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Commit Graph

11 Commits

Author SHA1 Message Date
Joe Marcus Clarke
053fdb6a6b Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2)
2004-02-04 05:21:48 +00:00
Adam Weinberger
1445819378 Dunno yet what happened, but the monkeybubble website has disappeared
into the aether. I'm hosting the distfile locally until I can figger
out what's up.
2004-01-29 15:19:34 +00:00
Adam Weinberger
797fe0a687 Update to 0.1.9. Now without 8 billion pixbuf errors! 2004-01-19 15:01:37 +00:00
Adam Weinberger
fc697244cb Update to 0.1.8.
Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
2004-01-17 20:37:00 +00:00
Adam Weinberger
f75ee6697b Fix a bug that prevented GConf schemas from being properly registered.
Submitted by:	marcus
Obtained from:	MarcusCom repo
2004-01-03 20:38:39 +00:00
Adam Weinberger
d9d7af2242 Remove a deprecated REINPLACE, simplify the gstreamer lib minor no. check,
and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
2004-01-01 23:31:49 +00:00
Pav Lucistnik
97ebec7673 - Update to 0.1.7
Approved by:	adamw (maintainer)
2003-12-31 22:13:21 +00:00
Adam Weinberger
094361418c Add missing dependency on libgnomeui
"Noticed" (anthropomorphically) by:	bento
2003-10-17 05:13:00 +00:00
Adam Weinberger
c30cb1f3d8 The description implied that we didn't need help tracking down
the memory problem with this game. Change the wording accordingly,
and explicitly beg for help.
2003-10-16 14:08:46 +00:00
Adam Weinberger
1018402a14 Prevent bin/gsttest from getting built and being installed. It didn't
really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
2003-10-10 02:23:03 +00:00
Adam Weinberger
743cf297ce Add monkeybubble, a GTK2 puzzle bobble clone.
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.

Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.

Tested by:	anholt, marcus, and others
2003-10-07 04:22:20 +00:00