so there is a conditional code compilation checking for -DPIC, but the code
in the static library later goes into a shared one, so use -fPIC but no
-DPIC in that case, because otherwise there would be redefined symbols).
Reported by: pointyhat
- Remove USE_REINPLACE.
- Add pkg-message (processed by SUB_FILES).
- Run ldconfig on the right directory.
- Fix OPTIONS handling.
- Remove unavoidable autodetection of OPTIONS.
- Don't remove the shared data directory (managed by games/quake-data).
PR: ports/93729
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
After ports recompilation for 6.0 (upgrade from 5-STABLE)
I noticed that quakeforge start and plays the demo, but
completely ignores any keyboard input. Besides that, it
reports that plugin /usr/local/lib/quakeforge/console_client.so
cannot be loaded.
Investigation had shown that the plugin is used to drive
the game menu, and the reason it cannot be loaded is that
the main executable of the game does not export the symbol
Key_Progs_Init.
Symbol is absent since build links final exe from some
static libraries, and .o with Key_Progs_Init is (for some
reasons) not referenced by exe. As a workaround, I propose
to add an explicit reference for the symbol.
Proper fix would be something like -Wl,--whole-archive
switch for final link, but this does not work due to libtool
only allows to put switches at the start of the command
line. And cc links libgcc.a twice, that leads to duplicate
symbol definitions.
PR: ports/89065
Submitted by: Kostik Belousov <kostikbel@gmail.com>
Approved by: Alejandro Pulver <alejandro@varnet.biz>
- Fix a bug in the network code, found by Vladimir Machulsky
- Use DOCSDIR
- Bump PORTREVISION
PR: ports/61902
Submitted by: Ulrich Spoerlein <q@uni.de> (maintainer)