PR.
Thanks for contributing.
Since the acroread7 port is a somewhat important port for our users, I
will hand it over to emulation@ if no _active_ *committer* takes it
before the ports freeze.
While I'm here:
- fix a little nit in the csound port (I think the intention was to
create no backup file instead of creating one with a "-e" extension)
- set ARCH to i386 in the amd64 case for the acroread7 port. This
is a work-around to be able to install everything when a dependency
is not already installed (ARCH is read-only in sub-makes, so the
dependencies can't change it). This should be removed when the
dependencies are fixed or converted to use bsd.linux-rpm.mk. [1]
Not objected to by: portmgr (explicit: krion; silence: rest)
Maintainer timeout: ~4 months
Submitted by: Sangwoo Shim <sangwoos@gmail.com> [1]
PR: 87985 [1]
o Currently unmaintained, will take maintainership
o Clean-up Makefile
- Use PORTDOCS macro and DATADIR
- Dependency on glut implies X libraries
o Change pkg-message to pkg-message.in so DATADIR and DOCSDIR variables can
be used
o Patch for joystick support
o Update WWW
PR: ports/92930
Submitted by: Jason E. Hale <bsdkaffee@gmail.com>
down through trecherous jungles, canyons, towering waterfalls, into the heart
of a volcano and through the driving rain of a cold industrial city.
Monkey will find help along the way in the form of exciting powerups, including
parachutes and jetpacks.
WWW: http://www.aelius.com/primateplunge/
PR: ports/92686
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
EMACS ports. [1]
- Allow building a port as root using an NFS-mounted /usr/ports if the
server maps root to a UID other than root. [2]
- Make 'BROKEN' and 'IGNORED' ports exit their "make install" with a fail
status rather than success. [3]
- Improve behavior when dealing with versioned dependencies. [4]
- Fix false positives in check-conflicts target. [5]
- Remove obsolete bzip2 code. [6]
- Add physical category net-p2p. [7]
- Don't fetch INDEXFILE if not necessary; respect FETCH_ENV. [8], [11]
- INDEX can now be moved outside of ports tree. [9]
- Add ghostscript-gpl. [10]
- Remove obsolete USE_MESA. [12]
- Force pkg_install tools from ports on FreeBSD 4.10 and older. [13]
- Document ALWAYS_KEEP_DISTFILES. [14]
- Remove USE_REINPLACE from bsd.port.mk USE_DOS2UNIX patch. [15]
PR: ports/37596 [1], ports/57259 [2], ports/63216 [3],
ports/89448 [4], ports/89710 [5], ports/88996 [6],
ports/89260 [7], ports/89363 [8], ports/89809 [9],
ports/89853 [10], ports/91086 [11], ports/91710 [12],
ports/91727 [13], ports/92111 [14], ports/92124 [15]
Submitted by: Jay Sachs <jay at eziba dot com> [1], sem [1, 3, 8, 12],
Andrew Heybey <ath at niksun dot com> [2], Jamie Jones
<jamie at thompson dot bishopston dot net>, tobez [4], Mark
Andrews <Mark_Andrews at isc dot org> [5], edwin [6, 11, 15],
pav [7, 13], Peter Jeremy <PeterJeremy at optushome dot com
dot au> [9], Ulrich Spoerlein <q at galgenberg dot net> [10],
netchild [11], erwin [14]
Reviewed by: kris, clement (partially)
WWW: http://www.planetquake.com/aeons/aestats/
Mark this port as for i386 only, since while we build native FreeBSD
executables, we do so not from source code, but from Linux object files
author provides in distfile, with some hacking from our side (see
`fbsd_stub.c' in files/ for details).
as many of their 21 pieces on the board as possible while preventing
others from doing the same.
This is made difficult by the fact that a piece played by a player
must touch another of the player's pieces, but only at their corners
(a player's first piece must touch a board corner).
The game is over when no player can play any new pieces. The winner
is the player with the fewest & smallest pieces remaining. Bonus
points are awarded for playing all pieces.
Features a tweakable AI to take the place of any human players.
WWW: http://blokish.sourceforge.net/
PR: ports/91961
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
magnetic director, able to attract or reject a ball in order to throw
it through a goal placed in the center of the playing field. It sounds
easy... but remember that reality is fuzzy!
WWW: http://sourceforge.net/projects/gillo
PR: ports/92195
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
It is designed to provide the same feel as the old 2D games of that
type, but with 3D for the special effects.
PR: ports/92166
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
different kinds of levels. It's genre "Luolalentely" (Cave-flying)
is (or was) very popular here in Finland. Though cavern-flying games
are not originally Finnish, nowdays most of them are.
PR: ports/92038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
pouetChess is an open-source 3D chess game with very few and basic
dependencies. Moreover, pouetChess has an embedded Artificial Intelligence so
engines such as GNUChess are not even needed.
WWW: http://pouetchess.sourceforge.net/
PR: ports/91935
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
black tiles in order to form rows of the same color with a single
stroke of your mouse.
