using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
WWW: http://redcoder.sourceforge.net/?p=species
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.
WWW: http://redcoder.sourceforge.net/?p=tycho
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:
1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.
WWW: http://cre.sourceforge.net/
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.
WWW: http://corewar.co.uk/ankerl/yace.htm
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:
* mts - Short for "MARS Tournament Scheduler".
* mopt - The "multiple optimizer" calculates optimal sets of constants for
warriors.
* pname - pname renames warrior files based on the ;name line.
These additional tools have been included in the port but are not part of the
original ptools package:
* p3-2 - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).
Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.
WWW: http://www.koth.org/pmars/
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
WWW: http://corewar.co.uk/ankerl/qmars.htm
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
- Pass maintainship of of unmaintained ports to submitter
- The maintainers of the other ports have been contacted to update their
own port
PR: ports/118192
Submitted by: Philip M. Gollucci <pgollucci@p6m7g8.com>
Features
* CECP and UCI Engine support
* Free on-line play on the FICS chess servers
* Read and writes the PGN, EPD and FEN chess file formats
* Built-in Python based engine
* Undo and pause functions
* Board and piece animation
* Drag and drop
* Tabbed interface
* Hints and spy arrows
* Opening book side panel using sqlite
* Scoreplot side panel
* "Enter game" in pgn dialog
* Internationalised or figure pieces in notation
* Optional sounds
* Legal move highlighting
* A nice and accessible look
WWW: http://pychess.googlepages.com/
- Mnemosyne resembles a traditional flash-card program but with an important
twist: it uses a sophisticated algorithm to schedule the best time for
a card to come up for review.
Submitted by: Beech Rintoul <beech@FreeBSD.org> (maintainer)
Approved by: linimon (mentor)
where you fly a little plane around the screen and shoot things and
drop bombs on enemy targets, and it's meant to be quick and fun.
There can be up to 6 planes, at most two human-controlled. All
others will be computer-controlled. Network support is in to do
list.
You must shoot at another's planes, destroy others' base and try
to keep alive. You may return to your base to refill your ammo. The
scenery is randomly generated.
WWW: http://www.fishies.org.uk/apricots.html
PR: ports/119439
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
in standard C++ with OpenGL and SDL from scratch. It is not intended
to be a clone of any famous city simulator from Max*s. So, if you
are looking to download a free SimCity 4 like, please forget OpenCity.
WWW: http://opencity.sourceforge.net
PR: ports/119492
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.
WWW: http://www.worldofpadman.com/