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Commit Graph

274 Commits

Author SHA1 Message Date
Satoshi Asami
416dd56f29 Make this thing actually compile without Motif. 1996-11-26 08:42:23 +00:00
Satoshi Asami
51d2675be3 Add flying, imaze and xeyesplus. Sort. 1996-11-26 08:32:06 +00:00
Satoshi Asami
7135c939de Please read your commit messages. Or even a cvs log of this file.
Don't people do that anymore before committing?
1996-11-22 00:05:18 +00:00
Steven Wallace
176196bda5 Re-update xpilot to version 3.5.1 1996-11-21 20:23:38 +00:00
Satoshi Asami
5b59e10b4c Remove unnecessary USE_X11 (implied by USE_IMAKE) and XMKMF (already
defined, why do we need it?).  Don't put "x11" in category just because
it uses X, or 2/3 of the games would be in x11.  Change "mkdir -p" to
${MKDIR}.

In case you are wondering why I jumped on this so quickly, these are
exactly the things I was fixing on Mr. Nakai's other ports too. ;)
1996-11-20 12:38:49 +00:00
Satoshi Asami
2645323cfb It's not recommended to put the full man page in this file. ;) 1996-11-20 12:35:57 +00:00
Thomas Gellekum
7c12698520 Add xsokoban. 1996-11-20 08:07:15 +00:00
Thomas Gellekum
7d186159b1 Import of xsokoban, a pushing blocks solitaire game.
Closes PRs 1801, 2029, 2059.

Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-20 07:06:59 +00:00
Torsten Blum
c04d84e828 - if MOTIFLIB is not defined, setup a default
- only use Motif if "FORCE_MOTIF" is defined
1996-11-19 14:00:36 +00:00
Torsten Blum
4e0ef0f618 Use Motif if HAVE_MOTIF and MOTIFLIB are defined (/etc/make.conf).
default it to build the xview version.
1996-11-19 11:06:46 +00:00
Satoshi Asami
0e8a7d4ab5 unzip and lha should be BUILD_DEPENDS not FETCH_DEPENDS. (Note that
BUILD_DEPENDS is actually checked from within the extract target, and
thus covers everything from extract to build.)
1996-11-19 02:39:16 +00:00
Satoshi Asami
c98cfd116d Compress a bunch of manpages. Remove unnecessary @ directives from
PLISTs.

Note: I know that this is going to break some symlinks and/or .so
includes, I will back some of these out as I run into these during
package building.
1996-11-18 14:17:24 +00:00
Satoshi Asami
300c45cf2e Use MAN? macros. CATEGORIES+= -> CATEGORIES. 1996-11-18 11:44:27 +00:00
Satoshi Asami
642e598732 Use MASTER_SITE_SUNSITE. Use MAN? macros. CATEGORIES+= -> CATEGORIES. 1996-11-18 10:37:03 +00:00
Satoshi Asami
5dba7b6e29 Use MASTER_SITE_GNU Use MAN? macros. CATEGORIES+= -> CATEGORIES. 1996-11-18 10:25:35 +00:00
Satoshi Asami
83e5fd3ee1 Use MASTER_SITE_XCONTRIB. Use MAN? macros. CATEGORIES+= -> CATEGORIES. 1996-11-18 09:56:45 +00:00
Satoshi Asami
6a5191b37e Add gnushogi, xcubes and xshogi. 1996-11-17 11:56:40 +00:00
Satoshi Asami
9f312008ed X frontend to GNU shogi. Closes PR 1886/2028.
Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-17 11:53:34 +00:00
Satoshi Asami
8125428f34 This sucker will beat you in shogi. Closes PR 1885/2018.
Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-17 11:44:57 +00:00
Satoshi Asami
8be09d854e A 3-D "rearrange the cubes" puzzle. Closes PR 1795/2023.
Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-17 10:53:02 +00:00
Satoshi Asami
393bf8783d Add xdino, xpuyo, and xtriangles. 1996-11-16 12:50:42 +00:00
Satoshi Asami
79e72437d8 Dinosaur puzzle.
Closes PR 1796/2030.

Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-16 12:49:19 +00:00
Satoshi Asami
4803609bdd Triangle puzzle game.
Closes PR 1802/2031.

Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-16 12:38:32 +00:00
Satoshi Asami
5fb18d0a1f Cute little blob-merging game. Set to RESTRICTED because the
author is ashamed of the quality.  Drat.

Closes PR ports/2027.

