2003-10-12: The source distribution for 1.6 was shipped with a broken Makefile.
This has been fixed (without incrementing the version number).
PR: 58152
Submitted by: Clement Laforet (sheepkiller@cultdeadsheep.org)
of each port on bento and for recent fixes. Unfortunately at some point I
got confused and switched to the wrong list :-) As a result I picked up a
number of ports that were fixed a while ago. Sorry for the false alarm,
maintainers.
Pointy hat to: kris
Enigma 0.81 is available from the download page. This
release mainly fixes the remaining the issues that were
discussed on this mailing list in the last few days.
* Mark the port i386 only. If someone manages to compile it on
another platform, please let me know.
* Remove dependency on SDL_mixer, as this library is no longer
actually used by Ur-Quan Masters
* Add switches for installing the voice and 3domusic add-on packages
* Modify wrapper script so to automatically take advantage of
these add-on packages
PR: 57851
Submitted by: maintainer
This port installs emacs-chess, a library which connects
emacs with e.g. gnuchess by providing a nice board for the
latter.
PR: ports/49080
Submitted by: Steffen Mazanek <steffen.mazanek@unibw-muenchen.de>
xboard communicates with gnuchess via the gnuchessx program
(which is usually a link to gnuchessx).
PR: ports/48404
Submitted by: The Anarcat <anarcat@anarcat.ath.cx>
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Typespeed gives your fingers' cps (total and correct),
typoratio and some points to compare with your friends.
Typespeed's idea is ripped from ztspeed (a dos game made
by Zorlim). Idea of the game should be clear to anyone,
just type and type it fast, or be a lewser.
PR: ports/57342
Submitted by: Suleiman Souhlal <refugee@vt.edu>
patch involved patching the core auto* routines in KDE to accept the
PTHREAD_* variables in the environment, with fallbacks. We decided the
easiest way to implement this in ports was to generate configure instead
of risking incorrect generation at port configure time.
Said patch has already been committed to HEAD in KDE and as such will be
removed with the 3.2 upgrade once it is released.
Ports using Makefile.kde that shouldn't be using them (i.e. non-KDE
modules) have this support commented out due to lack of patch.
Helped out: Adriaan de Groot <adridg@cs.kun.nl>
Lauri Watts <lauri@kde.org>
Andy Fawcett <andy@athame.co.uk>
[MEMO FOR PREVISOU COMMIT LOG]
I wrote 'SHIKURA' in my previous commit log. it's 'HASEKURA'(right!)
rather than 'SHIKURA'(bad!).
PR: ports-jp/14192
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
Pointed out by: many many enthusiastic Maria-sama ga Miteru fan.
- Update to latest release
- Remove dependancy on libpng
- Add switches for SDL, GGI and DirectFB support
- Use X11 renderer as default
- portlint
Note: Since ScummVM is in games, this port should probably
go to games to. It is not directly an emulator, but an
game-data interpreter (just like ScummVM)
PR: ports/51731
Submitted by: Ulrich Spoerlein <q@uni.de>
Approved by: maintainer timeout