Ugh. pkg/DESCR is an advertisement for your port, people. It seems to
me that if I was writing a port for some peice of software that I liked,
I would try to make it look nice to the rest of the world, who might never
even use it otherwise.
latest gcc. This is currently the system compiler in 4-current and
ports/lang/egcs in 3-stable.
Setting USE_NEWGCC is a no-op if the compiler required is in the
system. If it is to be provided by a port, it will cause the
variables "CC" and "CXX" to be set to the names of executables for
the C and C++ compiler, and adds a BUILD_DEPENDS on the
appropriate port.
Reviewed by: Chris Piazza <cpiazza@home.net> and Ade Lovett <ade@lovett.com>
(2) Add new variables CHMOD and CHOWN, set to full pathnames of those
commands. (Used in 3)
(3) When run as root, change owner:group of all files under ${WRKDIR}
to 0:0 after extraction. Set EXTRACT_PRESERVE_OWNERSHIP to turn
off this feature.
Problem reported by: Slawek Zak <zaks@prioris.im.pw.edu.pl>
Reviewed by: the ports list
(4) Update MASTER_SITE_XCONTRIB.
PR: 12879
Submitted by: Will Andrews <andrews@technologist.com>
(5) Update MASTER_SITE_GNU.
Submitted by: Ralf "pth update of the day" Engelschall <rse@engelschall.com>
(6) Add check for valid categories. If the port is not in a
pre-approved list of categories, install will fail. If you need a
local addition, put it in variable VALID_CATEGORIES.
Reviewed by: the ports list
(7) Experimental feature: DEPENDS_CLEAN. Define this variable and
bsd.port.mk will attempt to run "make install clean" instead of
"make install" when building dependencies. Might be useful if you
are building a port with a large number of dependencies without
the benefit of a large disk.
A library that allows you to load GLADE interfaces at runtime (you don't
have to generate stubs with GLADE before hand). This way you can change
the look of your application without recompiling. This way you can write
the logic behind the interface separately from the code to build the
interface, so changing the interface is not so much of a problem.
PR: 12781 (12 of 19)
Submitted by: Ade Lovett <ade@lovett.com>
PowerPak is an attempt at writing a high-level game programming
API for multiple platforms that uses the SDL libraries. Currently
it is in need of optimizations, but it does have the basics.
PR: 13264
Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>