogo@cs.uni-sb.de> (maintainer)
2008-01-20 21:56:03 +00:00
Lars Engels
1073cc4102 Update to 0.11.0 2008-01-20 19:26:08 +00:00
Lars Engels
7a59f853d0 - Update to 0.11.0
- Use PTHREAD_LIBS

Changelog:	http://sourceforge.net/project/shownotes.php?release_id=568141
2008-01-20 19:25:01 +00:00
Beech Rintoul
c8479161d3 - Fix pkg-plist
Reported by:	pointyhat via pav
Approved by:	linimon (mentor)
2008-01-19 00:47:29 +00:00
Pav Lucistnik
639e6f4bc0 - Mark BROKEN on amd64/5
Reported by:	pointyhat
2008-01-18 17:26:25 +00:00
Andrew Pantyukhin
05fbf5da12 - Fix ggz.modules registrations
Reported by:	pointyhat via erwin, pav
Approved by:	Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw>
		(maintainer timeout, 27 days)
2008-01-18 12:42:11 +00:00
Alejandro Pulver
a7bed004e9 - Use (more or less) "official" mirror instead of MASTER_SITE_LOCAL.
- Add (back) a WWW line to pkg-descr.
- Remove my old signature from pkg-descr.
2008-01-15 22:25:13 +00:00
Beech Rintoul
7b766a99fd - Fix install path
Reported by:	pointyhat via droso
Approved by:	linimon (mentor)
2008-01-14 20:35:40 +00:00
Martin Wilke
949b46c2e6 - Update to 20080114
PR:		119652
Submitted by:	Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
2008-01-14 20:25:10 +00:00
Alejandro Pulver
1c8f1757aa - Bump PORTREVISION.
- Install png icon.
- Rename bin/wop* -> bin/worldofpadman* to avoid conflicts with games/wop [1].

Reported by:	Dmitry Marakasov <amdmi3@amdmi3.ru> [1]
2008-01-14 02:15:45 +00:00
Beech Rintoul
a3fb4779a3 - New port py-mnemosyne-1.0
- Mnemosyne resembles a traditional flash-card program but with an important
twist: it uses a sophisticated algorithm to schedule the best time for
a card to come up for review.

Submitted by:	Beech Rintoul <beech@FreeBSD.org> (maintainer)
Approved by:	linimon (mentor)
2008-01-13 03:49:42 +00:00
Martin Wilke
9bd60fbb22 Despite the name, it has nothing to do with apricots. It's a game
where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.

There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.

You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.

WWW: http://www.fishies.org.uk/apricots.html

PR:		ports/119439
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-01-12 16:44:45 +00:00
Martin Wilke
095a642be2 OpenCity is a full 3D city simulator game project. It is written
in standard C++ with OpenGL and SDL from scratch. It is not intended
to be a clone of any famous city simulator from Max*s. So, if you
are looking to download a free SimCity 4 like, please forget OpenCity.

WWW: http://opencity.sourceforge.net

PR:		ports/119492
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-01-12 16:26:10 +00:00
Alejandro Pulver
1c8a3b123f World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.

WWW:	http://www.worldofpadman.com/
2008-01-12 02:20:47 +00:00
Alexey Dokuchaev
0edf3094a6 - Add additional mastersite per portlint(1)
- Fix a typo in Makefile header
2008-01-12 01:35:11 +00:00
Alejandro Pulver
018541efae - Remove supression of the bot log file (now it's stored in the home directory,
not in the current one like the original Q3).
- Bump PORTREVISION.
2008-01-11 19:33:02 +00:00
Alejandro Pulver
59c5d831a1 - Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
original code, which also builds but doesn't run on other archs.
2008-01-11 19:30:23 +00:00
Alejandro Pulver
fa3b88e4ec - Fix local patch that was producing a crash.
- Bump PORTREVISION.
2008-01-11 02:07:43 +00:00
Martin Wilke
40a9016ee9 - Update to 1.5
PR:		119400
Submitted by:	Beat Gaetzi <beat@chruetertee.ch>
Approved by:	maintainer
2008-01-10 23:19:08 +00:00
Jeremy Messenger
5e3ee2a0ad Update to 2.20.3. 2008-01-08 18:15:28 +00:00
Martin Wilke
e9222d6a01 - Update to 20080107 2008-01-08 01:16:28 +00:00