This version fixes support for some mappers, adds new ones, sports a
revamped sound system, multiple video modes, can work with W and GGI,
zipped file support, and more I missed.
NetBSD now compiles natively too, OpenBSD is kinda of hard right now due
to as problems [old version].
From the PR:
- Remove temporary GL patch (xmame/files/patch-ae)
- Remove glue for xmess-0.37b12.1 from xmame makefile
- Move patches to post-patch target
And some more patches (also from maintainer):
- Fixed distfile information (tarball changed)
- Removed a file from pkg-plist.
Notable updates in xmame-0.37b13.2:
- Fixed an unmatched parenthesis error in src/drawgfx.c that was
affecting non-Intel platforms.
- Fixed a bug in mess/cpu/apexc/apexcdsm.c that was causing xmess
linking to fail.
- Updated GLMame to v0.85. (Sven Goethel)
- Vector games now work with the SDL target.
PR: 26474
Submitted by: Stijn Hoop <stijn@win.tue.nl>
- Use modern disk names (ad and da instead of rsd and rwd)
- fix comment concerning chmod and floppy devices
- add LS120 examples (submitted by Phillip Musumeci
<phillip@mirriwinni.cse.rmit.edu.au>)
- bsd.port.mk update to use bsd.kde.mk for USE_{QT,KDE}*
- Cleanup corresponding ports for bsd.kde.mk update.
- Fix bsd.kde.mk: use correct kdelibs dependency, put qt at the bottom,
introduce QT_NONSTANDARD variable for nonstandard configure setup.
- Update KDE2 to 2.1.1. Two patches included in x11/kdelibs2 to fix the
proxy authentication that was broken for 2.1.1. Remove old patches.
- Potentially fix kdelibs build for alpha.
- Fix qt-designer 2.3.0 build.
- Ruby stuff left alone since it looks like black magic to me. Should
still work w/ compat shims for older USE_QT[,2] style. Some others
were also left alone for the same reason.
Reviewed by: portmgr, ports (bsd.kde.mk+bsd.port.mk)
Submitted by: David Faure <faure@kde.org> (proxy auth patches)
Alex Zepeda <garbanzo@kde.org> (old patches removal)
reason to get DRI support working (hint hint).
2. While we're at it, add a quick patch from the author to improve
reliability a tiny bit.
Approved by: stijn@win.tue.nl
- Assign maintainership to Stijn Hoop, due to current maintainers timeouts.
- Don't symlink /usr/X11R6/etc/xmamerc to avoid bento warning
- Update CPS2 patch version to latest release
- Rename wpcmame glue in xmame makefile to pinmame
Submitted by: Stijn Hoop <stijn@win.tue.nl>
PR: 26217
o Use proper versioning in the port Makefile. BUMP PORTEPOCH
o Changes:
- DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series).
- Fixed GBC and SGB colors to span from black to true white.
- Added sound chip initialization on startup (Fortified Zone, Fortified
Zone 2, Beetlejuice).
- Fixed third sound channel (still not perfect).
- Added SetWave() call to the sound API.
- Added SetWave() waveforms to the third sound channel.
- Window refresh does not start if the window was off when refresh
reached its top (WarriorsOfMightAndMagic).
- Now setting LCD state to 0 during last two lines of VBlank (152-153)
so Final Fantasy Legend works again.
- Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn'
Exotica, Army Men 2).
- Moved VBlank interrupt to the beginning of scanline (Daedalian
Opus).
- Make emulators/xmess a slave port of emulators/xmame
- Add SDL support (enabled by default)
- Add DGA support for non-SDL builds
- Define spool directory to /var/games/x{mame,mess}, and install binary
setgid games to avoid creating a world writable directory
- Add hiscore.dat, history.dat, and cheat.dat support for xmame
- Convert patch-ab into ${SED} in ports Makefile
- Add CPS-2 patches for xmame; this enables more games
- Enable optimization for xmame/xmess by default
PR: 25921 (with more patches from originator)
Submitted by: Stijn Hoop <stijn@win.tue.nl>
Instead of EXTRA_PATCHES, use a post-patch target since the alpha
patch assumes that FreeBSD patches have been already applied.
Also, this port assumes it is being built on a ev4. This will
have to be revisited later.
Submitted by: steve (http://havk.org/alpha/ build scripts)
bsd.port.mk, for easy removal of documentation. I left alone one port -
japanese/elisa8x8 (or something like that), because it appeared to have
some rather weird way of doing PORTDOCS substitution.