Submitted by:	Yukihiro Nakai <Nakai@Mlab.t.u-tokyo.ac.jp>
1996-11-16 12:24:29 +00:00
Andreas Klemm
0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00
Satoshi Asami
036f1dd3e0 Put CATEGORIES above MASTER_SITES. 1996-11-09 01:09:20 +00:00
David E. O'Brien
a81eb15fb2 Turned on xripple. (and fixed alphabetical ordering problem) 1996-11-09 00:02:53 +00:00
David E. O'Brien
b9c36dc4b5 XRipple is a program that causes the bottom of the screen to ripple,
like a pool of water.

Submitted by:	oly@world.std.com (w/changes by me)
1996-11-09 00:01:32 +00:00
James FitzGibbon
f6a68e27d5 Add IS_INTERACTIVE
Fix placement of USE_X11
Submitted by:	asami@freebsd.org
1996-11-04 12:59:50 +00:00
Satoshi Asami
751a221bb6 Fix typo in $Id$ (was "$Id:")
Use ${LOCALBASE}, not /usr/local.
1996-11-04 10:04:36 +00:00
Satoshi Asami
78bb37984f Oh please, don't put the name of the port in the beginning of this file.
I spent one full night going through the whole ports tree just to fix
this so nobody will have a bad example to follow! ;)
1996-11-04 10:03:49 +00:00
James FitzGibbon
12b6234620 Import of Shisen-sho puzzle game for X11
Reviewed by:	jfitz@FreeBSD.ORG
Submitted by:	Nakai@Mlab.t.u-tokyo.ac.jp
1996-11-03 21:11:09 +00:00
James FitzGibbon
d6f3ce2414 Update for new imported ports 1996-11-03 21:07:05 +00:00
Andreas Klemm
3514b5fc61 After a pkg_delete directories remain, so use mkdir -p in the install
target of Makefile. Changed order in install target.
1996-11-03 19:28:00 +00:00
Andreas Klemm
fed9e4cbb8 Added two patches from crossfire mailinglist.
1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
   which aren't part of the distribution)
1996-11-03 19:19:20 +00:00
Andreas Klemm
5b3ff8fcce crossfire binary now runs with mode 6555, needed for server mode. 1996-11-02 18:55:22 +00:00
Andreas Klemm
3a32ea5367 Ooops, had to move rplay from RUN_DEPEND to BUILD_DEPEND 1996-11-02 16:31:33 +00:00
Andreas Klemm
b3a0d3277f Enabled crossfire, have fun ! 1996-11-02 13:56:40 +00:00
Andreas Klemm
ff14487404 added crossfire 0.92.8
crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.

Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
1996-11-02 13:53:37 +00:00
James FitzGibbon
54e5c81bf6 Make the dependancy on linux_lib's libc.so less specific so that upgrades to that port won't break this one. 1996-10-30 16:22:51 +00:00
James FitzGibbon
59d6a527a6 Add qcc and quakeserver. 1996-10-30 14:41:09 +00:00
James FitzGibbon
78b9429e37 Not sure about the legality of including Quake shareware on the CD. I'll check into it, but for now, set NO_CDROM to be safe. 1996-10-28 19:16:36 +00:00
James FitzGibbon
dd3d3d10e9 Import of port to host Quake netgames under FreeBSD.
(what good was the QuakeC compiler without a server to run the games on?)
1996-10-28 10:49:53 +00:00
James FitzGibbon
e1ab5d8574 Import of qcc, the QuakeC compiler for building custom games of Quake. 1996-10-27 05:18:55 +00:00
Masafumi Max NAKANE
5563a48e64 Removed USE_X11=yes as USE_IMAKE=yes is specified.
Submitted by:	asami
1996-10-15 07:30:48 +00:00
Masafumi Max NAKANE
152c56e9cf Added the app-defaults file.
(Closes PR #1794.)

Submitted by:	nakai@mlab.t.u-tokyo.ac.jp
1996-10-15 02:10:20 +00:00
Chuck Robey
7941639857 Add in new game port, xrubik.
Submitted by:	Yukihiro Nakai <nakai@mlab.t.u-tokyo.ac.jp>
1996-10-12 00:14:34 +00:00
Chuck Robey
3424625c58 New game port, Rubik's Cube type game.
Submitted by:	Yukihiro Nakai <nakai@mlab.t.u-tokyo.ac.jp>
1996-10-12 00:11:34 +00:00
Masafumi Max NAKANE
20cf049684 Oops, I didn't meant to put x11 in the CATEGORIES. 1996-10-10 05:19:29 +00:00
Masafumi Max NAKANE
a1c61bea1d rt of xeyes+ -- horrible eyes looking at your mouse cursor
Reviewed by:	max
Submitted by:	nakai@mlab.t.u-tokyo.ac.jp
1996-10-10 05:12:01 +00:00