administrators to manage their servers via a website interface and
to display server information including live statistics to the public.
Plugin ports will come soon.
PR: ports/64874
Submitted by: Hideki Machida <hido@neojapangz.com>
The Valley is a rewrite of an old RPG from the early 1980s.
It's simple, but quite fun to play if you are retro-minded.
It was originally published as a (heavily commented) magazine
listing in Computing Today; versions for most home computers
of that time are available.
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Tenebrae is not quake1 anymore, it uses more advanced graphics
algorithms so it requires a much faster system to run. These
are the bare minimum reqs to run Tenebrae:
PIII 600
64 Mb RAM (More if you want to use some mods.)
Geforce1
Quake1 data (registered or shareware)
Water vissed maps
Recommended is a faster processor and a geforce4 / radeon 8500
class 3d card. Tenebrae_Readme.txt contains full list of
supported video cards.
PR: ports/64320
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Imagine you are skiing down an infinite slope, facing such
hazards as trees, ice, bare ground, and the man-eating Yeti!
Unfortunately, you have put your jet-powered skis on backwards,
so you can't see ahead where you are going; only behind where
you have been. However, you can turn to either side, jump or
hop through the air, teleport through hyperspace, launch
nuclear ICBMs, and cast spells to call the Fire Demon. And
since the hazards occur in patches, you can skillfully
outmaneuver them. A fun and very silly game that proves you
don't need fancy graphical user interfaces to have a good time.
WWW: http://catb.org/~esr/ski/
PR: ports/63453
Submitted by: janos.mohacsi@bsd.hu
This is a port of Apogee's 3D action title Rise of the Triad,
originally released in 1994. This port duplicates the
functionality of the original game on modern operating systems,
including Linux, Win32, OSX and now FreeBSD. In order to run
game you'll need original game data.
PR: ports/63049
Submitted by: Igor Pokrovsky <tiamat@comset.net>
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
renegade military cyborg fighting your way out of the military base
where you were created.
PR: ports/61863
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
basically to finish the laps as the first, Trophy is an action game
which offers much more than just a race. Lots of extras enable
"unusual" features for races such as shooting, putting mines and many
others.
WWW: http://trophy.sourceforge.net/
PS this does not work for me, but submitter swears it runs on his box.
PR: ports/61742
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
WWW: http://www.methane.fsnet.co.uk/
PR: ports/61743
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return
To Castle Wolfenstein but the project was cancelled and the good folks at
Activision decided to give it to us for free!
It's a team game; you will win or fall along with your comrades. The only way
to complete the objectives that lead to victory is by cooperation, with each
player covering their teammates and using their class special abilities in
concert with the others.
The game is unique in that it has moving objectives that makes the gameplay a
lot of fun!
WWW: http://www.enemy-territory.com
PR: ports/61583
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>