WWW: http://stroq.sourceforge.net
PR: ports/91774
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org>
glpuzzle is a jigsaw puzzle game. Choose from 12 puzzles of various
difficulties (4 to 25 pieces), and move the pieces around to create
the desired picture. glpuzzle uses OpenGL for smooth movement and
anti-aliased display.
WWW: http://www.iua.upf.es/~mdeboer/resorama/glpuzzle/
PR: ports/91619
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
I'm the maintainer(dryice@liu.com.cn) of the following
ports. Please help to change the maintainer mail address to
dryice@dryice.name. This new mail address has a RDNS record
and will make the life easier. Thanks!
PR: ports/91624
Submitted by: Dryice Dong Liu <dryice@dryice.name>
base rcorder, hard coded variable values in these scripts
are overriding the values in /etc/rc.conf[.local] (due to
the way that variables from the latter are read at boot time).
Therefore, change the boot scripts to set default values only
if the variable is unset in /etc/rc.conf[.local]. This will
allow the service to start at boot time if it's been enabled
as the user would expect.
This change will be a noop for users who have systems that
have not yet been upgraded to the new rc.d code in the base.
In many cases there are other variables in the scripts that
should get similar treatment, however I did not change
anything other than the _enable lines. I'll leave the rest
up to the maintainers to do as they see fit.
Bump PORTREVISION to make sure that users and packages
pick up this change.
Holotz's Castle is a platform game with high dosis of mistery.
A great mistery is hidden beyond the walls of Holotz's Castle. Will
you be able to help Ybelle and Ludar to escape alive from the
castle?
Test your dexterity with this tremendously exciting platform game!
WWW: http://www.mainreactor.net/holotzcastle/en/index_en.html
PR: ports/91321
Submitted by: Pierre-Paul Lavoie <ppl@nbnet.nb.ca>
Before, a different version of glest.ini would overwrite a correct glest.ini
during the installation that causes game not runable by default.
- Get configure to find pthread correct by teach it about ${PTHREAD_LIBS}, not
use -lpthread (hardcore).
- Remove the MAKE_ENV, it is not need.
- Other very small clean up.
- Bump the PORTREVISION, for glest.ini issue.
Approved by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Q3Base is a fork of Quake III Arena. Its advantage is that
it has a lot of bugfixes, including support for FreeBSD out
of the box. It also uses GNU Autoconf/Automake and works
with BSD Make, thus removing the dependency on Perl and GNU
Make.
It's also more compact than Quake III Arena - 1.4 MB .tar.bz2
vs 5.5 MB .zip.
PR: ports/89213
Submitted by: Ed Schouten <ed@fxq.nl>
Glest is a project for making a free 3d real-time customizable
strategy game. Current version is fully playable, includes
single player game against CPU controlled players, two
factions with their corresponding tech trees, units, buildings
and some maps.
WWW: http://www.glest.org/
PR: ports/88306
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
Worms of Prey is the new and free real-time Worms game for Linux,
MacOS X, and Windows similar to Liero, Liero AI, Liero Extreme, Yet
Another Liero Clone, NiL, and Wurmz!
Features include:
- Multi-player with one player per computer
- Completely new graphics
- Low bandwidth usage
- Different game modes (death match, team play)
- Ropes can be attached to any object
- Rope can be released
- Any number of ropes
- Multiple moving goals
- Free Linux, Windows and MacOS version under GPL license
WWW: http://wormsofprey.org/
PR: ports/90946
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
- Fixed MASTER_SITE to fix fetch problem. The old mastersite was removed because the tarball is unfetchable since 2004.
- Removed WWW on pkg-descr, the site seems died.
- Added SHA256 on distinfo.
PR: ports/90398
Submitted by: Jean Milanez Melo <jmelo@freebsdbrasil.com.br>
Toy Cars is a physics based 2-D racer. The graphics and the interface
use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old
Atari ST game called Jupiter's Masterdrive.
WWW: http://sourceforge.net/projects/toycars/
PR: ports/90642
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
The linux-nwnclient port checks to see if WITH_NVIDIA_GL is defined to
determine whether or not it should depend on the nvidia-driver
instead of linux_dri. However, both dependencies are needed
as linux_dri provides 'libGLU.so.1', which does not come
with the nvidia-driver. This is needed in order to run
linux-nwnclient.
I use the nvidia-driver port and had to install linux_dri
by hand after installing nwn. It seems to be working fine
in conjunction with the driver.
My suggestion is to either drop the nvidia-driver dependency
entirely, or at least depend on linux_dri whether WITH_NVIDIA_GL
is defined or not.
- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Two dependencies are improperly listed as BUILD_DEPENDS
rather than LIB_DEPENDS. I noticed this when I attempted
to install it via 'pkg_add -r stratagus' and lua was not
fetched.
PR: ports/90677
Submitted by: Travis Poppe <tlp@liquidx.org>