Maxim Sobolev
aa606b6467
Reflect moving graphics/glx port into new graphics/utah-glx location.
...
P.S. I have a patches at hand that would make utah-glx actually usable, so
stay tuned ;).
2000-05-22 11:55:45 +00:00
Maxim Sobolev
f5a29435ca
Merge shareware WAD support from sdlquake. Now sdlquake is ready to be nuked
...
from the tree.
2000-05-18 15:14:01 +00:00
Maxim Sobolev
23dea21c8f
OOPS, forgot patches ...
...
PR: ports/18090
2000-05-18 09:41:57 +00:00
Maxim Sobolev
da2b85ca61
Update of the QuakeForge port to the new 0.1.1 version and remove CVS hack,
...
since the QuakeForge project now makes regular snapshots available from their
home page.
All targets (X11, GLX and SDL) now using SDL library for sound output, since
buindled with QuakeForge OSS support only capable to work with mmap() enabled
sound drivers, while current FreeBSD driver doesn't support it properly yet.
PR: ports/18090
2000-05-18 09:27:37 +00:00
Jeremy Lea
877b8a533b
Standardize all user defined options to the booleans WITH_FOO and
...
WITHOUT_FOO. Begin the process of reserving these prefixes for user defined
options.
No comment by: ports
2000-04-17 00:18:05 +00:00
Satoshi Asami
ab8a84d57a
Fix to make this work in new PORTNAME/PORTVERSION scheme. This port
...
uses PKGNAME as part of the directory structure so the "pre" -> "p" change
screwed up a whole bunch of stuff.
Reported and reviewed by: Scott Allendorf <scott-allendorf@uiowa.edu>
2000-04-16 23:33:39 +00:00
Akinori MUSHA
52190dc850
Portlint COMMENT's.
...
Everybody should read the Handbook again!
PR: ports/18008
Submitted by: tkato@prontomail.ne.jp
2000-04-14 18:16:14 +00:00
Satoshi Asami
2971a93e52
Convert to PORTNAME/PORTVERSION. The following ports hand invalid version
...
strings so I fixed them: quakeforge, netrek-BRMH, netrek-COW3, tetrinet-x and
xnibbles.
2000-04-14 12:28:40 +00:00
Chris Piazza
b53c978076
Remove empty lines in PLIST and fix WWW syntax
2000-01-20 00:22:47 +00:00
Satoshi Asami
5fc7ae9e5e
Don't include bsd.port.pre.mk twice.
2000-01-17 12:05:19 +00:00
Brian Feldman
05df273016
This is a port of the iD GPLd Quake source code release. It supports
...
both GL and software rendering.
Submitted by: Daniel J. O'Connor <darius@dons.net.au>
2000-01-12 05:47:13 +00:00